Rarity: Rank
Element: Fire
House: Sons of Calydon
Type: Stun
This build helps Lighter inflict as much Daze as possible to easily Stun the enemy while also providing some decent Fire DMG when he's on the field. Fire DMG will provide more DPS, but ATK is also a viable option.
Team Composition:
Lighter utilizes his stun ability effectively with support from Nicole and direct attack from Billy, making this team straightforward for free-to-play players.
Team Composition:
Utilizes Lighter as a primary stun unit to enhance Evelyn's damage output through Fire DMG buffs.
Team Composition:
Lighter enhances Ice DMG with Soukaku while boosting Ellen's attack potential for significant Ice damage.
Team Composition:
Combines the stunnig capability of Lighter with Anomaly units to exploit Fire and Ice DMG, inflicting RES shred.
Skill | Priority | Explanation |
---|---|---|
![]() | It's important to upgrade the Core Skill first since it increases Lighter's DMG buff onto himself. | |
![]() | Lighter will always enter the field via Quick Assist, so upgrade this along with his Special Attack. | |
![]() | Prioritize Lighter's Special Attack after his Core Skill simply for the Daze. | |
![]() | You will use Lighter's Basic ATK pretty frequently, but it's mostly as follow-ups from his Special Attack and Quick Assist. | |
![]() | Upgrade Lighter's Ultimate for the damage and Daze increase. | |
![]() | You can skip or save Lighter's Dodge for last since it doesn't contribute much to his kit. |
Press or hold to activate:
Perform up to five forward strikes, dealing Physical DMG and Fire DMG.
During the 3rd hit of the Basic Attack, drag the , and repeatedly press or hold
to unleash a series of melee follow-up attacks. Release the to follow up with the 4th hit of the Basic Attack.
While performing the startup light punch in the 5th hit of the Basic Attack, drag the and repeatedly press or hold
to keep alternating between the light punch and 4th hit of the Basic Attack. Release the to follow up with the subsequent jab combo.
Continue repeatedly pressing or holding
to extend the duration of the jab combo.
When you stop pressing or holding
, or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move.
During the 5th hit of the Basic Attack, Lighter takes 40% less DMG.
While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%.
Press to activate:
Strikes enemies in front with an uppercut, dealing Fire DMG.
Anti-Interrupt level is increased while using this skill.
Press
during a shuffle dodge to activate:
Strike forward with a series of punches, dealing Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Anti-Interrupt level is increased while using this skill.
With enough Energy, press to activate:
Leaps into the air with a powerful uppercut, striking enemies in front and dealing massive Fire DMG.
Press
again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG.
Character is invulnerable while using this skill.
After using this skill, press or hold
to follow up with the 4th hit of the Basic Attack.
With enough Energy, press
during the shuffle dodge to activate:
Strike forward with a powerful punch combo, dealing massive Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.
After using this skill, press or hold
to immediately follow up with the 5th hit of the Basic Attack.
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Press
while the character is attacking to activate:
Perform a quick shuffle dodge in the direction of the .
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.
Press during a dodge to activate:
Rapidly strikes enemies in front, dealing Physical DMG.
Press during a Perfect Dodge to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold
to immediately follow up with the 5th hit of the Basic Attack.
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press to activate:
Unleashes a powerful strike in a large area around, dealing massive Fire DMG.
Character is invulnerable while using this skill.
When the active character is launched, press to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold
to immediately follow up with the 5th hit of the Basic Attack.
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Press after a Defensive Assist to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using this skill, press or hold
to immediately follow up with the 5th hit of the Basic Attack.
Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG.
When applying Collapse via Core Passive: Accelerant to enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown.