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Ciaccona

Wuthering Waves Ciaccona Build Guide

Element: Aero type Aero
Weapon Type: Pistols type Pistols
Birth: Unknown
Birthplace: Rinascita
Affiliation: Ragunna
Combat Roles: Concerto Efficiency tagTraction tagAero Erosion tag

A wandering bard from <te href=850096>Rinascita</te>, Ciaccona. She sings not only for the Divinity, but also for the common folk.<br/>She records stories along her journeys, turning them into songs that evoke laughter, emotion, and tears in both the storytellers and the audience.

Ciaccona Ascension Materials

Shell Credit
170000
LF Tidal Residuum
4
MF Tidal Residuum
12
HF Tidal Residuum
12
FF Tidal Residuum
4
Blazing Bone
46
Golden Fleece
60

Ciaccona Talent Level-Up Materials

Shell Credit
LF Tidal Residuum
MF Tidal Residuum
HF Tidal Residuum
FF Tidal Residuum
When Irises Bloom
Impure Phlogiston
Extracted Phlogiston
Refined Phlogiston
Flawless Phlogiston

Best Echo Sets for Ciaccona

Gusts of Welkin
5pc
Gusts of Welkin

Best-in-slot set for Ciaccona providing party-wide Aero DMG increase for 20s, boosting both on-field and off-field damage.

Moonlit Clouds
5pc
Moonlit Clouds

Secondary option providing ATK buffs to on-field Resonator and Energy Regen to empower Resonance Liberation uptime.

Gusts of Welkin
2pc
Gusts of Welkin
Sierra Gale
2pc
Sierra Gale

Early option combining Aero DMG and Heavy Attack DMG bonuses, but buffs only apply to Ciaccona herself, limiting Sub-DPS potential.

Ciaccona's Best Primary Echo

Reminiscence: Fleurdelys

Reminiscence: Fleurdelys

Best-in-slot main echo providing Aero DMG Bonus, only ④-cost Echo in Gusts of Welkin set, deals multiple hits of Aero DMG.

Impermanence Heron

Impermanence Heron

Good option when using Moonlit Clouds set; increases damage dealt by the next Resonator after switching out.

Nightmare: Feilian Beringal

Nightmare: Feilian Beringal

Best main echo when using 2-pc Gusts of Welkin and Sierra Gale; grants Aero DMG and Heavy Attack DMG Bonus.

Best Stats for Ciaccona Echoes

4 Cost: CRIT Rate, CRIT DMG
3 Cost: Aero DMG
1 Cost: ATK%

Best Substats for Ciaccona Echoes

1
CRIT Rate
2
CRIT DMG
3
Energy Regen
4
Resonance Liberation DMG
5
ATK%
6
Flat ATK

Best Weapons for Ciaccona

Best Tips & Tricks for Ciaccona

Prioritize maximizing Resonance Liberation first for best damage output and debuff application.
Upgrade Forte Circuit second to improve on-field Heavy Attack damage.
Balance Crit Rate and Crit DMG substats for optimal damage.
Use Woodland Aria weapon to boost Aero Erosion damage and reduce enemy Aero RES for synergistic effects.
In teams leveraging Spectro Frazzle, consider Moonlit Clouds set and Impermanence Heron main echo for additional support.
Interrupt attacks strategically to generate Ensemble Sylphs that support damage and buffs.
During Resonance Liberation, interact with Recital timely to generate Symphonic Poem: Tonics for resource regen and damage.
Switching out during Recital does not end it and automatically produces Symphonic Poem effects, maintaining DPS consistency.

Best Teams for Ciaccona

Premium Aero Erosion Team

Echo sets: Cartethyia — Windward Pilgrimage (5-pc) [44111]; Ciaccona — Gusts of Welkin (5-pc); Chisa — Thread of Severed Fate (3-pc) + Havoc Eclipse (2-pc). Ciaccona provides multiple Aero DMG buffs and Aero Erosion application; Chisa provides DEF shred, healing/shields, and increases max Erosion stacks. Rover (Aero) can fulfill Chisa's role as a free alternative.

Start combat with Chisa and build her Forte using Resonance Skill and Basic Attacks. When Forte ~60, cast Liberation to increase damage and fill Forte., With Forte full, cast enhanced Resonance Skill to enter Chainsaw Mode, then hold attack to perform full Sawring string. Use Outro and switch to Ciaccona. (Note: Chisa's Outro increases max Erosion stacks to 6.), As Ciaccona enters with Intro, generate Musical Essence and apply 1 Aero Erosion stack; follow up with Basic Attacks to prepare a Solo Concert which grants +24% Aero DMG team buff., Fill Ciaccona's Forte Circuit with combos, use Heavy Attack to group enemies, then cast Resonance Liberation. Before switching to Cartethyia, ensure Ciaccona applied Aero Erosion in her Liberation., Ciaccona's Outro amplifies Aero Erosion DMG by 100% for 30s. On Cartethyia, perform optimal rotations to summon Sword Shadows and recall them before transforming into Fleurdelys, then build Conviction stacks., When Cartethyia reaches 120 Conviction, cast second Resonance Liberation for high Aero DMG amplified by Erosion stacks. Use her Outro to amplify team Aero DMG, switch back to Chisa, and repeat.

Jiyan Aero DPS Team

Echo sets: Jiyan — Sierra Gale (5-pc); Ciaccona — Gusts of Welkin (5-pc); Rover (Aero) — Windward Pilgrimage (5-pc). This composition is viable and synergizes well (Ciaccona provides Aero Erosion and Aero DMG buffs), though it's not strictly better than Jiyan with Mortefi + Shorekeeper.

Start with Ciaccona on-field; build Ensemble Sylphs and apply Erosion stacks. When Concerto is filled, switch to Aero Rover., Use Aero Rover to quickly build Windstrings and deal damage; when their Outro is available, switch back to Ciaccona to raise the max Erosion stack limit., With Ciaccona on-field again, apply more Erosion and perform a Solo Concert to boost team Aero DMG. Use Heavy Attack to group enemies, then cast Resonance Liberation., Switch to Jiyan and cast his Resonance Liberation on entry to capitalize on Ciaccona's Aero DMG buffs for big AoE damage., Repeat rotation, maintaining Erosion application and Solo Concert uptime until enemies are defeated.

F2P Full Aero Team

Echo sets: Aalto — Sierra Gale (5-pc); Ciaccona — Gusts of Welkin (5-pc); Rover (Aero) — Windward Pilgrimage (5-pc). This team is F2P-friendly: Aero Rover is free and pairs strongly with Ciaccona to amplify Aero DMG for Aalto.

Initiate combat with Ciaccona and build Erosion stacks; when Concerto gauge is filled, use Outro to buff and switch to Aero Rover., Build Aero Rover's Windstrings, use enhanced Skill/Liberation and their Outro; switch back to Ciaccona to increase max Erosion stacks when needed., On Ciaccona's subsequent entry, generate Musical Essence and perform Solo Concert to provide a large team Aero DMG boost., Group enemies with Ciaccona's Heavy Attack and use Resonance Liberation to apply Erosion and off-field damage. Then switch to Aalto and perform his internal combos., Repeat while maintaining Erosion stacks and Solo Concert uptime.

Spectro Frazzle Team

Echo sets: Zani — Eternal Radiance (5-pc); Ciaccona — Moonlit Clouds (5-pc); Shorekeeper — Rejuvenating Glow (5-pc). Ciaccona can apply Spectro Frazzle off-field and supports Zani's Frazzle-dependent damage, but Zani cannot trigger Kumokiri's All-Type DMG buff because she doesn't apply Frazzle herself; make sure Ciaccona's final Tonic is Yellow to apply Spectro Frazzle.

Start with Shorekeeper and perform optimal internal rotations; cast Resonance Liberation to deploy Stellarealm, then switch to Ciaccona once her Concerto is filled., On-field, have Ciaccona do her combos to build Resonance energy quickly; group enemies with enhanced Heavy Attack and cast Resonance Liberation to apply Frazzle., Ensure Ciaccona's last Tonic is Yellow so she applies Spectro Frazzle when switching to Zani., Switch to Zani and perform optimal combos to enter Inferno mode; Ciaccona will continue to apply off-field Spectro Frazzle stacks to fuel Zani's Heliacal Embers and damage., When Zani's 2nd Resonance Liberation is ready and Blaze is depleted, cast it for high damage, then switch back to Shorekeeper to detonate Stellarealm and recover/heal., Repeat rotations to maintain Frazzle stacks and maximize Zani's Inferno damage.

Ciaccona Skills

Quadruple Time Steps

Quadruple Time Steps

Basic Attack
Perform up to 4 consecutive attacks, dealing Aero DMG. Basic Attack Stage 4 inflicts 1 stack of Aero Erosion upon the target hit.
- When the first three stages of Ciaccona's Basic Attack are interrupted by dodging, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Basic Attack in time to resume the attack cycle and cast the corresponding Basic Attack stage.
- After Basic Attack Stage 4, Ciaccona starts a Solo Concert. If Ciaccona's Basic Attack Stage 4 or Solo Concert ends early (proactively or being interrupted), an Ensemble Sylph is generated.

Solo Concert
When Ciaccona or Ensemble Sylph performs Solo Concert, they give 24% Aero DMG Bonus to all nearby Resonators in the team. This effect is not stackable.

Ensemble Sylph
Up to 2 Ensemble Sylphs may exist simultaneously.
If Ciaccona's Basic Attack Stage 4 is interrupted, the Ensemble Sylphs generated will finish the attack for Ciaccona and enter Solo Concert.
If Ciaccona's Solo Concert is interrupted, the Ensemble Sylphs generated will continue the Solo Concert for Ciaccona.
Aside from the two situations mentioned above, Ensemble Sylphs generated by Resonance Skill will finish Ciaccona's current attack without entering Solo Concert.

Heavy Attack
Consume STA to jump into mid-air and attack the target, dealing Aero DMG.

Aimed Attack
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Aim to enter Aiming Mode to fire charged shots, dealing Aero DMG, considered Heavy Attack DMG.

Mid-air Attack
Consume STA to perform up to 2 consecutive attacks, dealing Aero DMG.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack after Mid-air Attack Stage 2 to cast Basic Attack Stage 4.

Dodge Counter
Follow up successful Dodges with Basic Attack to attack the target, dealing Aero DMG.

Harmonic Allegro

Harmonic Allegro

Move a certain distance, dealing Aero DMG and inflicting 1 stack of Aero Erosion on the target upon hit.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack in time to cast Basic Attack Stage 2.
- When Ciaccona interrupts Basic Attack, Heavy Attack, Mid-air Attack, or Solo Concert with Resonance Skill, an Ensemble Sylph is generated.
- Ciaccona's Resonance Skill can be cast in mid-air.

Singer's Triple Cadenza

Singer's Triple Cadenza

Ciaccona and Ensemble Sylphs perform an Improvised Symphonic Poem together, dealing Aero DMG once to the nearby targets and entering Recital.

Recital
When in Recital, sound waves will periodically radiate around Ciaccona. When the sound wave overlaps with the circle indicator, {Cus:Ipt,Touch=tap PC=press Gamepad=press} the green or yellow buttons to generate Symphonic Poem: Tonic of the corresponding color and recover a certain amount of Concerto Energy.
During Recital:
- Switching to another Resonator doesn't end Recital, but automatically generates a Symphonic Poem: Tonic matching the color of the last generated Tonic before switching. A green Symphonic Poem: Tonic is generated by default if no interaction input is given before switching to another Resonator.
- Ciaccona is immune to interruptions and takes 50% less DMG.
- Exit Recital by {Cus:Ipt,Touch=tapping PC=pressing Gamepad=pressing} Resonance Liberation again or switching Ciaccona back onto the field.
- Ensemble Sylphs can now directly grant Aero DMG Bonus provided by Solo Concert.

Symphonic Poem: Tonic
Green Tonic: Deal Aero DMG to nearby targets and inflict a stack of Aero Erosion on targets hit.
Yellow Tonic: Deal Aero DMG to nearby targets and inflict a stack of Spectro Frazzle on targets hit.

Interlude Tune

Interlude Tune

Casting Resonance Liberation Singer's Triple Cadenza grants Ciaccona a Shield equal to 100% of her Max HP for 4s. Switching out Ciaccona removes the Shield.

Winds of Rinascita

Winds of Rinascita

Increase Heavy Attack - Quadruple Downbeat's DMG by 30%.

Roaming with the Wind

Roaming with the Wind

Attack the target to deal Aero DMG and inflict a stack of Aero Erosion.
Follow up with Basic Attack in time to cast Basic Attack Stage 3.

Symphony of Wind and Verse

Symphony of Wind and Verse

Heavy Attack - Quadruple Downbeat
When there are 3 segments of Musical Essence, Heavy Attack is replaced with Heavy Attack - Quadruple Downbeat.
Consume all Musical Essence to shoot Downbeat Notes forward to deal Aero DMG, pulling in the nearby targets and inflicting 1 stack of Aero Erosion on the target hit.
Heavy Attack - Quadruple Downbeat can be cast in mid-air close to the ground.

Musical Essence
Ciaccona can hold up to 3 segments of Musical Essence.
Casting Basic Attack Stage 4 or Intro Skill recovers 1 segment of Musical Essence.

Windcalling Tune

Windcalling Tune

Aero Erosion DMG dealt to targets near the active Resonator is Amplified by 100% for 30s.

Ciaccona Resonance Chain

Where Wind Sings

Where Wind Sings

Casting Resonance Skill Harmonic Allegro grants Ciaccona immunity to interruption for 3s. Casting Basic Attack increases Ciaccona's ATK by 35% for 10s.

Song of the Four Seasons

Song of the Four Seasons

During Resonance Liberation Singer's Triple Cadenza, Resonators in the team gain 40% Aero DMG Bonus.

Starlit Improv

Starlit Improv

Casting Basic Attack Stage 4 additionally grants 1 {Cus:Sap,S=segment P=segments SapTag=0} of Musical Essence. Resonance Skill Harmonic Allegro gains 1 more charge.

Toccata and Fugue

Toccata and Fugue

Ciaccona ignores 45% of the targets' DEF when dealing damage with Heavy Attack Quadruple Downbeat;
Ciaccona ignores 45% of the targets' DEF when dealing Resonance Liberation DMG.

Eternal Idyll to Lasting Summer

Eternal Idyll to Lasting Summer

Gain 40% Resonance Liberation DMG Bonus;
DMG taken by Resonators within and around the range of Resonance Liberation Singer's Triple Cadenza is reduced by 30%.

Unending Cadence

Unending Cadence

When in Solo Concert, Ciaccona or Ensemble Sylph deals Aero DMG equal to 220% of Ciaccona's ATK to nearby targets, considered Resonance Liberation DMG.

Ciaccona Special Food

Pasta Bocadillo

Pasta Bocadillo

starstar

Gives 8% Healing Bonus to all Resonators in the team and increases their Max HP by 12% for 15m. Only effective on your own Resonators in Co-op Mode.