
Case File #sakiri
S TierSakiri Build Guide
Sakiri provides both reliable crowd-control with her held skill and considerable ATK% buffs with her Ultimate. When paired with her Best-in-Slot Arc and Cartridge, this ATK bonus is amplified even further. These points, combined with her rather universal use case, solidify her as an S-tier character welcome on most teams alongside most DPS units.
Strengths
- Excellent crowd control with held skill (groups and airborne enemies).
- Provides team-wide ATK% buff from Ultimate and Good Boy's Grand Adventure.
- Universal buffer that fits into many team compositions.
- Can trigger Esper Cycles easily with grouped enemies.
Weaknesses
- Personal damage is not top-tier without sub-DPS Cartridges.
- Devour ability on hold basic attack has a long cooldown (180s) and is situational.
- Relies on team synergy to maximize utility.
Best Arcs

Morphix: Increases Charge Efficiency by 18%. Increases Team ATK by 10% for 20s after the wearer casts an Ultimate. Increases Team ATK by an additional 6% if enemies are controlled by the Ultimate. Effects with the same name do not stack.

Ghostly Kite: Increases ATK by 10% and Lakshana DMG to targets affected by Remora and Stain by 10% for 15s after the wearer casts a Redirect Skill. Effect does not stack.
Best Cartridge
Epic (2): Charge Efficiency +12%. Legendary (4): Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Best Main Stat: Cycle Intensity or Incantation DMG Bonus
- Cycle Intensity is better for support role (more Esper Cycles).
- Incantation DMG Bonus is better if using Sakiri as a pseudo sub-DPS.
Module Layout
Required Modules
Bonus: Type III (+9% Incantation DMG)
Total Bonus: +54% Incantation DMG
Substat Priority
- Use four Type III modules to activate Speedy Hedgehog's 4-piece effect.
- The bonus module adds Incantation DMG to maximize damage.
Best Teams
In most teams, Sakiri serves as a universal ATK buffer and crowd-controller, often paired with high-power DPS units like Nanally. In this team, Esper Zero serves as the burst sub-DPS, taking advantage of airborne enemies after Sakiri's buffs. Adler provides shielding and Incantation DoT to help trigger Hexed.
Alternatives
Use Adler's skill for shielding before engaging.
Cast Sakiri's hold skill to group and airborne enemies.
Use Sakiri's Ultimate to buff team ATK and suppress enemies.
Swap to Zero to deal burst damage on airborne targets.
Finally, use Nanally to trigger Hexed and finish off enemies.
- Sakiri's ATK buff and crowd control enable the burst rotation.
- Adler's DoT helps maintain Hexed status for Nanally.
Skill Priority
Kiroumaru Headbutt (Basic Attack)
Sakiri's Basic Attack can be saved for last or ignored altogether since she will not be using this attack most of the time.
Squash! (Support Skill)
Her Support Skill offers an extra instance of AoE Incantation DMG, which is welcome in most combat scenarios. Level this third.
Feast of Gluttony (Ultimate)
Despite Sakiri's Ultimate being her best ability, the only thing it scales with when leveled is its DMG, which makes it viable to be maxed second as she will frequently use this ability, but not as frequently as her Skill.
Devour Whole (Skill)
Sakiri's Skill should be maxed first to improve its damage, which Sakiri will often be using in combat.
Awakening Priority
Wishful Reliance
Skyrockets Sakiri's ATK buffs even more after casting her Ultimate. This is amazing to have since it amplifies Sakiri's supportive capabilities even more. Getting this first is recommended.
Sensory Collapse
Amazing Awakening that removes nearly all need for Energy Regeneration for Sakiri's Ultimate, provided that she can turn the enemy airborne with her hold Skill. Get this second.
Diffusive Haze
Increases the duration of Suppressed on enemies to 6s from 3s. Good ability to have, since it improves Sakiri's crowd-control contribution. Get this third in most cases.
Dextrous Separation
Great ability to acquire since Sakiri's main rotation involves using her hold Skill to group enemies, then using her Ultimate. This effectively gives her bonus damage.
Adhesive Grip
Gives Sakiri more damage for each enemy defeated within 15s. Good to have, but can be negligible in a vacuum, considering Sakiri will oftentimes be paired with other high-damage units.
Gluttonous Dissolution
Quality-of-Life Awakening that lets Sakiri remove 3 weak enemies from the field immediately. Get this last since it makes the least difference to her output.
How to Play
Cast your Skill in its hold form to draw enemies in and knock them airborne. Use your Ultimate to suppress enemies and increase team ATK. Swap to your now-buffed DPS units to run damage rotations on grouped and debuffed opponents.
Rotations
- 1Shielder/Mitigation Unit Skill → Sakiri Hold Skill → Sakiri Ultimate → Swap to DPS
Tips
- Use Skill (hold) to stun enemies and set up Esper Cycles.
- Team up with Anima or Chaos characters for Hexed or Scorch team comps (Hexed is more accessible).
- Ultimate not only raises team ATK but also suppresses enemies for 3 seconds (6s with Awakening 3).
- Can instantly kill low-level enemies with hold basic attack's devour (180s cooldown, separate from abilities).



