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Zero
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Eibon Record

Zero

Cosmos Llamas furiosas

Zero is a burst Sub‑DPS who frontloads most of their damage into their Skill and Ultimate. They excel at short, high‑value windows (quick swaps, Cycle triggers) and scale with Awakening effects, making them a strong carry through most content but less optimal as a full‑time endgame main DPS.

Build Guide

Strengths

  • Huge frontloaded burst from Skill + Ultimate; great for quickswap burst rotations
  • Instantly fills their Cycle Energy with their Skill, enabling immediate Esper Cycle triggers
  • Synergizes well with Lakshana/Anima teammates to generate Charge and fast Ultimate energy
  • Lost Radiance 4pc (ignore 25% DEF after Ultimate) multiplies their burst potential

Weaknesses

  • Most damage concentrated in Skill/Ultimate windows — limited sustained damage outside bursts
  • Relies on team swaps and Cycle reactions to fully realize damage potential
  • Best Arc (The Rain That Shook the World) is paid, so optimal setup may require purchases

Module Layout

Lost Radiance Cartridge
1 CRIT DMG 2 CRIT Rate 3 Cycle Intensity 4 DMG 5 ATK%

Best Teams

Esper Zero Sub DPS

Zero functions as a Sub‑DPS burst unit here: use their Skill + Ultimate windows to amplify the Main DPS (Nanally or Mint) and enable strong Cycle reactions with Jiuyuan and a support who provides CC/ATK (Sakiri).

Start with a Lakshana/Anima teammate (if available) who has full Cycle Energy, swap to Zero to trigger Remora/Bloom immediately.

Use Zero's Skill to instantly fill their Cycle Energy, then Ult if ready for max burst.

Swap back to your Main DPS (Nanally/Mint) to trigger Blossom and run their damage rotation while Zero's effects are active.

Coordinate to trigger Charge (having both Lakshana and Anima reactions) to fuel Ultimates rapidly.

Skill Priority

3

Appraisal (Basic Attack)

Basic Attack is lower priority for a burst Sub‑DPS; level if you plan to run Zero as Main DPS.

3

Rift Blossom (Support Skill)

Nice for bonus damage and utility; level last since primary damage sources are Skill/Ultimate.

4

Appraise and Engrave (Skill)

Level second — Skill fully charges Cycle Energy and is used as often as the Ultimate.

5

Divice by Zero (Ultimate)

Maximize first — most of Zero's damage comes from using the Ultimate frequently.

How to Play

Use Zero's Skill to instantly fill Cycle Energy and open burst windows with their Ultimate. Swap to a Lakshana or Anima teammate to trigger Esper Cycles (Remora/Blossom), and coordinate reactions to grant Charge for fast Ultimate energy. Lost Radiance + Ultimate → follow up with Redirect Skills for maximum damage.

Rotations

  1. 1 Sample Full Rotation: Jiuyuan Skill → Sakiri Hold Skill → Sakiri Ultimate → Esper Zero Skill → Esper Zero Ultimate → Swap to Nanally (Blossom Trigger) → Nanally Skill → Nanally Ultimate → Spam Normal Attacks → Jiuyuan Ultimate
  2. 2 Standard burst: Swap in → Skill (fills Cycle) → Ultimate → swap out to a Cycle partner to trigger reactions and continue Main DPS rotation.

Tips

  • If you have a Lakshana or Anima with full Cycle Energy, start with them and swap to Zero to immediately trigger Remora or Bloom.
  • Always use Zero's Skill to fill Cycle Energy and then swap to trigger the Cycle reaction for Charge or Blossom.
  • Level Zero to cap — Skill deals an extra instance of damage on enemies lower than their level, so maxing is worth it.
  • Use Lost Radiance's 4pc: cast Ultimate to activate the DEF‑ignore window, then use Redirect Skills while it lasts.

Skills

Proactive GA_Female051_Melee_name

GA_Female051_Melee_des

Proactive GA_Female051_Skill_name

GA_Female051_Skill_des

Proactive GA_Female051_UltraSkill_name

GA_Female051_UltraSkill_des

Proactive GA_Female051_QTE_name

GA_Female051_QTE_des

Passives

Peritaje

Mejora de creación: Cada "Flor de creación" se dividirá en 2 flores que volarán juntas hacia el objetivo dentro del alcance y explotarán.

Percepción de anomalía

Aumenta el daño infligido con División por Zero en un 30 %.

Awakening

1 Mirada floreciente

Inflige 1 golpe adicional del 200 % del ATQ a enemigos de nivel inferior en el primer golpe. Este daño ignora el 75 % de la DEF del objetivo.

2 Encontrando el llamado

Otorga 8 de Energía definitiva adicional tras lanzar con éxito Peritar y Gravar.

3 Registro de anomalías

Definitiva: La Prob. CRÍ de División por Zero aumenta en un 50 %.

4 Factores indefinidos

Cada 1 punto del ATQ base de Zero aumenta el daño de Definitiva: División por Zero en un 0.1 %, hasta un máximo de 25 %.

5 Theopneustos

Aumenta el ATQ de Zero en un 10 % durante 20 s al activar la Habilidad de apoyo.

6 Liberación engañosa

Aumenta el Índice de Daño extra de Peritar y Gravar al 300 %del ATQ.

7 Discernimiento

Aumenta el nivel de habilidad de Peritaje, Peritar y gravar y División por Zero en 1.

8 Display Zero

Otorga al equipo un 12 % de ATQ durante 20 s cuando Zero activa cualquier Ciclo esper de Cosmos.

Voice Actors