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Lighter

Lighter Build Guide

Rarity: S Rank

Element: Fire

House: Sons of Calydon

Type: Stun

character_name Best Builds

Stun Build

This build helps Lighter inflict as much Daze as possible to easily Stun the enemy while also providing some decent Fire DMG when he's on the field.

Drive Main Stats

6
Impact
5
Fire DMG Bonus - ATK
4
CRIT Rate - CRIT DMG

Drive Substats

CRIT DMG
CRIT Rate
ATK

character_name Best Teams and Bangboo

Lighter F2P Team

Lighter's Additional Ability can be activated easily through an Attack agent, so he can be used in a typical CRIT DPS team.

Lighter Fire Team

Lighter is Evelyn's best Stun unit since he can provide a Fire DMG buff, increasing Evelyn's overall DMG. Astra can provide DMG buffs to both characters and can allow them to use their Chain Attacks more often.

Lighter Ice Team

Lighter is also great on Ice teams since he can also increase Ice DMG. Use Lighter and Soukaku's kit to provide a massive increase to Ellen's Ice DMG.

Lighter Anomaly Team

Lighter can also work with Anomaly units that deal Fire and Ice DMG. Lighter can increase the Anomaly unit's Fire or Ice DMG and inflict RES shred on the enemy so that they take more Anomaly DMG.

Lighter Double Stun Team

Hugo needs two Stun Characters to unlock his full potential. Lighter and Lycaon unlock that requirement quite well; they can stun enemies fast in tandem. Lighter can also boost Hugo and Lycaon's Ice DMG while reducing the enemies' Ice RES.

character_name Skill Priority

Lighter's talents priority is as follows:

  • Core Skill: This is the top priority as it increases the Impact buff from Morale.
  • Assist: This is a close second as it is used frequently to enter the field.
  • Special Attack: This is also a high priority as it provides a Daze effect.
  • Basic Attack: This is a moderate priority as it is used frequently as a follow-up to the Special Attack and Assist.
  • Dodge: This is the lowest priority as it does not contribute much to Lighter's kit.
  • Chain Attack: This is a moderate priority as it provides a damage and Daze increase.
SkillPriorityExplanation
core_skillcore skill
This is the top priority as it increases the Impact buff from Morale.
basic_attackbasic attack
This is a moderate priority as it is used frequently as a follow-up to the Special Attack and Assist.
chain_attackchain attack
This is a moderate priority as it provides a damage and Daze increase.
special_attackspecial attack
This is also a high priority as it provides a Daze effect.
assistassist
This is a close second as it is used frequently to enter the field.
dodgedodge
This is the lowest priority as it does not contribute much to Lighter's kit.

Lighter Skills

L-Form Thundering Fist

Basic Attack

L-Form Thundering Fist

Press or hold to activate: Perform up to five forward strikes, dealing Physical DMG and Fire DMG. During the 3rd hit of the Basic Attack, drag the , and repeatedly press or hold to unleash a series of melee follow-up attacks. Release the to follow up with the 4th hit of the Basic Attack. While performing the startup light punch in the 5th hit of the Basic Attack, drag the and repeatedly press or hold to keep alternating between the light punch and 4th hit of the Basic Attack. Release the to follow up with the subsequent jab combo. Continue repeatedly pressing or holding to extend the duration of the jab combo. When you stop pressing or holding , or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move. During the 5th hit of the Basic Attack, Lighter takes 40% less DMG. While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%.

V-Form Sunrise Uppercut

Special Attack

V-Form Sunrise Uppercut

Press to activate: Strikes enemies in front with an uppercut, dealing Fire DMG. Anti-Interrupt level is increased while using this skill. Press during a shuffle dodge to activate: Strike forward with a series of punches, dealing Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Anti-Interrupt level is increased while using this skill.

V-Form Sunrise Uppercut - Full Distance

EX Special Attack

V-Form Sunrise Uppercut - Full Distance

With enough Energy, press to activate: Strikes enemies in front with a powerful uppercut, leaping into the air and dealing massive Fire DMG. During the move, press again to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG. Character is invulnerable while using this skill After using the move, press or hold to transition to the 4th hit of the Basic Attack. During the shuffle dodge, with enough Energy, press to activate: Perform a powerful combo punch forward, dealing massive Fire DMG. Using this skill will not break the combo count for Basic Attacks. Character is invulnerable while using this skill. After the attack, press or hold to immediately transition into the 5th hit of the Basic Attack.

Shadowed Slide

Dodge

Shadowed Slide

Press to activate: A quick dash dodge. Character is invulnerable while using this skill. Press while the character is attacking to activate: Perform a quick shuffle dodge in the direction of the . This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill.

Charging Slam

Dash Attack

Charging Slam

Press during a dodge to activate: Rapidly strikes enemies in front, dealing Physical DMG.

Blazing Flash

Dodge Counter

Blazing Flash

Press during a Perfect Dodge to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.

V-Form Scorching Sun

Chain Attack

V-Form Scorching Sun

When a Chain Attack is triggered, select the character to activate: Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill.

W-Form Crowned Inferno

Ultimate

W-Form Crowned Inferno

When Decibel Rating is at Maximum, press to activate: Unleashes a powerful strike in a large area around, dealing massive Fire DMG. Character is invulnerable while using this skill.

Blazing Flash - Guard

Quick Assist

Blazing Flash - Guard

When the active character is launched, press to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.

Swift Break

Defensive Assist

Swift Break

When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Charging Slam - Stab

Assist Follow-Up

Charging Slam - Stab

Press after a Defensive Assist to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.

Lighter Talents

The Champion

A

The Champion

Red Scarf

B

Red Scarf

Mercenary Leader

C

Mercenary Leader

Sunglasses

D

Sunglasses

Decision Maker

E

Decision Maker

Survivor

F

Survivor

talent_tree_image_alt (1)
talent_tree_image_alt (2)
talent_tree_image_alt (3)

skins

Lighter: Everburn Embers

The undefeated champion never takes off his sunglasses... or his scarf. Glory stopped mattering long ago, but the countless dusks shared with his companions are still worth waiting for.

Lighter: Everburn Embers