
[卡契尔]
[ Combat ]
Skills
Skill Values
Rigid Interdiction (Battle Skill)
Raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP.
When attacked while the said shield is raised, perform a retaliation bash that deals Physical DMG and applies 1 stack of Vulnerability to the attacking enemy.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| DMG Multiplier | 178% | 196% | 213% | 231% | 249% | 267% | 285% | 302% | 320% | 342% | 369% | 400% |
| Stagger | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
| Protection | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% |
| SP Return | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
Raw parameters (Lv 12)
Textbook Assault (Ultimate)
Swings the greatsword to perform 2 consecutive slashes to deal Physical DMG and apply Weakness, followed by a powerful downward slam that deals massive Physical DMG and applies Knock Down to all enemies within the area of effect.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 |
| Cooldown | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s |
| SEQ 1 DMG Multiplier | 89% | 98% | 107% | 116% | 125% | 134% | 143% | 151% | 160% | 172% | 185% | 200% |
| SEQ 1 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SEQ 2 DMG Multiplier | 120% | 132% | 144% | 156% | 168% | 180% | 192% | 204% | 216% | 231% | 249% | 270% |
| SEQ 2 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SEQ 3 DMG Multiplier | 178% | 196% | 213% | 231% | 249% | 267% | 284% | 302% | 320% | 342% | 369% | 400% |
| SEQ 3 Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Weakness Effect | 20% | 20% | 20% | 20% | 20% | 25% | 25% | 25% | 25% | 30% | 30% | 30% |
| Weakness Duration (s) | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 |
Raw parameters (Lv 12)
Timely Suppression (Combo Skill)
COMBO TRIGGER: When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP.
A powerful downward punch that deals Physical DMG to the enemy, while granting shields to self and another teammate (controlled operator prioritized).
DEF can further increase Shield points.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 35s | 35s | 35s | 35s | 35s | 35s | 35s | 35s | 35s | 35s | 35s | 35s |
| SEQ 1 DMG Multiplier | 25% | 27% | 30% | 32% | 34% | 37% | 39% | 42% | 44% | 47% | 51% | 55% |
| SEQ 2 DMG Multiplier | 100% | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 193% | 208% | 225% |
| Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Base Shield | 360 | 432 | 504 | 576 | 612 | 648 | 684 | 720 | 756 | 774 | 792 | 810 |
| Shield Increase per Defense | 2.25 | 2.7 | 3.15 | 3.6 | 3.83 | 4.05 | 4.28 | 4.5 | 4.73 | 4.84 | 4.95 | 5.06 |
| Shield Duration (s) | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 35% | 39% | 42% | 46% | 49% | 53% | 56% | 60% | 63% | 67% | 73% | 79% |
| BATK SEQ 2 Multiplier | 39% | 42% | 46% | 50% | 54% | 58% | 62% | 65% | 69% | 74% | 80% | 87% |
| BATK SEQ 3 Multiplier | 54% | 59% | 65% | 70% | 76% | 81% | 86% | 92% | 97% | 104% | 112% | 122% |
| BATK SEQ 4 Multiplier | 71% | 78% | 85% | 92% | 99% | 107% | 114% | 121% | 128% | 137% | 147% | 160% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Multi-layered Readiness
Battle skill Rigid Interdiction and ultimate Textbook Assault improved: After hitting the enemy, deals another strike that deals [300 + DEF×5.0] of Physical DMG.
P2Bonus Spec Training
DEF +0, Will +10.
P3Unwavering Post
Combo skill Timely Suppression improved: Shield duration +5s.
P4Compensated Suffering
Ultimate Textbook Assault improved: Ultimate Energy cost -{1-costValue:0%}.
P5Choice Without Regrets
Battle skill Rigid Interdiction improved: Hitting an enemy while the shield is active returns 10 SP.
Talents
For every 10 Will, DEF +1.2.
Ultimate Textbook Assault improved: Final hit creates 3 shockwave(s), each dealing 45% ATK of Physical DMG.
[ Data ]
Stats & Promotion
卡契尔 Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Loadout ]
Advanced Builds
Weapon
Gear
armor
frontiers armor
gloves
eternal xiranite gloves
core 1
frontiers extra o2 tube
core 2
frontiers extra o2 tube
Explanation
Notes
- 边疆套装缩短连携技能冷却时间,并在Catcher通过技能回复技力后为全队提供16%伤害加成。
- 永恒克西蓝特手套提供终结技能量获取效率,加速其终结技循环以更频繁施加虚弱。
Weapon
Gear
armor
armored msgr jacket t1
gloves
armored msgr gloves
core 1
armored msgr gyro t1
core 2
armored msgr gyro t1
Explanation
Notes
- 装甲信使套装提供固定力量加成,并在生命低于50%时获得30%伤害减免,帮助Catcher在护盾激活时存活。
- OBJ重负在他施加虚弱或击倒时提升防御力,直接增强护盾强度。
Build Insights
Core Mechanics
- 连携技能及时压制会在敌人蓄力攻击或队友生命值低于40%时触发,为Catcher和受控干员提供护盾。
- 战技刚性拦截举起盾牌,为附近友军施加保护,回复技力,并在受击时造成物理伤害并叠加1层易伤。
- 终结技教科书式突击造成物理伤害,施加虚弱和击倒;若天赋解锁,后续冲击波也会造成伤害。
Scaling
- Catcher的护盾强度随防御力提升,其天赋根据意志属性提供防御力,因此堆叠防御和意志可同时提高生存能力和护盾值。
- 他受益于生命和防御加成,以增强坦度和条件护盾触发的效果。
Character Notes
Playstyle
- 使用刚性拦截保护处于危险中的队友;护盾不仅吸收伤害还能回复技力并以易伤反击。
- 每当敌人蓄力强力攻击或队友生命低于40%时,触发及时压制为自己和一名队友提供护盾。
- 部署教科书式突击对一群敌人施加虚弱,降低其输出并为队伍创造大量物理伤害机会。
- 将Catcher置于前线附近以便及时响应敌人蓄力和低血量队友;护盾强度基于防御力,因此相应配装。
Strengths
- 可为多名干员提供护盾,提供针对可预测伤害的爆发性保护。
- 施加易伤以提升物理队伤害;与物理输出角色配合良好。
- 虚弱减益降低敌人输出,帮助队伍更久存活。
- 天赋根据意志提供防御力,正确配装后自然拥有较高坦度。
Weaknesses
- 护盾无法手动激活,仅能在特定条件下触发,在快节奏战斗中不可靠。
- 个人伤害输出低,除易伤施加外几乎无伤害贡献。
- 其生存支援需要队友处于低血量,这对防御者而言风险高且反直觉。
- 与其他提供更稳定伤害减免或治疗的防御者/辅助角色竞争。
[ Guide ]
Team Guide
Explanation
Strengths
- 所有角色均为免费获得,对无氪玩家友好
- 依靠阿刻克丽实现高额SP生成,技能循环流畅
- 多层易伤叠加后,爆发伤害极其可观
Weaknesses
- 需要精确把握Catcher反击的时机来施加易伤
- 除Catcher外缺乏稳定的持续治疗,生存压力较大
Rotation
- 1等待敌人锁定终末者,在攻击命中前立即激活Catcher的
战技 。这样会触发反击,施加易伤并回复SP。 - 2紧接着使用陈千语的
战技 再叠加一层易伤,同时触发终末者的连击技 进行追击。如果可用,立即释放Catcher的终极技 获得额外的易伤层数和虚弱效果。 - 3若终末者的
终极技 已就绪,立即释放,消耗所有易伤层数造成巨额伤害;否则使用其战技 进行强力爆发。 - 4如果敌人处于眩晕或硬直状态,使用阿刻克丽的
连击技 回复SP,也可以使用她的终极技 进一步回复SP,重新开始循环。
Explanation
Strengths
- 强大的物理协同效果
- Catcher提供的易伤和虚弱大幅提升终末者的伤害
- 李峰的增益进一步放大主C输出
Weaknesses
- 需要精确把握Catcher的战技释放时机
- 相比携带专用充电宝的阵容,SP生成较少,技能循环稍慢
Rotation
- 1在敌人即将攻击终末者前,激活Catcher的
战技 ,触发反击挂上易伤并回复SP。 - 2使用李峰的辅助技能(如
战技 或连击技 )为终末者提供增益,同时进一步削弱敌人。 - 3使用波格拉尼奇尼克的
战技 或连击技 增加辅助效果,最好在主C输出前完成。 - 4当易伤层数和增益足够时,释放终末者的
终极技 或战技 打出致命一击。若需要虚弱,可提前使用Catcher的终极技 。
Explanation
Strengths
- Catcher与陈千语共同提供极高的易伤覆盖率
- 大潘的原始物理输出能力得到充分放大
- 波格拉尼奇尼克的辅助效果增加了阵容的稳定性
Weaknesses
- 缺少专用充电宝,能量管理较为困难
- 大潘在叠伤期间需要保护,以免被打断输出节奏
Rotation
- 1预判敌人对大潘的攻击,激活Catcher的
战技 ,利用反击挂上易伤。 - 2接着使用陈千语的
战技 叠更多易伤层数。如果大潘是当前角色,可能触发其连击技 。 - 3使用波格拉尼奇尼克的
战技 或连击技 提供额外增益或减益。若可用,释放Catcher的终极技 施加虚弱。 - 4最后使用大潘的
终极技 或蓄满力的战技 ,利用所有减益打出最高的物理 伤害。
Team Insights
Synergy Patterns
- 将Catcher与陈千语或其他能施加易伤的角色搭配,快速堆叠减益层数。
- 使用充电宝(如阿刻克丽)加快技能循环,提高终极技的释放频率。
- 保护主C,确保Catcher的反击能稳定触发,前提是敌人锁定主C进行攻击。
Tips
- 观察敌人的攻击动画,在攻击即将命中前激活Catcher的战技,确保反击成功。
- 如果队伍缺乏专职治疗,让Catcher掩护最脆弱的队友。
- 在物理队伍中,务必在释放主C的最强攻击前叠满易伤层数。
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Catcher GENDER: Male AUTHENTICATION: Endfield Industries DOB: August 16 RACE: Perro [ORIPATHY INFECTION STATUS] Oripathy positive (infected), based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Standard COMBAT SKILL: Standard TACTICAL ACUMEN: Standard ORIGINIUM ARTS ASSIMILATION: Standard Given Operator Catcher's medical history, his test results actually astounded us. We could hardly imagine how he managed to raise his physiological strength to his current levels despite his health disadvantages. Having reviewed numerous concerns, the Medical Division shall closely monitor Operator Catcher's regular health examinations in the future.
Affiliation: ENDFIELD INDUSTRIES
Voice Actors
[ Meta ]
Availability
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Potentials
- 多层准备:刚性拦截或教科书式突击命中敌人后额外造成一次物理伤害。
- 特训加成:防御+20,意志+10。
- 不屈姿态:及时压制护盾持续时间+5秒。
- 补偿之苦:教科书式突击消耗终结技能量-10%。
- 无悔之择:护盾激活时命中敌人回复10点技力。