
Case File #sakiri
S TierSakiri Build Guide
Sakiri is a universal support who combines reliable crowd-control from her held Skill with a substantial team ATK buff from her Ultimate. Her buff scales off her own Base ATK, so pairing her with her best-in-slot Arc and Cartridge amplifies the bonus even further. Because her kit has no strict team requirements, she slots comfortably into almost any composition alongside most DPS units, which is what earns her an S-tier placement.
Strengths
- Held Skill groups enemies and knocks them airborne, setting up easy Esper Cycles and burst windows
- Ultimate grants a team-wide ATK buff based on her own Base ATK, boosting every DPS rotation
- Also applies Suppress with her Ultimate, extending crowd-control for about three seconds
- Highly flexible - works on nearly any team and with any main DPS
- Strong synergy in both Scorch (Chaos/Incantation) and Hexed (Anima) teams
Weaknesses
- Her Basic Attack is largely unused and can be left at low investment
- Ultimate leveling only improves its damage, not the strength of the ATK buff
- The instant-kill vacuum on her held Basic Attack has a long separate cooldown and only removes one low-level enemy, making it a niche gimmick
- Dealing meaningful personal damage requires giving up the pure support cartridge setup
Best Arcs

Morphix: Increases Charge Efficiency by 18%. Increases Team ATK by 10% for 20s after the wearer casts an Ultimate. Increases Team ATK by an additional 6% if enemies are controlled by the Ultimate. Effects with the same name do not stack.

Ghostly Kite: Increases ATK by 10% and Lakshana DMG to targets affected by Remora and Stain by 10% for 15s after the wearer casts a Redirect Skill. Effect does not stack.
Best Cartridge
Epic (2): Charge Efficiency +12%. Legendary (4): Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Best Main Stat: Cycle Intensity or Incantation DMG Bonus
- Cycle Intensity is the better pick if Sakiri is used strictly for her buffs, since it enables stronger Esper Cycles.
- Incantation DMG Bonus suits a pseudo sub-DPS build that lets her Skill and Ultimate deal real damage.
- Best substats: Cycle Intensity, Break Intensity, DMG, ATK%, ATK.
Module Layout
Required Modules
Bonus: Type III (+9% Incantation DMG)
Total Bonus: +54% Incantation DMG
Substat Priority
- This layout activates Speedy Hedgehog's 4-piece effect while maximizing the bonus Module.
- Prioritize modules that carry the listed substats to push Sakiri's Incantation DMG higher.
Best Teams
A standard Sakiri composition where she acts as the universal ATK buffer and crowd-controller for a high-power main DPS. Esper Zero comes on-field after receiving Sakiri's buffs to burst down the airborne, grouped enemies, while Adler keeps the team alive and helps enable Hexed.

Nanally
Main DPS
Primary damage dealer; capitalizes on Hexed triggered by the team's Incantation DoT.

Zero
Sub-DPS
Burst sub-DPS who swaps in after Sakiri's buffs to punish the airborne enemies.

Sakiri
Buffer
Groups enemies with her held Skill, then buffs team ATK and applies Suppress with her Ultimate.

Adler
Support
Shielder who also adds minor Incantation DoT to help Nanally trigger Hexed.
Open with Adler's Skill for shielding, then group enemies with Sakiri's held Skill.
Cast Sakiri's Ultimate to raise team ATK and Suppress the grouped enemies.
Swap to Esper Zero and Nanally to run their burst rotations on the debuffed, airborne targets.
Repeat once Sakiri's Ultimate is back up.
- Sakiri fits most teams as a universal ATK buffer and crowd-controller alongside high-power DPS units.
- Adler's Incantation DoT is what lets Nanally activate Hexed.
Skill Priority
Kiroumaru Headbutt (Basic Attack)
She rarely uses her Basic Attack, so this can be saved for last or skipped entirely.
Squash! (Support Skill)
Adds an extra instance of AoE Incantation DMG that is welcome in most fights. Level third.
Feast of Gluttony (Ultimate)
Her best ability, but leveling only increases its damage - not the ATK buff - so it can be maxed second.
Devour Whole (Skill)
Max this first. Sakiri uses her Skill constantly in combat, so upgrading it gives the most consistent value.
Awakening Priority
Wishful Reliance
Skyrockets Sakiri's ATK buffs after casting her Ultimate, greatly amplifying her supportive value. Grab this first.
Sensory Collapse
Removes nearly all need for Energy Regeneration on her Ultimate as long as she can knock enemies airborne with her held Skill. Get this second.
Diffusive Haze
Extends the Suppressed duration on enemies from 3s to 6s, improving her crowd-control contribution. Get this third in most cases.
Dextrous Separation
Rewards her core rotation of grouping enemies with the held Skill and then following up with the Ultimate, effectively adding bonus damage.
Adhesive Grip
Gives more damage for each enemy defeated within 15s. Nice to have, but can be negligible since Sakiri usually runs alongside high-damage allies.
Gluttonous Dissolution
A quality-of-life Awakening that immediately removes 3 weak enemies from the field. Get this last as it affects her output the least.
How to Play
Sakiri is a setup-first support: she groups and launches enemies with her held Skill, then uses her Ultimate to buff team ATK and Suppress the crowd before swapping to her DPS for a full burst rotation. Her kit is simple, universal, and rewards opening with a sustain unit's Skill so she can execute her combo safely.
Rotations
- 1Shielder/Mitigation Unit Skill -> Sakiri Hold Skill -> Sakiri Ultimate -> Swap to DPS
Tips
- Hold her Skill to pull enemies into a cone and slam them airborne - this locks them in place and is the perfect window to trigger an Esper Cycle.
- Her Ultimate raises the team's ATK and applies Suppress, chaining enemies to the ground for about three seconds - use it every time it is available.
- Pair her with Anima allies for Hexed teams or Chaos/Incantation allies for Scorch DoT teams; Hexed is more accessible and easier to pilot.
- Holding her Basic Attack turns her weapon into a vacuum that instantly kills one low-level enemy, but the ~180s cooldown makes it a niche gimmick.
- Run a shielder or mitigation unit's Skill first so Sakiri's grouping and Ultimate go off without interruption.