Wuthering Waves Brant Build Guide
Brant, the captain of <te href=850096>Rinascita</te>'s <te href=850108>Troupe of Fools</te>, is a free spirit and romantic. Unpredictable and full of life, he is the beating heart of the troupe.<br/><br/>On stage, he slips into countless roles, donning new masks to breathe life into every story. Yet beyond the spotlight, he is unwaveringly genuine, offering nothing but true sincerity to those around him.
Best Echo Sets for Brant
The 5-pc Tidebreaking Courage set suits Brant perfectly as he automatically gets the attribute DMG bonus from reaching 250% Energy Regen which he should be building. All other stats provided by this set benefit Brant directly.
An alternative option for Brant. More forgiving and great especially if you don't have Unflickering Valor as his weapon. This set gives buffs without requirements.
A good option if you have another DPS. This set gives Energy Regen and buff to his outro skill to enhance the next resonator swapped in.
Brant's Best Primary Echo
Dragon of Dirge
Passively increases Brant's Fusion DMG Bonus and Basic Attack DMG Bonus. The best-in-slot echo for Brant.
Nightmare: Inferno Rider
A good option for a main DPS Brant as it passively increases his Fusion DMG Bonus and Resonance Skill DMG Bonus.
Impermanence Heron
Good echo choice for Brant as a Sub-DPS. Maximizes his outro skill buffs for the next resonator on the field.
Best Stats for Brant Echoes
Best Substats for Brant Echoes
Best Weapons for Brant
Best Tips & Tricks for Brant
Best Teams for Brant
High Synergy Mono Fusion Team
Start with Lupa: use Resonance Skill and Liberation to activate Pack Hunt and Glory, then cast Foebreaker., Build Wolflame stacks with Lupa (Heavy and Mid-air) and convert to Wolfaith; use enhanced Resonance Skill then switch to Brant., On Brant: cast Liberation immediately to increase Bravo generation (this triggers Lupa Coordinated Attack with Set the Arena Ablaze)., Build Bravo stacks and use Returned from Ashes when available; switch to Changli to amplify her Fusion and Resonance Skill DMG., Use Changli optimal rotations to maximize on-field damage and fill her Concerto gauge quickly., Switch back to Lupa when her enhanced Intro Skill is available and continue the rotation until enemies are defeated.
Brant Premium Dual DPS Team
Start with Shorekeeper: cycle her kit and end with Resonance Liberation to summon Stellarealm., Switch to Brant when Concerto gauge allows: use Liberation to enter Aflame state and do Mid-air combos to build Bravo., When Bravo is high, use Returned from Ashes for high damage; when Concerto full switch to Changli to buff and deal damage., Use Changli optimal combos to maximize on-field damage, then switch back to Shorekeeper to detonate Stellarealm with her enhanced Intro., Repeat rotations, maximizing Outro interactions so Brant and Changli amplify each other's Fusion DMG.
Brant Main DPS Team
Begin with Shorekeeper: build Resonance and Concerto gauges, activate Stellarealm and switch out when appropriate., Enter Lupa: use her Resonance Skill twice, activate Liberation and Foebreaker to enter Burning Matchpoint and build Wolfaith., After Lupa fills Concerto, switch to Brant: cast Liberation to enter Aflame state (this triggers Coordinated Attack from Lupa)., Build Bravo on Brant with Mid-air attacks to use his Enhanced Skill Returned from Ashes for heavy damage., When Brant's Outro is available, switch to Shorekeeper to detonate Stellarealm and continue the rotation until enemies are defeated., Note: Tidebreaking Courage (5-pc) for Brant requires ~250% Energy Regen for full benefit; otherwise use Molten Rift.
Brant Sub-DPS Team
Start with Shorekeeper: cycle her kit and cast Stellarealm, then switch to Brant when his icon indicates readiness., On Brant: cast Liberation to enter Aflame state, build Bravo and use Returned from Ashes (also provides a shield for sustain)., Swap to Carlotta (or chosen Main DPS): Brant's Outro grants Resonance Skill DMG amplification (e.g., 25%) to boost the main DPS's damage., Use Main DPS optimal combos to deal maximum damage, then switch back to Shorekeeper to detonate Stellarealm., Repeat these steps until combat ends.
Brant Skills
Captain's Rhapsody
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Consume STA to attack the target, dealing Fusion DMG.
Consume STA to attack the target, dealing Fusion DMG.
- After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff.
- After performing Mid-air Attack Stage 4, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack to perform Heavy Attack - Rhapsodic Riff.
Perform up to 4 consecutive attacks, dealing Fusion DMG.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts.
- If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG.
- If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.
Anchors Aweigh!
Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if
Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG.
- If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack to perform Plunging Attack.
- If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack to perform Plunging Attack during the suspension.
To the Horizon
Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state.
Can be cast in mid-air.
The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.
Voyager's Blaze
Healing provided by
Trial by Fire and Tide
Brant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus.
Applaud for Me!
Attack the target, dealing Fusion DMG, and gain Interlude Applause effect.
The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out.
Ocean Odyssey
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560.
Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100.
When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes.
Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG, considered Basic Attack DMG, and generate a shield for all nearby Resonators in the team. Casting this skill when in
- The shield cannot be transferred when the Resonator on the field is switched off.
Brant can hold up to 100 Bravo.
- Obtain Bravo when Normal Attacks hit the target.
- Obtain Bravo when Intro Skill hits the target.
- Obtain Bravo when Resonance Skill hits the target.
The Course is Set!
Amplify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.
Brant Resonance Chain
By Currents and Winds
Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field.
After casting Intro Skill Applaud for Me! or each flip following Mid-air Attack, Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times.
For Smiles and Cheers
Casting Mid-air Attack and Returned from Ashes increases Brant's Crit. Rate by 30%.
Brant's Outro Skill The Course is Set! gains a new enhancement:
When Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within 20s after Brant's Outro Skill, Brant blasts the hit target, dealing Fusion DMG equal to 440% of Brant's ATK (considered Basic Attack DMG). This explosion can be triggered
- This effect remains active when Brant is switched off the field.
Through Storms I Sail
The DMG Multiplier of Returned from Ashes is increased by 42%.
To Freedom I Sing
The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen).
All the World's an Actor's Stage
Dealing Basic Attack DMG gives Brant 15% Basic Attack DMG Bonus for 10s.
All the World's a Captain's Carnevale
Mid-air Attack's DMG Multiplier is increased by 30%. Casting Returned from Ashes causes a secondary blast, dealing Fusion DMG equal to 30% of the DMG dealt by Returned from Ashes, considered Basic Attack DMG.
Brant Special Food
Purity Strength


Increases Heavy Attack DMG Bonus of all Resonators in the team by 28% for 15m. Only effective on your own Resonators in Co-op Mode.