Rarity: Rank
Element: Fire
House: Sons of Calydon
Type: Stun
This build helps Lighter inflict as much Daze as possible to easily Stun the enemy while also providing some decent Fire DMG when he's on the field. Fire DMG will provide more DPS, but ATK is also a viable option.
Lighter's Additional Ability can be activated easily through an Attack agent, so he can be used in a typical CRIT DPS team.
Lighter is Soldier 11's best Stun unit since he can provide a Fire DMG buff, increasing Soldier 11's overall DMG.
Lighter is also great on Ice teams since he can also increase Ice DMG.
Lighter and Burnice have great synergy with one another in this Anomaly team.
Lighter's talents priority is as follows:
Skill | Priority | Explanation |
---|---|---|
core skill | The Core Skill is a top priority as it increases the Impact buff from Morale. This buff is crucial for Lighter's kit and should be upgraded first. | |
special attack | The Special Attack is a priority after the Core Skill as it provides a Daze effect. This effect is crucial for Lighter's kit and should be upgraded after the Core Skill. | |
assist | The Assist skill is used frequently, especially when Lighter enters the field via Quick Assist. It's a priority after the Core Skill and should be upgraded before the Basic Attack. | |
chain attack | The Chain Attack is upgraded last as it provides a damage increase. This skill is still important, but it's not as crucial as the other skills. | |
basic attack | The Basic Attack is a follow-up skill that is used frequently, but it's not as important as the Core Skill. It's still a priority, but it can be upgraded after the Core Skill and Assist. | |
dodge | The Dodge skill can be skipped or saved for last as it doesn't contribute much to Lighter's kit. It's still a useful skill, but it's not as important as the other skills. |
Press or hold to activate: Perform up to five forward strikes, dealing Physical DMG and Fire DMG. During the 3rd hit of the Basic Attack, drag the , and repeatedly press or hold to unleash a series of melee follow-up attacks. Release the to follow up with the 4th hit of the Basic Attack. While performing the startup light punch in the 5th hit of the Basic Attack, drag the and repeatedly press or hold to keep alternating between the light punch and 4th hit of the Basic Attack. Release the to follow up with the subsequent jab combo. Continue repeatedly pressing or holding to extend the duration of the jab combo. When you stop pressing or holding , or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move. During the 5th hit of the Basic Attack, Lighter takes 40% less DMG. While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%.
Press to activate: Strikes enemies in front with an uppercut, dealing Fire DMG. Anti-Interrupt level is increased while using this skill. Press during a shuffle dodge to activate: Strike forward with a series of punches, dealing Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Anti-Interrupt level is increased while using this skill.
With enough Energy, press to activate: Leaps into the air with a powerful uppercut, striking enemies in front and dealing massive Fire DMG. Press again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, press or hold to follow up with the 4th hit of the Basic Attack. With enough Energy, press during the shuffle dodge to activate: Strike forward with a powerful punch combo, dealing massive Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill. After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.
Press to activate: A quick dash dodge. Character is invulnerable while using this skill. Press while the character is attacking to activate: Perform a quick shuffle dodge in the direction of the . This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill.
Press during a dodge to activate: Rapidly strikes enemies in front, dealing Physical DMG.
Press during a Perfect Dodge to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press to activate: Unleashes a powerful strike in a large area around, dealing massive Fire DMG. Character is invulnerable while using this skill.
When the on-field character is launched, press to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Press after a Defensive Assist to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.
Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG.
When applying Collapse via Core Passive: Accelerant to enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown.