Hugo Vlad Build Guide
Rarity:
Rank
Element: Frost
House: Mockingbird
Type: Attack
Hugo Vlad Best Builds
Hugo DPS Build
Hugo DPS: Focuses on boosting Hugo's ATK on Basic/Special Attacks while maximizing CRIT Rate and CRIT DMG. Uses Myriad Eclipse as the best W-Engine, with several viable alternates. Drive disc set: Woodpecker Electro (4-piece) + Branch and Blade Song (2-piece).
Good for general attack-focused DPS play.
Best W-Engines
Drive Disc Build
Drive Main Stats
Drive Substats
Hugo Vlad Best Teams and Bangboo
Hugo F2P Team
F2P-friendly trio: Use Hugo with the Cunning Hares setup (Anby + Nicole). Anby provides Stun, Nicole provides Stun/debuffs.
Once you obtain another Stun Agent, replace Nicole to unlock Hugo's full ATK buff.
Hugo Double Stun Team
Double Stun: Hugo + two Stun units (Lighter and Lycaon) to maximize damage on stunned enemies and reduce RES. Ideal for taking advantage of Hugo's Core Skill.
Hugo Vlad Skill Priority
| Skill | Priority | Explanation |
|---|---|---|
| It's essential to upgrade Hugo's Core Skill first to increase the ATK buff and the Totalize's Skill DMG multiplier. | ||
| Hugo's Skill is the top priority of upgrades since you will use this a lot when the enemy is stunned. | ||
| Hugo's Ultimate is useful if his EX Special Attack is unavailable. | ||
| Hugo's Basic Attack can be upgraded after his Special Attack and Chain Attack since he will be on-field only to use the latter skills. | ||
| You can save Hugo's Assist for last since it contributes the least amount of damage. | ||
| You can skip upgrading Hugo's Dodge since he will only be used when the enemy is already stunned. |
Hugo Skills
Basic Attack
Dark Abyss Quartet
Press
to activate:
Perform up to four attacks forward, dealing Physical DMG and Ice DMG.
The fourth attack is a shot. During this attack, hold
to charge and perform a charged shot.
Anti-Interrupt level is increased during the fourth attack, and DMG received is reduced by 40%.
Basic Attack
Dark Abyss Concerto
After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold
to activate:
Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG.
During the shot, hold
to charge and perform a charged shot.
During this skill, Anti-Interrupt level is increased, and DMG received is reduced by 40%.
Special Attack
Soul Hunter - Judgment
Press
to activate:
Spins the scythe and then unleashes a forward slash, dealing Ice DMG.
Anti-Interrupt level is increased while using this skill.
EX Special Attack
Soul Hunter - Punishment
With enough Energy, press
to activate:
Spins the scythe to attack and then executes a powerful Finishing Move, dealing massive Ice DMG.
This skill is not counted as a heavy attack.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.
Dodge
Phantasm
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack
Phantasm - Shatter
Press
during a dodge to activate:
Launch a dashing attack at enemies in front, dealing Physical DMG.
Dodge Counter
Phantasm - Slash
Press
during a Perfect Dodge to activate:
Performs a series of attacks on enemies in front, dealing Ice DMG.
During the skill, hold
to launch a shot. During the shot, hold
to charge and perform a charged shot.
The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
During the skill's ranged phase, Anti-Interrupt level is increased, and DMG received is reduced by 40%.
Invulnerable during the slashes and ranged retreat of the skill.
Chain Attack
Trick of Fate
When a Chain Attack is triggered, select the character to activate: Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG. The shot activated by this skill is considered a charged shot. Character is invulnerable while using this skill.
Ultimate
Blaspheme
When Decibel Rating is at Maximum, press
to activate:
Throws the scythe in a powerful spinning attack, then launches a Finishing Move, dealing massive Ice DMG.
This skill is not counted as a heavy attack.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.
Quick Assist
Elegy
When the active character is launched, press
to activate:
Performs a series of attacks on enemies in front, dealing Ice DMG.
During the skill, hold
to launch a shot. During the shot, hold
to charge and perform a charged shot.
The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
During the skill's ranged phase, Anti-Interrupt Level is increased, and DMG received is reduced by 40%.
Invulnerable during the slashes and ranged retreat of the skill.
Defensive Assist
The End Has Not Come
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up
Ace Reversal
Press
after a Defensive Assist to activate:
Dash forward and perform two slashes, dealing Ice DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.
Hugo Talents
A
Child of Hatred
When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%.
B
The Child Within
When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.
C
Fruit of the Poisonous Tree
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
D
Dramatic Theory
After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.
E
Nirvana
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
F
Crown of Thorns
All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %.














