
Eibon Record
翳
Skia is a Lakshana frontline DPS built for long fights, where he can get the most out of Fang Thrust. His problem is that Fang Thrust is clunky and inconsistent — he needs to keep it applied on an enemy, and he often loses it when he swaps off to restart the team's rotation. That lands him in C-tier, since other DPS units hold consistent rotations far more easily.
Build Guide
Strengths
- Excels in extended fights where Fang Thrust can stay applied and stacked.
- Shadow Hound Chase turns his Basic Attacks into a strong sustained damage source.
- Self-amplifies his damage — his Ultimate increases Lakshana DMG done to Fang Thrust targets.
- Has built-in Remora synergy and benefits from both Cosmos and Psyche teammates.
Weaknesses
- Fang Thrust is clunky and inconsistent, and often drops when he swaps out to restart rotations.
- Heavy field-time demands make his rotation harder to keep consistent than other DPS units.
- Loses value quickly if the team cannot apply Remora or Stain to keep his buffs running.
Best Arcs
Ghostly Kite: Increases ATK by 10% and Lakshana DMG to targets affected by Remora and Stain by 10% for 15s after the wearer casts a Redirect Skill. Effect does not stack.
Spider Knowledge Collector: Grants the wearer 1 stack of Spider Knowledge when dealing damage with Basic Attacks, up to 8 stacks (max 1 stack every 0.5s). All stacks are consumed when casting Ultimate, increasing the whole team's ATK by 1% for 10s per stack consumed, plus an additional 2% ATK when 8 stacks are consumed.
Best Cartridge
Module Layout
Best Teams
Skia takes the Main DPS slot in a Remora/Stain team so he can get full value from Shadow Hound Chase and Fang Thrust. Esper Zero triggers Remora, Sakiri handles the buffs, and Fadia provides damage mitigation while enabling Stain.
Open with Fadia's Skill, then Sakiri's Hold Skill and Ultimate, then Esper Zero's Skill and Ultimate.
Swap to Skia to trigger Remora, land Basic Attacks to apply Fang Thrust, then use Skia's Skill and Ultimate before continuing Basic Attacks until Shadow Hound Gnaw expires.
Skill Priority
The Pack (Ultimate)
Level third; used mainly for its Fang Thrust damage boost, either at the start of the rotation or as a burst finisher at the end.
Arrest Warrant (Support Skill)
Provides bonus Lakshana DMG.
Shadow Hound Chase (Skill)
Level second; its passive attacks at intervals make it Skia's secondary damage source.
Arresting Art (Basic Attack)
Max first — most of Skia's damage comes from the consistency and frequency of his Basic Attacks.
How to Play
Skia is a Lakshana on-field DPS who wants to enter the rotation last: apply Fang Thrust with a few Basic Attacks, then chain his Skill and Ultimate to boost Fang Thrust damage and enter Shadow Hound Chase for an empowered Basic Attack window.
Rotations
- 1Fadia Skill → Sakiri Hold Skill → Sakiri Ultimate → Esper Zero Skill → Esper Zero Ultimate → Swap to Skia (Remora trigger) → Basic Attack to trigger Fang Thrust → Skia Skill → Skia Ultimate → Normal Attacks until Shadow Hound Gnaw runs out
Tips
- Have your supports start their rotation well before Skia — he should ideally be the last one in and take up the most field time.
- Strike opponents just enough to trigger Fang Thrust, then immediately use Skill and Ultimate consecutively to boost Fang Thrust DMG and enter Shadow Hound Chase.
- The combat rotation should last around 5-10 seconds; swap off shortly after his Skill duration ends.
- His Ultimate increases Lakshana DMG dealt to Fang Thrust targets by 10%, so it effectively self-buffs before your real DPS window.
- Fang Thrust has a specific interaction with Remora: it adds another Remora instance when Skia locks onto a target that already has Remora applied.
- Shadow Hound Chase lets Skia stealth undetected while he does not attack, which is useful for traversing enemy territory and getting the jump on opponents.
Skills
<Italic>「ワンワン人間の…ワンワン拳…黒いのがいっぱいとび出る…すごい」
追撃に特化したモード。翳が「追尾」状態に入り、自身の影に飛び込んで相異能の範囲ダメージを6回与える。この攻撃が命中した各々の敵に対し、影から「影獣牙突」を3体生成して追撃させ、その後「咬牙潜影」モードに移行する。
「追尾」
この状態中、「影獣牙突」は敵にダメージを与えても消滅しなくなる。
「咬牙潜影」
「潜影」モードと同様に、地面や壁を移動できる。
また、敵に接近しても気づかれない。
モード中、一部の攻撃を無効化するが、地面からダメージを受けると解除される。
「影獣牙突」にロックオンされている敵に接触すると、その敵をロックオンしている全ての「影獣牙突」が追加攻撃を行う。
効果時間中に通常攻撃、またはキャラを切り替えるとモードを終了する。
高所の縁をはみ出ると、モードは解除される。
モード終了時、相異能の範囲ダメージを1回与える。
GA_Skia_UltraSkill_des
迫る影からは逃げきれない。翳は警察犬を指揮するように影を操って噛みつかせ、相異能の範囲ダメージを1回与える。
Passives
「延滞」強化:「影獣牙突」が「延滞」中のターゲットをロックオンした時、そのターゲットに追加で「延滞」を1回付与する。
「犬群の遠吠え」を発動後、15秒間、「影獣牙突」によるダメージ(「咬牙潜影」モードの接触ダメージを含む)+10%
Awakening
「影獣牙突」の自動攻撃のダメージ倍率+60%
翳が「バイレールスキル:潜影追撃」を発動すると、自身のクリティカル率+10%、よろめき耐性+50%。15秒持続。
「影獣牙突」がロックオンしたターゲットへの与ダメージ+4%
「影獣牙突」がロックオンしたターゲットが場に1体しかいない場合、さらに与ダメージ+4%
「追尾」状態の持続時間が12秒に延長される。ターゲットが付着されている場合、1秒ごとに受ける付着ダメージ+2%、最大40%まで。
「影獣牙突」がターゲットをロックするごとに、そのターゲットの重量+50、移動速度−20%
「咬牙潜影」モード中、「影獣牙突」でロック中の敵ターゲットに触れると、「影獣牙突」が与える追加ダメージ倍率+20%
「通常攻撃:拘束格闘術」「バイレールスキル:潜影追撃」「EXレール終結:犬群の遠吠え」のスキルレベル+1。
各「影獣牙突」はロックオンしたターゲットの相異能系統ダメージ耐性-2%、最大-6%まで。
Voice Actors
CN
刘雨轩
EN
Bill Butts
JA
杉田智和
KO
이동훈



