Anaxa





The Grove of Epiphany, where knowledge flourishes and philosophers are born. Yet here stands Anaxagoras the blasphemer, the Chrysos Heir who challenges the Coreflame of Reason. He is questioned: Would you defy the prophecy even if you must bear infamy, and insist on driving the thorns of doubt into the Sacred Tree of wisdom? ——"Ridiculous. In a world full of lies, I am the only truth."
HP
ATK
DEF
SPEEDMain DPS Build
Best Light Cone






Anaxa Best Stats
Anaxa Best Substats










Anaxa Best Relics
Anaxa Best Teams
F2P Anaxa (Remembrance Trailblazer + Asta)
Free-to-play build that uses Remembrance Trailblazer and Asta as supports for Anaxa. Because Anaxa can implant multiple Weakness types, Asta's Skill helps deal massive Toughness Bar damage while Trailblazer (Ice) supplies True DMG and turn advance.
Hypercarry Anaxa (Cyrene + Cerydra)
Anaxa hypercarry comp with two dedicated supports and one sustain. Cyrene supplies True DMG while Cerydra gives strong Skill-related buffs to maximize Anaxa's damage; Permansor Terrae covers sustain.
Dual DPS: Anaxa + The Herta
Anaxa can function as a second DPS alongside The Herta to form a dual-DPS Pure Fiction team. Tribbie is the preferred buffer since her buffs affect both DPS units, and Permansor Terrae is a top sustain due to his fast, AoE-summon attacks.
Skills
Deals Wind DMG equal to 0.5% of Anaxa's ATK to one designated enemy.
Deals Wind DMG equal to 0.35% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 0.35% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 0.2%.
Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 0.8% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 0.18% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
After using Technique, inflicts the Terrified state on enemies in a set area. Terrified enemies will flee in a direction away from Anaxa for 10 second(s). When allies enter battle via actively attacking a Terrified enemy, it will always be considered as entering battle via attacking a Weakness. After entering battle, Anaxa applies 1 Weakness of the attacker's Type to every enemy target, lasting for 3 turn(s).
Traces



Eidolon
After using Skill for the first time, recovers
When enemy targets enter the battlefield, triggers 1 instance of the Talent's Weakness Implant effect, and reduces their All-Type RES by
Ultimate Lv. +2, up to a maximum of Lv.
When using Skill, increases ATK by
Skill Lv. +2, up to a maximum of Lv.
The DMG dealt by Anaxa is