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Da Pan

Da Pan

B

endgame dps

dpsphysicalstrikergreatswordvulnerability
Da Pan is a Physical Striker who stacks Vulnerability onto enemies with his Battle Skill and Ultimate, then cashes those stacks in through his Combo Skill for a heavy Crush hit. He performs far better in multi-enemy fights because his Ultimate feeds Prep Ingredients stacks that shorten his Combo Skill cooldown, while his single-target output falls off noticeably.
This is Da Pan's endgame damage setup, built around stacking Vulnerability to 4 and then detonating it with his Combo Skill. Amaranthine Tassel supplies the ATK and Physical DMG multipliers his Crush depends on, while the Grizzled Edge set converts the consumed Vulnerability stacks into a 20-second Physical DMG window that multiplies further against Staggered, Physical Susceptible, or Crystal-attached targets. The Swordmancer NAV Beacon fills the remaining slot for Arts Intensity so his secondary scaling stat is not neglected. In practice the rotation is simple: open with the Ultimate to blanket a group in Vulnerability and Prep Ingredients, fire the Combo Skill to Crush and shorten its own cooldown, then repeat. Pick Exemplar if you lack the signature greatsword, and only drop to Phantom Pain or Ancient Canal when nothing better is on hand.

Insights

Core Mechanics

  • Battle Skill FLIP DA WOK! charges up and deals Physical DMG while applying Lift, which puts a Vulnerability stack on the target.
  • Combo Skill MORE SPICE! auto-triggers once an enemy reaches 4 Vulnerability stacks, dealing heavy Physical DMG plus a boosted Crush hit.
  • Ultimate CHOP 'N DUNK! lifts everything in a frontal area, follows with a six-hit flurry, then slams enemies down and applies 4 Vulnerability stacks.
  • Talent Salty or Mild grants Prep Ingredients for each enemy touched by the Ultimate's final sequence; spending one cuts Combo Skill cooldown by 40%.
  • Talent Reduce and Thicken turns each consumed Vulnerability stack into a stacking Physical DMG buff for 10s, up to 4 stacks.

Scaling

  • Early on Da Pan leans entirely on raw Strength and ATK, so the free Ancient Canal plus Armored MSGR is enough to clear story content comfortably.
  • His damage curve is tied to enemy count: grouped fights let him refresh Prep Ingredients and loop his Combo Skill far more often than solo boss encounters.
  • Endgame output is gated by the Grizzled Edge set converting consumed Vulnerability stacks into a large Physical DMG window after a Crush.
  • Teammates that Stagger, apply Physical Susceptibility, or attach Originium Crystals push that gear buff to its 1.5x tier, which is where his ceiling sits.

Team Role

Da Pan occupies the main damage slot of a Physical team and wants the rest of the squad to help him reach 4 Vulnerability stacks quickly so his Combo Skill fires on demand. Pair him with operators who apply Physical Susceptibility, Stagger, or Originium Crystal attachment, since those conditions upgrade his Grizzled Edge buff to 1.5x and let his Crush hits land much harder. Because Prep Ingredients is generated from the number of enemies caught by his Ultimate's final sequence, he fits wave-clearing and clustered encounters far better than single-target boss rooms. Position him so his Ultimate cone covers as many enemies as possible, and treat his Battle Skill purely as a Vulnerability feeder rather than a damage tool.

Weapon

Weapon Stat Priority

attack_boostcombativestrength_boost

Gear

physical_dmg_buff

Pieces

armor

gloves

core 1

core 2

Stat Priority

1strength_boost2arts_intensity_boost3physical_dmg_bonus

Explanation

Amaranthine Tassel is chosen first because its ATK and Physical DMG bonuses multiply the Crush portion of his Combo Skill, which is where most of his damage sits.
The Grizzled Edge set rewards the exact loop he already performs — consuming Vulnerability stacks with Crush — so the set and his kit reinforce each other instead of competing.
The Swordmancer NAV Beacon offsets the set's Physical focus by adding Arts Intensity, rounding out his three preferred offensive stats.
Exemplar is the closest substitute when Amaranthine Tassel is unavailable; its Physical DMG buff is easy to max out with a single Ultimate cast.
Phantom Pain is a pass weapon option, but it is harder to sustain because his Battle Skill is rarely used and the Combo Skill only fires after 4 Vulnerability stacks.
Ancient Canal remains the fallback when nothing better is available, trading peak damage for reliable Arts Intensity and Strength.

Notes

  • Amaranthine Tassel is the top pick because it pumps both ATK and Physical DMG, which is exactly what his Combo Skill Crush wants.
  • Grizzled Edge armor, gauntlets and push knife form the core of the set; the Swordmancer NAV Beacon fills the off-set slot for extra Arts Intensity.
  • The set bonus scales with how many Vulnerability stacks were eaten in one Crush, so timing the Combo Skill on a fully stacked target matters.
  • Against Staggered or Physical Susceptible targets the gear buff jumps to a higher multiplier, making debuff support genuinely valuable for him.