Eibon Record
Zero
Zero's main selling point comes from frontloading their damage into their Ultimate and Skill, giving scaling burst DMG potential. However, this is also their main source of damage, making them a strong Sub-DPS that can carry through the game but not necessarily the endgame.
Build Guide
Strengths
- High burst damage from Ultimate and Skill
- Natural Awakening progression enhances damage
- Good for early to mid-game content
Weaknesses
- Damage relies heavily on Ultimate and Skill, limiting sustained output
- Not top-tier for endgame content
- Requires careful team building to maximize cycle triggers
Best Arcs
Hypervortex: Deals 30% increased Cosmos DMG with Redirect Skill and Ultimate. Increases Cycle Intensity by 36 for 15s after casting Redirect Skill.
Eclipse: Increases ATK by 30%. Unlocks Arc: Eclipse, which restores 6 Ultimate Energy per enemy defeated during Eclipse (up to 5 times).
Picture Frame: Increases ATK by 20% when HP above 50%; increases DEF by 20% when HP below 50%.
Best Cartridge
Module Layout
Best Teams
Zero serves as Sub-DPS alongside Jiuyuan to support Main DPS Nanally (or Mint). Sakiri provides crowd control and ATK buffs; Adler can be used for defensive support. The team aims to trigger Blossom and Hexed Esper Cycles.
Start with Jiuyuan Skill, then Sakiri Hold Skill and Ultimate.
Use Esper Zero Skill to fill Cycle Energy, then Ultimate.
Swap to Nanally to trigger Blossom, then Nanally Skill and Ultimate.
Spam Nanally Normal Attacks, then Jiuyuan Ultimate.
If using Mint, replace Nanally steps with Mint Skill spam.
Skill Priority
Appraisal (Basic Attack)
Level later if using Zero as Sub-DPS, but can be leveled alongside Skill for Main DPS.
Rift Blossom (Support Skill)
Level last; most damage comes from other sources.
Appraise and Engrave (Skill)
Level next; used as frequently as Ultimate and fills Cycle Energy.
Divice by Zero (Ultimate)
Max first as most of Zero's damage comes from this skill.
How to Play
Esper Zero is a burst Sub-DPS who leverages Skill to instantly fill Cycle Energy and trigger Esper Cycles. Team up with Lakshana and Anima characters to maximize reactions and Ultimate regeneration.
Rotations
- 1 Standard rotation: Jiuyuan Skill → Sakiri Hold Skill → Sakiri Ultimate → Zero Skill → Zero Ultimate → Swap to Nanally (Blossom trigger) → Nanally Skill → Nanally Ultimate → Spam Normal Attacks → Jiuyuan Ultimate.
Tips
- Use Skill to quickly trigger Esper Cycles and apply Remora or Blossom.
- Team with both Lakshana and Anima to access Charge for Ultimate Energy.
- Always keep Zero leveled to cap for additional Skill damage against lower-level enemies.
Skills
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Passives
Mejora de creación: Cada "Flor de creación" se dividirá en 2 flores que volarán juntas hacia el objetivo dentro del alcance y explotarán.
Aumenta el daño infligido con División por Zero en un 30 %.
Awakening
Inflige 1 golpe adicional del 200 % del ATQ a enemigos de nivel inferior en el primer golpe. Este daño ignora el 75 % de la DEF del objetivo.
Otorga 8 de Energía definitiva adicional tras lanzar con éxito Peritar y Gravar.
Definitiva: La Prob. CRÍ de División por Zero aumenta en un 50 %.
Cada 1 punto del ATQ base de Zero aumenta el daño de Definitiva: División por Zero en un 0.1 %, hasta un máximo de 25 %.
Aumenta el ATQ de Zero en un 10 % durante 20 s al activar la Habilidad de apoyo.
Aumenta el Índice de Daño extra de Peritar y Gravar al 300 %del ATQ.
Aumenta el nivel de habilidad de Peritaje, Peritar y gravar y División por Zero en 1.
Otorga al equipo un 12 % de ATQ durante 20 s cuando Zero activa cualquier Ciclo esper de Cosmos.