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Brant

Wuthering Waves Brant Build Guide

Element: Fusion type Fusion
Weapon Type: Sword type Sword
Birth: Unknown
Birthplace: Rinascita
Affiliation: Troupe of Fools
Combat Roles: Support and Healer tagBasic Attack DMG tagFusion DMG Amplification tagResonance Skill DMG Amplification tag

Brant, the captain of <te href=850096>Rinascita</te>'s <te href=850108>Troupe of Fools</te>, is a free spirit and romantic. Unpredictable and full of life, he is the beating heart of the troupe.<br/><br/>On stage, he slips into countless roles, donning new masks to breathe life into every story. Yet beyond the spotlight, he is unwaveringly genuine, offering nothing but true sincerity to those around him.

Brant Ascension Materials

Shell Credit
170000
LF Tidal Residuum
4
MF Tidal Residuum
12
HF Tidal Residuum
12
FF Tidal Residuum
4
Blazing Bone
46
Golden Fleece
60

Brant Talent Level-Up Materials

Shell Credit
LF Tidal Residuum
MF Tidal Residuum
HF Tidal Residuum
FF Tidal Residuum
The Netherworld's Stare
Inert Metallic Drip
Reactive Metallic Drip
Polarized Metallic Drip
Heterized Metallic Drip

Best Echo Sets for Brant

Tidebreaking Courage
5pc
Tidebreaking Courage

5-piece Tidebreaking Courage suits Brant perfectly because it grants the attribute DMG bonus when Brant reaches 250% Energy Regen (which he should be building with Unflickering Valor). All other stats from this set benefit Brant directly.

Molten Rift
5pc
Molten Rift

Alternative option if you cannot meet Tidebreaking Courage's ER requirement. More forgiving and useful when you don't have Unflickering Valor.

Moonlit Clouds
5pc
Moonlit Clouds

Good situational option if you have another main DPS. Gives Energy Regen and improves outro buffs for the next resonator.

Brant's Best Primary Echo

Dragon of Dirge

Dragon of Dirge

Passively increases Brant's Fusion DMG Bonus and Basic Attack DMG Bonus. Best-in-slot main echo for Brant.

Nightmare: Inferno Rider

Nightmare: Inferno Rider

Good option for main DPS Brant; increases Fusion DMG Bonus and Resonance Skill DMG Bonus.

Impermanence Heron

Impermanence Heron

Good choice for Brant as a Sub-DPS; maximizes outro skill buffs for the next resonator on the field.

Best Stats for Brant Echoes

4 Cost: CRIT Rate, CRIT DMG
3 Cost: Energy Regen, Fusion DMG
1 Cost: ATK%

Best Substats for Brant Echoes

1
CRIT Rate
2
CRIT DMG
3
Energy Regen
4
Basic Attack DMG Bonus
5
ATK%
6
Flat ATK

Best Weapons for Brant

Best Tips & Tricks for Brant

Only pursue the 5-piece Tidebreaking Courage if you can reliably reach ~250% Energy Regen (practically requires Unflickering Valor).
Energy Regen is Brant's primary offensive stat — in Aflame (Resonance Liberation) it can grant up to +2600 ATK via My Moment. Stack ER as much as possible while keeping sufficient Crit to actually convert the damage.
Main echo: Dragon of Dirge is best-in-slot. Nightmare: Inferno Rider is a strong alternative for main DPS; Impermanence Heron is useful for sub-DPS/outro optimization.
Main echo stat priorities: 4-cost (CRIT Rate or CRIT DMG), 3-cost (Energy Regen or Fusion DMG), 1-cost (ATK%). Substats priority: CRIT Rate > CRIT DMG > Energy Regen > Basic Attack DMG Bonus > ATK% > Flat ATK.
Weapon priority: Unflickering Valor > Red Spring > Blazing Brilliance > Emerald of Genesis. F2P options: Emerald of Genesis or Overture (Overture helps reach ER but is banner-limited).
Forte Circuit is the most important skill to level (it controls his ER scaling and main damage). Next prioritize Normal Attack and Resonance Liberation; Resonance Skill and Intro are lower priority.
If you can't hit the ER requirement for Tidebreaking Courage, use Molten Rift (more forgiving) or other sets that don't require high ER.

Best Teams for Brant

High Synergy Mono Fusion Team

Recommended Echo sets: Molten Rift (5-pc) for Changli and alternatives. Tidebreaking Courage (5-pc) for Brant only if you have ~250% Energy Regen to get the 5-pc bonus; otherwise Molten Rift is a good alternative. This team stacks Outro buffs in a loop: Lupa -> Brant -> Changli, allowing Brant to act as main DPS and sustain so you can free up premium supports like Shorekeeper or Verina.

Start with Lupa: use Resonance Skill and Liberation to activate Pack Hunt and Glory, then cast Foebreaker., Build Wolflame stacks with Lupa (Heavy and Mid-air) and convert to Wolfaith; use enhanced Resonance Skill then switch to Brant., On Brant: cast Liberation immediately to increase Bravo generation (this triggers Lupa Coordinated Attack with Set the Arena Ablaze)., Build Bravo stacks and use Returned from Ashes when available; switch to Changli to amplify her Fusion and Resonance Skill DMG., Use Changli optimal rotations to maximize on-field damage and fill her Concerto gauge quickly., Switch back to Lupa when her enhanced Intro Skill is available and continue the rotation until enemies are defeated.

Brant Premium Dual DPS Team

Tidebreaking Courage (5-pc) for Brant is only applicable if you reach ~250% Energy Regen to obtain the 5-pc bonus. Otherwise use Molten Rift (5-pc). This team aims to maximize Resonator Outros so Brant and Changli act as co-DPS units while Shorekeeper provides supportive detonation and buffs.

Start with Shorekeeper: cycle her kit and end with Resonance Liberation to summon Stellarealm., Switch to Brant when Concerto gauge allows: use Liberation to enter Aflame state and do Mid-air combos to build Bravo., When Bravo is high, use Returned from Ashes for high damage; when Concerto full switch to Changli to buff and deal damage., Use Changli optimal combos to maximize on-field damage, then switch back to Shorekeeper to detonate Stellarealm with her enhanced Intro., Repeat rotations, maximizing Outro interactions so Brant and Changli amplify each other's Fusion DMG.

Brant Main DPS Team

This composition funnels buffs and sustain to Brant to maximize his Forte Circuit and ATK-scaling damage. Lupa provides multiple useful buffs (Fusion DMG, Basic Attack DMG, Fusion RES shred) and Shorekeeper supplies multi-target buffs and Stellarealm utility.

Begin with Shorekeeper: build Resonance and Concerto gauges, activate Stellarealm and switch out when appropriate., Enter Lupa: use her Resonance Skill twice, activate Liberation and Foebreaker to enter Burning Matchpoint and build Wolfaith., After Lupa fills Concerto, switch to Brant: cast Liberation to enter Aflame state (this triggers Coordinated Attack from Lupa)., Build Bravo on Brant with Mid-air attacks to use his Enhanced Skill Returned from Ashes for heavy damage., When Brant's Outro is available, switch to Shorekeeper to detonate Stellarealm and continue the rotation until enemies are defeated., Note: Tidebreaking Courage (5-pc) for Brant requires ~250% Energy Regen for full benefit; otherwise use Molten Rift.

Brant Sub-DPS Team

Brant acts as a premium buffer/sub-DPS here: he provides Resonance Skill buffs, sustain via shields and healing, and solid secondary damage. Tidebreaking Courage (5-pc) remains conditional on reaching ~250% Energy Regen; Molten Rift is the safe alternative.

Start with Shorekeeper: cycle her kit and cast Stellarealm, then switch to Brant when his icon indicates readiness., On Brant: cast Liberation to enter Aflame state, build Bravo and use Returned from Ashes (also provides a shield for sustain)., Swap to Carlotta (or chosen Main DPS): Brant's Outro grants Resonance Skill DMG amplification (e.g., 25%) to boost the main DPS's damage., Use Main DPS optimal combos to deal maximum damage, then switch back to Shorekeeper to detonate Stellarealm., Repeat these steps until combat ends.

Brant Skills

Captain's Rhapsody

Captain's Rhapsody

Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.

Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.

Heavy Attack - Rhapsodic Riff
Consume STA to attack the target, dealing Fusion DMG.
- After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff.
- After performing Mid-air Attack Stage 4, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack to perform Heavy Attack - Rhapsodic Riff.

Mid-air Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts.
- If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG.
- If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air.

Dodge Counter
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.

Anchors Aweigh!

Anchors Aweigh!

Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack.

Plunging Attack
Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG.
- If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack to perform Plunging Attack.
- If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack to perform Plunging Attack during the suspension.

To the Horizon

To the Horizon

Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state.
Can be cast in mid-air.

Aflame
The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit Theatrical Moment is replaced by "My" Moment.

"My" Moment
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.

Voyager's Blaze

Voyager's Blaze

Healing provided by Waves of Acclaims is increased by 20%.

Trial by Fire and Tide

Trial by Fire and Tide

Brant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus.

Applaud for Me!

Applaud for Me!

Attack the target, dealing Fusion DMG, and gain Interlude Applause effect.

Interlude Applause
The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out.

Ocean Odyssey

Ocean Odyssey

Theatrical Moment
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560.

Waves of Acclaims
Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100.

Returned from Ashes
When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes.
Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG, considered Basic Attack DMG, and generate a shield for all nearby Resonators in the team. Casting this skill when in Aflame ends this state after Returned from Ashes ends.
- The shield cannot be transferred when the Resonator on the field is switched off.

Bravo
Brant can hold up to 100 Bravo.
- Obtain Bravo when Normal Attacks hit the target.
- Obtain Bravo when Intro Skill hits the target.
- Obtain Bravo when Resonance Skill hits the target.

The Course is Set!

The Course is Set!

Amplify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.

Tune Break: Sword

Tune Break: Sword

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Brant Resonance Chain

By Currents and Winds

By Currents and Winds

Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field.
After casting Intro Skill Applaud for Me! or each flip following Mid-air Attack, Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times.

For Smiles and Cheers

For Smiles and Cheers

Casting Mid-air Attack and Returned from Ashes increases Brant's Crit. Rate by 30%.
Brant's Outro Skill The Course is Set! gains a new enhancement:
When Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within 20s after Brant's Outro Skill, Brant blasts the hit target, dealing Fusion DMG equal to 440% of Brant's ATK (considered Basic Attack DMG). This explosion can be triggered 1 {Cus:Sap,S=time P=times SapTag=3} per second, up to 2 explosions in total.
- This effect remains active when Brant is switched off the field.

Through Storms I Sail

Through Storms I Sail

The DMG Multiplier of Returned from Ashes is increased by 42%.

To Freedom I Sing

To Freedom I Sing

The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen).

All the World's an Actor's Stage

All the World's an Actor's Stage

Dealing Basic Attack DMG gives Brant 15% Basic Attack DMG Bonus for 10s.

All the World's a Captain's Carnevale

All the World's a Captain's Carnevale

Mid-air Attack's DMG Multiplier is increased by 30%. Casting Returned from Ashes causes a secondary blast, dealing Fusion DMG equal to 30% of the DMG dealt by Returned from Ashes, considered Basic Attack DMG.

Brant Special Food

Purity Strength

Purity Strength

starstar

Increases Heavy Attack DMG Bonus of all Resonators in the team by 28% for 15m. Only effective on your own Resonators in Co-op Mode.