Rarity: Rank
Element: Fire
House: Sons of Calydon
Type: Stun
Press or hold to activate: Perform up to five forward strikes, dealing Physical DMG and Fire DMG. During the 3rd hit of the Basic Attack, drag the , and repeatedly press or hold to unleash a series of melee follow-up attacks. DMG taken during the skill is reduced by 40%. Release the to follow up with the 4th hit of the Basic Attack. While performing the startup light punch in the 5th hit of the Basic Attack, drag the and repeatedly press or hold to keep alternating between the light punch and 4th hit of the Basic Attack. Release the to follow up with the subsequent jab combo. Continue repeatedly pressing or holding to extend the duration of the jab combo. Upon releasing , or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move. During the 5th hit of the Basic Attack, Lighter takes 40% less DMG. While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%.
Press to activate: Strikes enemies in front with an uppercut, dealing Fire DMG. Anti-Interrupt level is increased while using this skill. Press during a sidestep dodge to activate: Strike forward with a series of punches, dealing Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Anti-Interrupt level is increased while using this skill.
With enough Energy, press to activate: Strikes enemies in front with a powerful uppercut, leaping into the air and dealing massive Fire DMG. Press again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG. Character is invulnerable while using this skill After using this skill, press or hold to follow up with the 4th hit of the Basic Attack. With enough Energy, press during the sidestep dodge to activate: Strike forward with a powerful combo punch, dealing massive Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill. After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.
Press to activate: A quick dash dodge. Character is invulnerable while using this skill. Press while the character is attacking to activate: Perform a quick sidestep dodge in the direction of the . This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill.
Press during a dodge to activate: Rapidly strikes enemies in front, dealing Physical DMG.
Press during a Perfect Dodge to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold to follow up with the 5th hit of the Basic Attack.
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press to activate: Unleashes a powerful strike in a large area around, dealing massive Fire DMG. Character is invulnerable while using this skill.
When the on-field character is launched, press to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold to follow up with the 5th hit of the Basic Attack.
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Press after a Defensive Assist to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using this skill, press or hold to follow up with the 5th hit of the Basic Attack.
Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect's duration increases by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo deals 30% increased DMG.
When the effect of Collapse from Core Passive: Accelerant is triggered on enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 125% of the original.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the fire blast effect, dealing 240% of ATK as Fire DMG. This effect can trigger once every 8s. If Lighter's Impact exceeds 150 points, each additional point will further increase the multiplier of fire blast by 4%, up to a maximum increase of 480%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Fire Blast when hitting an enemy, ignoring the effect's cooldown.