
Eibon Record
Sakiri
Sakiri is a universal support who brings reliable crowd-control through her held Skill and a hefty Team ATK% buff through her Ultimate. When paired with her best-in-slot Arc and Cartridge, that ATK bonus is amplified even further. Her flexible kit makes her welcome on most teams alongside nearly any DPS unit, which is what earns her S-tier placement.
Build Guide
Strengths
- Held Skill vacuums enemies into a cone and knocks them airborne, providing strong crowd-control.
- Ultimate grants the whole team a substantial ATK% buff for a full damage rotation.
- Suppress from her Ultimate chains enemies to the ground for about 3 seconds.
- Universal kit that slots into most teams alongside most DPS units.
- Best-in-slot Arc and Cartridge further amplify her team ATK buffs.
Weaknesses
- Her Ultimate only gains DMG from levels, so it is less rewarding to max than her Skill.
- Her Basic Attack is rarely used and can be left at low priority.
- Instant-kill on low-level enemies is a niche gimmick on a ~180s cooldown and only affects one target.
- Damage contribution is modest unless she is built with selfish sub-DPS Cartridges.
Best Arcs
Morphix: Increases Charge Efficiency by 18%. Increases Team ATK by 10% for 20s after the wearer casts an Ultimate. Increases Team ATK by an additional 6% if enemies are controlled by the Ultimate. Effects with the same name do not stack.
Ghostly Kite: Increases ATK by 10% and Lakshana DMG to targets affected by Remora and Stain by 10% for 15s after the wearer casts a Redirect Skill. Effect does not stack.
Best Cartridge
Module Layout
Best Teams
Sakiri serves as the universal ATK buffer and crowd-controller, setting up grouped, airborne and Suppressed enemies for Nanally to burst down. Esper Zero comes in as the burst sub-DPS after receiving Sakiri's buffs, while Adler shields the team and adds minor Incantation DoT that helps Nanally trigger Hexed.
Lead with Adler's shielding so Sakiri can set up without being interrupted.
Use Sakiri's Hold Skill to pull enemies into a cone and knock them airborne.
Follow up with Sakiri's Ultimate to apply Suppress and the Team ATK buff before swapping.
Spend the buff window on Nanally and Esper Zero's damage rotations against the clumped enemies.
Let Adler's Incantation DoT tick on enemies to keep Hexed active for Nanally.
Skill Priority
Kiroumaru Headbutt (Basic Attack)
Save this for last or skip it entirely, since Sakiri rarely uses her Basic Attack in normal play.
Squash! (Support Skill)
Adds an extra instance of AoE Incantation DMG that is welcome in most fights. Level it third.
Feast of Gluttony (Ultimate)
Her best ability, but leveling it only increases its DMG. It is worth maxing second because she uses it frequently, though not as often as her Skill.
Devour Whole (Skill)
Max this first. It improves the damage on the Skill Sakiri uses most often in combat, and its Hold form is the core of her crowd-control setup.
How to Play
Sakiri is a setup unit. Hold her Skill to vacuum enemies together and knock them airborne, fire her Ultimate to Suppress them and raise the team's ATK, then swap to your buffed DPS units and run their damage rotation on the grouped, debuffed opponents.
Rotations
- 1Shielder/Mitigation Unit Skill → Sakiri Hold Skill → Sakiri Ultimate → Swap to DPS
Tips
- Her held Skill pulls enemies toward her in a cone before a slam that launches most of them airborne - a perfect window to trigger an Esper Cycle.
- Her Ultimate raises team ATK for a few seconds, which is usually enough for one high-power damage rotation, so use it whenever it is available.
- The Ultimate also applies Suppress, chaining enemies to the ground for about three seconds so you can land a frontloaded attack or trigger an Esper Cycle.
- Pair her with Anima allies for Hexed teams or with Chaos and Incantation allies for Scorch DoT teams; Hexed is the more accessible option.
- Holding her Basic Attack turns her weapon into a small vacuum that instantly kills one low-level enemy on a ~180s cooldown - a niche gimmick, not a core tool.
Skills
Ataque básico: Embestida
Sakiri usa a Kiroumaru y realiza hasta 5 ataques consecutivos.
Ataque básico: Modo alimentación
Mantén presionado para activar el Modo alimentación con Kiroumaru. Sakiri monta en Kiroumaru y comienza a moverse.
Cuando está hambriento, Kiroumaru abre su boca para atraer continuamente a los objetivos cercanos dentro de un cono. Los objetos móviles en la escena se destruirán y los enemigos débiles terminarán devorados.
La digestión de cada enemigo devorado toma 180 s y solo se puede digerir 1 objetivo a la vez.
Al llegar al límite de enemigos en digestión, Kiroumaru podrá seguir moviéndose, pero ya no puede atraer ni devorar enemigos.
Deja de presionar para salir del modo.
Ataque básico: Engullir
Sakiri usa a Kiroumaru en el aire y ataca hacia abajo, lo que inflige 1 golpe de Daño de encantamiento a un área al impactar.
Habilidad de redirección: Eructo
Presiona para activar. Kiroumaru abre su boca y atrae a los enemigos cercanos. Luego, Kiroumaru se infla y derriba al enemigo.
Habilidad de redirección: Devora gravedad
Mantén presionado para activar. Kiroumaru abre su boca y atrae a los enemigos cercanos. Luego, Kiroumaru muerde el suelo y devora la gravedad de esa zona, haciendo que los enemigos leviten allí (inefectivo contra Jefes).
GA_Sagiri_UltraSkill_des
¡Veamos a qué pobre desdichado estoy a punto de aplastar! Sakiri arroja con fuerza a Kiroumaru gigante contra el objetivo, infligiendo 1 golpe de Daño de encantamiento en un área.
Passives
Potenciación de quemadura: Aumenta el daño prolongado que recibe el objetivo en un 25 % por cada tipo de efecto de daño prolongado mientras está en el estado Quemadura, hasta un 100 %.
Reduce la DEF de los enemigos en un 10 % durante 20 s tras infligir Elevación o Supresión.
Awakening
El efecto Inamovible que aplica Festín de Gula se extiende durante 6 s.
Inflige daño adicional con Festín de Gula a enemigos en el aire, escalando según la masa del objetivo y con un límite del 600 % del ATQ.
Aumenta el daño de Devora todo y Festín de Gula durante los próximos 15 s según la cantidad de enemigos derrotados por el equipo. Aumenta el daño en un 6 % por enemigo, hasta un máximo de 60 %. Se reinicia al estar fuera de combate.
Tras lanzar Festín de Gula, el ATQ de todos los personajes del equipo (con excepción de Sakiri) aumenta en un 30 % del ATQ base de Sakiri durante 20 s.
Restaura por completo la Energía definitiva de Festín de Gula y reinicia su enfriamiento de inmediato cuando Devora todo lanza al objetivo por los aires.
Permite que Kiroumaru devore y digiera hasta 3 enemigos a la vez en el Modo alimentación. El tiempo de digestión de cada enemigo se calcula de forma independiente.
Aumenta el nivel de habilidad de Cabezazo de Kiroumaru, Devora todo y Festín de Gula en 1.
Por cada efecto negativo del objetivo, Sakiri inflige un 3 % de aumento de daño al objetivo, hasta un 12 %.
Voice Actors
CN
蔡书瑾
EN
Brianna Knickerbocker
JA
伊藤美来
KO
김나율



