Lighter Build Guide
Rarity:
Rank
Element: Fire
House: Sons of Calydon
Type: Stun
Lighter Best Builds
Lighter Stun Build
A Daze-focused setup to maximize Lighter's chance to Stun enemies. Primary engine is Blazing Laurel with alternatives for utility or survivability. Uses a 4-piece King of the Summit set plus 2-piece Swing Jazz to boost Daze and provide on-field Fire DMG. Fire DMG gives higher DPS, but ATK is a viable alternative for raw damage.
Best W-Engines
Drive Disc Build
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Lighter Best Teams and Bangboo
Lighter F2P Team
A budget-friendly team using Lighter as the stun provider with free-to-play supports. Lighter's Additional Ability can be triggered by an Attack agent.
Good for CRIT DPS setups.
Lighter Fire Team
Fire-focused team: Lighter provides Fire DMG buff and stun to boost the main Fire DPS. Astra (support) helps enable more Chain Attacks.
Lighter Ice Team
Ice team where Lighter boosts Ice DMG and, combined with Soukaku, amplifies the Ice DPS output (Ellen). Good free-to-play option.
Lighter Anomaly Team
Anomaly-focused team: Lighter supports Anomaly units (Fire/Ice) by boosting their elemental Anomaly DMG and applying RES shred to increase Anomaly damage taken.
Lighter Double Stun Team
Double-stun comp to unlock Hugo's full potential: Lighter + Lycaon provide fast and reliable stuns while boosting Ice DMG and lowering enemy Ice RES.
Lighter Skill Priority
Lighter's talents should be prioritized based on their impact on his overall performance. The Core Skill and Special Attack are crucial for maximizing his damage and control abilities. The Assist is also highly important as it allows him to enter the battlefield effectively. The Basic Attack and Chain Attack are important for damage output, but the Dodge can be upgraded last as it has a lesser impact on his kit.
| Skill | Priority | Explanation |
|---|---|---|
| The Core Skill is essential as it increases Lighter's DMG buff onto himself, making it the top priority for upgrading. | ||
| The Assist is crucial as Lighter always enters the battlefield via Quick Assist, so it should be upgraded alongside the Special Attack. | ||
| The Special Attack should be prioritized after the Core Skill due to its Daze effect, making it a key skill for control and damage. | ||
| The Basic Attack is frequently used as a follow-up from Special Attack and Quick Assist, making it important but not as critical as the Core Skill or Special Attack. | ||
| The Chain Attack is important for increasing damage and Daze, making it a priority after the Core Skill and Special Attack. | ||
| The Dodge skill can be upgraded last as it does not significantly contribute to Lighter's overall kit. |
Lighter Skills
Basic Attack
L-Form Thundering Fist
Press or hold
to activate:
Perform up to five forward strikes, dealing Physical DMG and Fire DMG.
During the 3rd hit of the Basic Attack, drag the , and repeatedly press or hold
to unleash a series of melee follow-up attacks. Release the to follow up with the 4th hit of the Basic Attack.
While performing the startup light punch in the 5th hit of the Basic Attack, drag the and repeatedly press or hold
to keep alternating between the light punch and 4th hit of the Basic Attack. Release the to follow up with the subsequent jab combo.
Continue repeatedly pressing or holding
to extend the duration of the jab combo.
When you stop pressing or holding
, or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move.
During the 5th hit of the Basic Attack, Lighter takes 40% less DMG.
While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%.
Special Attack
V-Form Sunrise Uppercut
Press
to activate:
Strikes enemies in front with an uppercut, dealing Fire DMG.
Anti-Interrupt level is increased while using this skill.
Press
during a shuffle dodge to activate:
Strike forward with a series of punches, dealing Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Anti-Interrupt level is increased while using this skill.
EX Special Attack
V-Form Sunrise Uppercut - Full Distance
With enough Energy, press
to activate:
Strikes enemies in front with a powerful uppercut, leaping into the air and dealing massive Fire DMG.
During the move, press
again to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG.
Character is invulnerable while using this skill
After using the move, press or hold
to transition to the 4th hit of the Basic Attack.
During the shuffle dodge, with enough Energy, press
to activate:
Perform a powerful combo punch forward, dealing massive Fire DMG. Using this skill will not break the combo count for Basic Attacks.
Character is invulnerable while using this skill.
After the attack, press or hold
to immediately transition into the 5th hit of the Basic Attack.
Dodge
Shadowed Slide
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Press
while the character is attacking to activate:
Perform a quick shuffle dodge in the direction of the .
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.
Dash Attack
Charging Slam
Press
during a dodge to activate:
Rapidly strikes enemies in front, dealing Physical DMG.
Dodge Counter
Blazing Flash
Press
during a Perfect Dodge to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold
to immediately follow up with the 5th hit of the Basic Attack.
Chain Attack
V-Form Scorching Sun
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill.
Ultimate
W-Form Crowned Inferno
When Decibel Rating is at Maximum, press
to activate:
Unleashes a powerful strike in a large area around, dealing massive Fire DMG.
Character is invulnerable while using this skill.
Quick Assist
Blazing Flash - Guard
When the active character is launched, press
to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold
to immediately follow up with the 5th hit of the Basic Attack.
Defensive Assist
Swift Break
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up
Charging Slam - Stab
Press
after a Defensive Assist to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using this skill, press or hold
to immediately follow up with the 5th hit of the Basic Attack.
Lighter Talents
A
The Champion
Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG.
B
Red Scarf
When applying Collapse via Core Passive: Accelerant to enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original.
C
Mercenary Leader
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
D
Sunglasses
When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.
E
Decision Maker
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
F
Survivor
Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown.
























