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Sakiri
S

Eibon Record

Sakiri

IncantationEibon Antique Shop

Sakiri is a universal support who combines reliable crowd-control from her held Skill with a substantial team ATK buff from her Ultimate. Her buff scales off her own Base ATK, so pairing her with her best-in-slot Arc and Cartridge amplifies the bonus even further. Because her kit has no strict team requirements, she slots comfortably into almost any composition alongside most DPS units, which is what earns her an S-tier placement.

Build Guide

Strengths

  • Held Skill groups enemies and knocks them airborne, setting up easy Esper Cycles and burst windows
  • Ultimate grants a team-wide ATK buff based on her own Base ATK, boosting every DPS rotation
  • Also applies Suppress with her Ultimate, extending crowd-control for about three seconds
  • Highly flexible - works on nearly any team and with any main DPS
  • Strong synergy in both Scorch (Chaos/Incantation) and Hexed (Anima) teams

Weaknesses

  • Her Basic Attack is largely unused and can be left at low investment
  • Ultimate leveling only improves its damage, not the strength of the ATK buff
  • The instant-kill vacuum on her held Basic Attack has a long separate cooldown and only removes one low-level enemy, making it a niche gimmick
  • Dealing meaningful personal damage requires giving up the pure support cartridge setup

Module Layout

Speedy HedgehogCartridge
1Cycle Intensity2Break Intensity3DMG4ATK%5ATK

Best Teams

Sakiri Blossom-Hexed Team

A standard Sakiri composition where she acts as the universal ATK buffer and crowd-controller for a high-power main DPS. Esper Zero comes on-field after receiving Sakiri's buffs to burst down the airborne, grouped enemies, while Adler keeps the team alive and helps enable Hexed.

Open with Adler's Skill for shielding, then group enemies with Sakiri's held Skill.

Cast Sakiri's Ultimate to raise team ATK and Suppress the grouped enemies.

Swap to Esper Zero and Nanally to run their burst rotations on the debuffed, airborne targets.

Repeat once Sakiri's Ultimate is back up.

Skill Priority

2

Kiroumaru Headbutt (Basic Attack)

She rarely uses her Basic Attack, so this can be saved for last or skipped entirely.

3

Squash! (Support Skill)

Adds an extra instance of AoE Incantation DMG that is welcome in most fights. Level third.

4

Feast of Gluttony (Ultimate)

Her best ability, but leveling only increases its damage - not the ATK buff - so it can be maxed second.

5

Devour Whole (Skill)

Max this first. Sakiri uses her Skill constantly in combat, so upgrading it gives the most consistent value.

How to Play

Sakiri is a setup-first support: she groups and launches enemies with her held Skill, then uses her Ultimate to buff team ATK and Suppress the crowd before swapping to her DPS for a full burst rotation. Her kit is simple, universal, and rewards opening with a sustain unit's Skill so she can execute her combo safely.

Rotations

  1. 1Shielder/Mitigation Unit Skill -> Sakiri Hold Skill -> Sakiri Ultimate -> Swap to DPS

Tips

  • Hold her Skill to pull enemies into a cone and slam them airborne - this locks them in place and is the perfect window to trigger an Esper Cycle.
  • Her Ultimate raises the team's ATK and applies Suppress, chaining enemies to the ground for about three seconds - use it every time it is available.
  • Pair her with Anima allies for Hexed teams or Chaos/Incantation allies for Scorch DoT teams; Hexed is more accessible and easier to pilot.
  • Holding her Basic Attack turns her weapon into a vacuum that instantly kills one low-level enemy, but the ~180s cooldown makes it a niche gimmick.
  • Run a shielder or mitigation unit's Skill first so Sakiri's grouping and Ultimate go off without interruption.

Skills

ProactiveKiroumaru Headbutt

Basic Attack: Ram
Sakiri wields Kiroumaru and performs up to 5 consecutive attacks.

Basic Attack: Eating Mode
Hold to activate Eating mode with Kiroumaru.
Kiroumaru opens its mouth to continuously pull targets nearby within a cone. Movable objects in the scene will be destroyed, and weak enemies will be devoured.
Each devoured enemy takes 180s to be digested and only 1 target can be digested at a time.
When enemies being digested reach the limit, Kiroumaru remains free to move but can't pull or devour anymore.
Release to exit the mode.

Basic Attack: Swallow
Sakiri wields Kiroumaru in the air and plunges, dealing 1 instance of Incantation DMG to an area upon impact.

ProactiveDevour Whole

Redirect Skill: Burp
Press to activate. Kiroumaru opens its mouth, pulling in nearby enemies. Kiroumaru then inflates and knocks down the enemy.

Redirect Skill: Gravity Eater
Hold to activate. Kiroumaru opens its mouth, pulling in nearby enemies. Kiroumaru then bites through the ground, devouring the gravity in that area, levitating enemies there (not effective against Boss).

ProactiveGA_Sagiri_UltraSkill_name

GA_Sagiri_UltraSkill_des

ProactiveSquash!

Let's see which unlucky soul is about to get squashed? Sakiri slams the enlarged Kiroumaru heavily onto the target, dealing 1 instance of Incantation DMG to an area.

Passives

Can I Eat This?

Scorch Enhancement: Increases DoT taken by the target by 25% for each type of DoT effect while in Scorch state, up to 100%.

Impish Trick

Reduces enemies' DEF by 10% for 20s after inflicting Airborne or Suppress.

Awakening

1Diffusive Haze

Extends the immovable effect inflicted by Feast of Gluttony to 6s.

2Dextrous Separation

Deals extra damage with Feast of Gluttony to airborne enemies, scaling with the target's mass and capped at 600% of ATK.

3Adhesive Grip

Increases Devour Whole and Feast of Gluttony damage by 6% for each enemy defeated by the Team over the next 15s, up to 60%. Resets when out of combat.

4Wishful Reliance

Increases Team ATK (excluding Sakiri) by 30% of Sakiri's Base ATK for 20s after casting Feast of Gluttony.

5Sensory Collapse

Fully restores Feast of Gluttony's Ultimate Energy and resets its cooldown immediately when Devour Whole makes the target airborne.

6Gluttonous Dissolution

Allows Kiroumaru to devour and digest up to 3 enemies at a time in Eating Mode, with the digestion time for each enemy calculated independently.

7Insatiable Appetite

Increases the skill level of Kiroumaru Headbutt, Devour Whole, and Feast of Gluttony by 1.

8Fog Penetration

For each negative effect on the target, Sakiri deals 3% increased damage to the target, up to 12%.

Voice Actors

CN

蔡书瑾

EN

Brianna Knickerbocker

JA

伊藤美来

KO

김나율