Background image
Background image
Dori

Dori (4★)

Skills

Normal Attack: Marvelous Sword-Dance (Modified)
Normal Attack: Marvelous Sword-Dance (Modified)
Spirit-Warding Lamp: Troubleshooter Cannon
Spirit-Warding Lamp: Troubleshooter Cannon
It is said that Dori can fix any problem for you... for the right price.
Alcazarzaray's Exactitude
Alcazarzaray's Exactitude
"Hmm? You'll pick this lamp, will you? Oh my, you've got good taste! Unfortunately, there's no price on this treasure — comparable, I'd say, to how you will not sell that mascot by your side for any price in the world."

Builds

Weapons:
or
or
or
or
or
or
or
Artifacts:
Bonus:
2

Elemental Burst DMG +20%

4

Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.

or
Bonus:
2

Energy Recharge +20%

2

Others

or
Bonus:
2

HP increased by 20%.

2

Energy Recharge +20%

or
Bonus:
2

Healing Bonus +15%.

4

When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing). At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time. This effect can still be triggered even when the character who is using this artifact set is not on the field.

or
Bonus:
2

Character Healing Effectiveness +15%

4

Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s.

or
Bonus:
2

Energy Recharge +20%

4

Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.

or
Bonus:
2

Character Healing Effectiveness +15%

2

Others

or
Bonus:
2

HP increased by 20%.

2

Others

Best Team Comp

Passive Talent

An Eye for Gold
Ascension Phase 1
After a character connected to the Jinni triggers an Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, Hyperbloom, or an Electro Swirl or Crystallize reaction, the CD of Spirit-Warding Lamp: Troubleshooter Cannon is decreased by 1s.
This effect can be triggered once every 3s.
Compound Interest
Ascension Phase 4
When the Troubleshooter Shots or After-Sales Service Rounds from Spirit-Warding Lamp: Troubleshooter Cannon hit opponents, Dori will restore 5 Elemental Energy for every 100% Energy Recharge possessed.
Per Spirit-Warding Lamp: Troubleshooter Cannon, only one instance of Energy restoration can be triggered and a maximum of 15 Energy can be restored this way.
Unexpected Order
Has a 25% chance to recover some of the materials used when crafting Character and Weapon Materials.

Constellations

Additional Investment
Constellation Lv. 1
The number of After-Sales Service Rounds created by Troubleshooter Shots is increased by 1.
Special Franchise
Constellation Lv. 2
When you are in combat and the Jinni heals the character it is connected to, it will fire a Jinni Toop from that character's position that deals 50% of Dori's ATK DMG.
Wonders Never Cease
Constellation Lv. 3
Increases the Level of Alcazarzaray's Exactitude by 3.
Maximum upgrade level is 15.
Discretionary Supplement
Constellation Lv. 4
The character connected to the Jinni will obtain the following buffs based on their current HP and Energy:
·When their HP is lower than 50%, they gain 50% Incoming Healing Bonus.
·When their Energy is less than 50%, they gain 30% Energy Recharge.
Value for Mora
Constellation Lv. 5
Increases the Level of Spirit-Warding Lamp: Troubleshooter Cannon by 3.
Maximum upgrade level is 15.
Sprinkling Weight
Constellation Lv. 6
Dori gains the following effects for 3s after using Spirit-Warding Lamp: Troubleshooter Cannon:
·Electro Infusion.
·When Normal Attacks hit opponents, all nearby party members will heal HP equivalent to 4% of Dori's Max HP. This type of healing can occur once every 0.1s.

Stats

Lv.1 - 20
Lv.20 - 40
Lv.40 - 50
Lv.50 - 60
Lv.60 - 70
Lv.70 - 80
Lv.80 - 90
Before Ascension
After Ascension
Ascend
0
1
Base HP
-
1039
Base ATK
-
19
Base DEF
-
61
HP
-
0.0%

Ascension Materials

LV.1 - 20
0
LV.20 - 40
20000
1
3
3
LV.40 - 50
40000
3
2
10
15
LV.50 - 60
60000
6
4
20
12
LV.60 - 70
80000
3
8
30
18
LV.70 - 80
100000
6
12
45
12
LV.80 - 90
120000
6
20
60
24
TOTAL
420000
1
9
9
6
46
168
18
30
36

Talent Materials

LV.12
12500
3
6
LV.23
17500
2
3
LV.34
25000
4
4
LV.45
30000
6
6
LV.56
37500
9
9
LV.67
120000
4
4
1
LV.78
260000
6
6
1
LV.89
450000
12
9
2
LV.910
700000
16
12
2
1
TOTAL
1652500
3
21
38
6
22
31
6
1