
Case File #sakiri
S TierSakiri Build Guide
Sakiri is a universal support who brings reliable crowd-control through her held Skill and a hefty Team ATK% buff through her Ultimate. When paired with her best-in-slot Arc and Cartridge, that ATK bonus is amplified even further. Her flexible kit makes her welcome on most teams alongside nearly any DPS unit, which is what earns her S-tier placement.
Strengths
- Held Skill vacuums enemies into a cone and knocks them airborne, providing strong crowd-control.
- Ultimate grants the whole team a substantial ATK% buff for a full damage rotation.
- Suppress from her Ultimate chains enemies to the ground for about 3 seconds.
- Universal kit that slots into most teams alongside most DPS units.
- Best-in-slot Arc and Cartridge further amplify her team ATK buffs.
Weaknesses
- Her Ultimate only gains DMG from levels, so it is less rewarding to max than her Skill.
- Her Basic Attack is rarely used and can be left at low priority.
- Instant-kill on low-level enemies is a niche gimmick on a ~180s cooldown and only affects one target.
- Damage contribution is modest unless she is built with selfish sub-DPS Cartridges.
Best Arcs

Morphix: Increases Charge Efficiency by 18%. Increases Team ATK by 10% for 20s after the wearer casts an Ultimate. Increases Team ATK by an additional 6% if enemies are controlled by the Ultimate. Effects with the same name do not stack.

Ghostly Kite: Increases ATK by 10% and Lakshana DMG to targets affected by Remora and Stain by 10% for 15s after the wearer casts a Redirect Skill. Effect does not stack.
Best Cartridge
Epic (2): Charge Efficiency +12%. Legendary (4): Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Best Main Stat: Cycle Intensity or Incantation DMG Bonus
- Choose Cycle Intensity when Sakiri is used strictly for buffs, since it enables more potent Esper Cycles.
- Choose Incantation DMG Bonus if you want her Skill and Ultimate to contribute real damage on top of buffing.
Module Layout
Required Modules
Bonus: Type III (+9% Incantation DMG)
Total Bonus: +54% Incantation DMG
Substat Priority
- This layout activates Speedy Hedgehog's 4-piece effect while maximizing the bonus Module's Incantation DMG.
- Farm Modules with the listed substats to push Sakiri's overall Incantation DMG higher.
Best Teams
Sakiri serves as the universal ATK buffer and crowd-controller, setting up grouped, airborne and Suppressed enemies for Nanally to burst down. Esper Zero comes in as the burst sub-DPS after receiving Sakiri's buffs, while Adler shields the team and adds minor Incantation DoT that helps Nanally trigger Hexed.

Nanally
Main DPS
Primary damage dealer who capitalizes on the grouped and debuffed enemies.

Zero
Sub-DPS
Burst sub-DPS who goes on-field after receiving Sakiri's buffs and exploits the airborne enemies.

Sakiri
Buffer
Groups, launches and Suppresses enemies while raising the team's ATK with her Ultimate.

Adler
Support
Shielder who also provides small amounts of Incantation DoT to help trigger Hexed.
Lead with Adler's shielding so Sakiri can set up without being interrupted.
Use Sakiri's Hold Skill to pull enemies into a cone and knock them airborne.
Follow up with Sakiri's Ultimate to apply Suppress and the Team ATK buff before swapping.
Spend the buff window on Nanally and Esper Zero's damage rotations against the clumped enemies.
Let Adler's Incantation DoT tick on enemies to keep Hexed active for Nanally.
- Hexed teams with Anima allies are the more accessible and easier-to-play option for Sakiri.
- Sakiri can also slot into Scorch DoT teams with Chaos and Incantation allies if you prefer the other synergy.
Skill Priority
Kiroumaru Headbutt (Basic Attack)
Save this for last or skip it entirely, since Sakiri rarely uses her Basic Attack in normal play.
Squash! (Support Skill)
Adds an extra instance of AoE Incantation DMG that is welcome in most fights. Level it third.
Feast of Gluttony (Ultimate)
Her best ability, but leveling it only increases its DMG. It is worth maxing second because she uses it frequently, though not as often as her Skill.
Devour Whole (Skill)
Max this first. It improves the damage on the Skill Sakiri uses most often in combat, and its Hold form is the core of her crowd-control setup.
Awakening Priority
Wishful Reliance
Skyrockets Sakiri's ATK buffs after casting her Ultimate, greatly amplifying her supportive value. Get this first.
Sensory Collapse
Removes nearly all need for Energy Regeneration on her Ultimate, provided she can launch enemies airborne with her Hold Skill. Get this second.
Diffusive Haze
Extends the Suppressed duration on enemies from 3s to 6s, improving her crowd-control contribution. Get this third in most cases.
Dextrous Separation
Rewards her main rotation of using the Hold Skill to group enemies and then firing her Ultimate, effectively granting bonus damage.
Adhesive Grip
Grants more damage for each enemy defeated within 15s. Useful, but can be negligible since Sakiri is usually paired with other high-damage units.
Gluttonous Dissolution
A quality-of-life Awakening that immediately removes 3 weak enemies from the field. Get it last, as it makes the least difference to her output.
How to Play
Sakiri is a setup unit. Hold her Skill to vacuum enemies together and knock them airborne, fire her Ultimate to Suppress them and raise the team's ATK, then swap to your buffed DPS units and run their damage rotation on the grouped, debuffed opponents.
Rotations
- 1Shielder/Mitigation Unit Skill → Sakiri Hold Skill → Sakiri Ultimate → Swap to DPS
Tips
- Her held Skill pulls enemies toward her in a cone before a slam that launches most of them airborne - a perfect window to trigger an Esper Cycle.
- Her Ultimate raises team ATK for a few seconds, which is usually enough for one high-power damage rotation, so use it whenever it is available.
- The Ultimate also applies Suppress, chaining enemies to the ground for about three seconds so you can land a frontloaded attack or trigger an Esper Cycle.
- Pair her with Anima allies for Hexed teams or with Chaos and Incantation allies for Scorch DoT teams; Hexed is the more accessible option.
- Holding her Basic Attack turns her weapon into a small vacuum that instantly kills one low-level enemy on a ~180s cooldown - a niche gimmick, not a core tool.