Lighter Build Guide
Rarity:
Rank
Element: Fire
House: Sons of Calydon
Type: Stun
Lighter Best Builds
Lighter Stun Build
This build maximizes Lighter's Daze to reliably Stun enemies while providing supplemental Fire DMG for on-field DPS. Fire DMG gives higher damage, but ATK is a valid alternative.
Focus: Daze buildup / Stun + Fire DMG burst.
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Lighter Best Teams and Bangboo
Lighter F2P Team
F2P-friendly stun DPS setup.
Lighter provides stun and buffs that pair well with an Attack agent for easy activation of his Additional Ability. Good free-to-play option.
Lighter Fire Team
Fire-focused stun team.
Lighter boosts Fire DMG and provides stun; pairs with a Fire DPS to maximize damage.
Lighter Ice Team
Ice-focused stun team.
Lighter increases Ice DMG and, together with Soukaku, greatly boosts an Ice DPS's output.
Lighter Anomaly Team
Anomaly-focused setup.
Lighter boosts Anomaly units that deal Fire or Ice DMG and inflicts RES shred to increase Anomaly DMG taken.
Lighter Double Stun Team
Double-stun setup for enabling certain DPS mechanics.
Two stun units let certain characters reach full potential; Lighter pairs with Lycaon to enable Hugo's requirement.
Lighter Skill Priority
Lighter's talents priority is as follows:
- Core Skill: This is the top priority as it increases the Impact buff from Morale.
- Assist: This is a close second as it is used frequently to enter the field.
- Special Attack: This is also a high priority as it provides a Daze effect.
- Basic Attack: This is a moderate priority as it is used frequently as a follow-up to the Special Attack and Assist.
- Dodge: This is the lowest priority as it does not contribute much to Lighter's kit.
- Chain Attack: This is a moderate priority as it provides a damage and Daze increase.
| Skill | Priority | Explanation |
|---|---|---|
| This is the top priority as it increases the Impact buff from Morale. | ||
| This is a moderate priority as it is used frequently as a follow-up to the Special Attack and Assist. | ||
| This is a moderate priority as it provides a damage and Daze increase. | ||
| This is also a high priority as it provides a Daze effect. | ||
| This is a close second as it is used frequently to enter the field. | ||
| This is the lowest priority as it does not contribute much to Lighter's kit. |
Lighter Skills
Basic Attack
L-Form Thundering Fist
Press or hold
to activate:
Perform up to five forward strikes, dealing Physical DMG and Fire DMG.
During the 3rd hit of the Basic Attack, drag the , and repeatedly press or hold
to unleash a series of melee follow-up attacks. Release the to follow up with the 4th hit of the Basic Attack.
While performing the startup light punch in the 5th hit of the Basic Attack, drag the and repeatedly press or hold
to keep alternating between the light punch and 4th hit of the Basic Attack. Release the to follow up with the subsequent jab combo.
Continue repeatedly pressing or holding
to extend the duration of the jab combo.
When you stop pressing or holding
, or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move.
During the 5th hit of the Basic Attack, Lighter takes 40% less DMG.
While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%.
Special Attack
V-Form Sunrise Uppercut
Press
to activate:
Strikes enemies in front with an uppercut, dealing Fire DMG.
Anti-Interrupt level is increased while using this skill.
Press
during a shuffle dodge to activate:
Strike forward with a series of punches, dealing Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Anti-Interrupt level is increased while using this skill.
EX Special Attack
V-Form Sunrise Uppercut - Full Distance
With enough Energy, press
to activate:
Strikes enemies in front with a powerful uppercut, leaping into the air and dealing massive Fire DMG.
During the move, press
again to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG.
Character is invulnerable while using this skill
After using the move, press or hold
to transition to the 4th hit of the Basic Attack.
During the shuffle dodge, with enough Energy, press
to activate:
Perform a powerful combo punch forward, dealing massive Fire DMG. Using this skill will not break the combo count for Basic Attacks.
Character is invulnerable while using this skill.
After the attack, press or hold
to immediately transition into the 5th hit of the Basic Attack.
Dodge
Shadowed Slide
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Press
while the character is attacking to activate:
Perform a quick shuffle dodge in the direction of the .
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.
Dash Attack
Charging Slam
Press
during a dodge to activate:
Rapidly strikes enemies in front, dealing Physical DMG.
Dodge Counter
Blazing Flash
Press
during a Perfect Dodge to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold
to immediately follow up with the 5th hit of the Basic Attack.
Chain Attack
V-Form Scorching Sun
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill.
Ultimate
W-Form Crowned Inferno
When Decibel Rating is at Maximum, press
to activate:
Unleashes a powerful strike in a large area around, dealing massive Fire DMG.
Character is invulnerable while using this skill.
Quick Assist
Blazing Flash - Guard
When the active character is launched, press
to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold
to immediately follow up with the 5th hit of the Basic Attack.
Defensive Assist
Swift Break
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up
Charging Slam - Stab
Press
after a Defensive Assist to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using this skill, press or hold
to immediately follow up with the 5th hit of the Basic Attack.
Lighter Talents
A
The Champion
B
Red Scarf
C
Mercenary Leader
D
Sunglasses
E
Decision Maker
F
Survivor



skins
Lighter: Everburn Embers
The undefeated champion never takes off his sunglasses... or his scarf. Glory stopped mattering long ago, but the countless dusks shared with his companions are still worth waiting for.





















