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Zero
A

Eibon Record

Zero

CosmosLlamas furiosas

Zero is a Cosmos Sub-DPS who frontloads damage into their Ultimate and Redirect Skill, giving them strong burst potential as Awakening effects accumulate over time. Because that burst window is also their main source of damage, they shine as a carry through most of the game but fall off in endgame content, which lands them in A tier.

Build Guide

Strengths

  • Ultimate and Skill carry the bulk of their damage, making them a very effective burst Sub-DPS
  • Naturally scales well as more Awakening effects are unlocked
  • Skill instantly fills Cycle Energy, so Esper Cycles can be triggered right away
  • Can be slotted as a flex Sub-DPS alongside many different Main DPS options
  • Skill deals bonus damage to lower-level enemies, rewarding keeping them level-capped

Weaknesses

  • Damage is heavily tied to Ultimate and Skill uptime
  • Not strong enough to be a top-tier Main DPS for endgame content
  • Best-in-slot Arc is a paid store purchase
  • Needs Lakshana or Anima teammates to reach their full Esper Cycle potential

Module Layout

Lost RadianceCartridge
1CRIT DMG2CRIT Rate3Cycle Intensity4DMG5ATK%

Best Teams

Zero Sub DPS

A Blossom-based quickswap team where Zero and Jiuyuan support the Main DPS, and Sakiri provides crowd control and ATK buffs. The combination also unlocks the Hexed Esper Cycle for extra damage.

Zero handles burst damage while Jiuyuan contributes sustained damage next to the Main DPS.

Zero, Jiuyuan and the Main DPS easily trigger Blossom, which Jiuyuan can empower for more damage.

Sakiri supplies crowd control and ATK buffs and opens up the Hexed Esper Cycle as another damage source.

Swap between all three damage dealers to keep Esper Cycles and buffs rolling.

Skill Priority

3

Appraisal (Basic Attack)

Can be delayed for a pure burst build, but worth leveling alongside the Skill if Zero is played as the Main DPS.

3

Rift Blossom (Support Skill)

Nice bonus DMG but leveled last, since most of Zero's damage comes from other sources.

4

Appraise and Engrave (Skill)

Level second since it is used nearly as frequently as the Ultimate and instantly fills Cycle Energy.

5

Divice by Zero (Ultimate)

Max this first — most of Zero's damage comes from using the Ultimate as often as possible.

How to Play

Zero is a quickswap burst Sub-DPS. Start with a Lakshana or Anima teammate holding full Cycle Energy, swap to Zero to trigger Remora or Bloom, use their Skill to instantly refill Cycle Energy, then fire the Ultimate before handing the field back to your Main DPS.

Rotations

  1. 1Jiuyuan Skill → Sakiri Hold Skill → Sakiri Ultimate → Zero Skill → Zero Ultimate → Swap to Nanally (Blossom trigger) → Nanally Skill → Nanally Ultimate → Spam Normal Attacks → Jiuyuan Ultimate
  2. 2With Mint instead of Nanally: same rotation, but spam Mint's Skill during her field time thanks to its low cooldown.
  3. 3Opening: start on a Lakshana or Anima character with full Cycle Energy → swap to Zero to trigger Remora or Bloom → Zero Skill → Zero Ultimate.
  4. 4If you have both a Lakshana and an Anima ally, trigger one reaction on entry and then the other to activate Charge and gain Ultimate Energy.

Tips

  • Use Appraise and Engrave to instantly fill Cycle Energy so Zero can trigger an Esper Cycle right after swapping in.
  • Always keep Zero level-capped: their Skill deals extra damage to enemies below their level.
  • Team Zero with Lakshana characters to apply Remora (lowering enemy movement and attack speed).
  • Team Zero with Anima characters to trigger Blossom, which places Vita Buds that fire Vita Pistils at enemies for damage.
  • Run both Lakshana and Anima allies to unlock Charge, which restores Ultimate Energy whenever Vita Pistils hit Remora-afflicted enemies.
  • Save the Ultimate for the buff window from Lost Radiance and the relevant Awakening effects.

Skills

ProactiveGA_Female051_Melee_name

GA_Female051_Melee_des

ProactiveGA_Female051_Skill_name

GA_Female051_Skill_des

ProactiveGA_Female051_UltraSkill_name

GA_Female051_UltraSkill_des

ProactiveGA_Female051_QTE_name

GA_Female051_QTE_des

Passives

Perito(a)

Mejora de creación: Cada "Flor de creación" se dividirá en 2 flores que volarán juntas hacia el objetivo dentro del alcance y explotarán.

Percepción de anomalía

Aumenta el daño infligido con División por Zero en un 30 %.

Awakening

1Mirada floreciente

Inflige 1 golpe adicional del 200 % del ATQ a enemigos de nivel inferior en el primer golpe. Este daño ignora el 75 % de la DEF del objetivo.

2Encontrando el llamado

Otorga 8 de Energía definitiva adicional tras lanzar con éxito Peritar y gravar.

3Registro de anomalías

Definitiva: La Prob. CRIT de División por Zero aumenta en un 50 %.

4Factores indefinidos

Cada 1 punto del ATQ base de Zero aumenta el daño de Definitiva: División por Zero en un 0.1 %, hasta un máximo de 25 %.

5Theopneustos

Aumenta el ATQ de Zero en un 10 % durante 20 s al activar la Habilidad de apoyo.

6Liberación engañosa

Aumenta el multiplicador de daño adicional de Peritar y Gravar al 300 % del ATQ.

7Discernimiento

Aumenta el nivel de habilidad de Peritaje, Peritar y gravar y División por Zero en 1.

8Pantalla Zero

Otorga al equipo un 12 % de ATQ durante 20 s cuando Zero activa cualquier Ciclo esper de Cosmos.

Voice Actors