Wuthering Waves Zani Build Guide
A member of Averardo Vault's security team and holder of "Best Employee" for longer than she cares to count.<br/> <br/>She has made plenty of plans for her free time, but for now, her biggest mission is simple: clocking out on time.
Best Echo Sets for Zani
Best-in-slot 5-piece set for Zani. Maximizes Spectro Frazzle DMG bonuses which is core to her kit. Capitaneus echo synergizes perfectly with this set.
Accessible early game alternative. Buffs Spectro DMG but not Spectro Frazzle DMG, so lesser but decent for early stages.
Zani's Best Primary Echo
Capitaneus
Best in slot for Zani providing Heavy Attack DMG Bonus and Spectro DMG Bonus. Does not interrupt Zani's rotation. Hard to farm but best option. Use Data Modifiers to convert non-Spectro DMG Capitaneus echoes.
Nightmare: Mourning Aix
Viable second option easier to farm, provides Spectro DMG Bonus and increased damage against Frazzled enemies. Can be summoned without interrupting combos.
Mourning Aix
Decent early game choice if using Celestial Light set. Superseded by others with Eternal Radiance Sonata Effect.
Best Stats for Zani Echoes
Best Substats for Zani Echoes
Best Weapons for Zani
Best Tips & Tricks for Zani
Best Teams for Zani
Spectro Frazzle Premium Team
Initiate combat with Zani and build Redundant Energy using her Basic Attack combo to prepare Inferno Mode., Switch to Shorekeeper and use her kit; cast Resonance Liberation and fill Concerto Energy before swapping to Phoebe., Have Phoebe enter Confession and stack Spectro Frazzle with two Heavy Attacks and her Resonance Liberation., Once Phoebe's Concerto gauge is full, switch to Zani., Enter combat with Zani via her Intro Skill to gain Spectro DMG Bonus., When Redundant Energy is full, cast Zani's transformed Resonance Skill to enter Sunburst Mode (gains Spectro Frazzle DMG amplification)., Cast Resonance Liberation to enter Inferno Mode., In Inferno Mode, perform two sets of Heavy Slash combos to deplete Blaze stacks (each stack increases damage multipliers)., After Blaze stacks are depleted, cast Zani's second Liberation for high damage., Switch to Shorekeeper to detonate her Stellarealm. Repeat cycle. (Optional: if Shorekeeper's Stellarealm is about to expire, switch to Shorekeeper before Zani's second Liberation to ensure Intro Skill triggers, then switch back to Zani.)
Free to Play Frazzle Team
Start with Zani and quickly build Redundant Energy stacks using her Basic Attack combo up to Breakthrough., Switch to Rover (Spectro) before Zani's Concerto is full and build Spectro Frazzle stacks by casting Rover's Resonance Liberation and Resonance Skill twice., Switch back to Zani, enter via her Intro Skill to amplify damage, then use her transformed Resonance Skill to enter Sunburst Mode., Use Zani's Resonance Liberation to enter Inferno Mode and perform Heavy Slash combos (use Resonance Skill to parry where needed)., When Blaze stacks are depleted, cast Resonance Liberation again (The Last Stand) for high damage., Heal with Baizhi as needed and repeat until enemies are defeated.
Heavy Attack Frazzle Team
Begin with Zani and perform Basic Attack combo until Breakthrough to fill Redundant Energy., Swap to Rover (Spectro) and do their attack combo to quickly fill half of Forte; cast Resonance Skill to apply 2 Spectro Frazzle stacks., Switch to Mortefi and use his Skill resets and Basic Attacks to build his Concerto and Resonance Energy., Swap back to Rover and use Resonance Liberation and Resonance Skill (Resonating Spin) to apply Frazzle stacks quickly., When Mortefi's Concerto gauge is full, switch to Mortefi and cast his Resonance Liberation, Echo skill and Resonance Skill to reach maximum Concerto Energy., When Mortefi's Outro is available, switch to Zani to gain Heavy Attack DMG amplification (from Mortefi) and Spectro DMG Bonus (from Zani's Intro)., Use Zani's transformed Resonance Skill and Resonance Liberation to enter Sunburst and then Inferno Mode; perform Heavy Slash combos and consume Blaze stacks to boost damage., When Blaze stacks are depleted, cast Resonance Liberation again to deal high damage. Repeat cycle.
Zani Skills
Routine Negotiation
Perform up to 4 consecutive attacks to deal Spectro DMG.
After performing Basic Attack Stage 3, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack at the right time to perform Basic Attack Breakthrough, which can be followed by Basic Attack Stage 4 by {Cus:Ipt,Touch=tapping PC=pressing Gamepad=pressing} Normal Attack again.
Consume STA to attack the target, dealing Spectro DMG. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack within a certain time to perform Basic Attack Stage 3.
Consume STA to perform a plunging attack, dealing Spectro DMG. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack within a certain time to perform Basic Attack Stage 3.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack within a certain time after a successful Dodge to attack the target, dealing Spectro DMG. Then {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack at the right time to cast Basic Attack Breakthrough.
Restless Watch
Attack the target to deal Spectro DMG and enter a block stance. This state ends early if Zani is switched off the field. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack within a certain time to perform Basic Attack Stage 3, recovering 10 points of
When attacked by an enemy while in block stance, reduce this instance of damage by 100% and Stagnate nearby targets, then cast Pinpoint Strike, dealing Spectro DMG and further reducing their
When Zani is not in
Hold Resonance Skill to enter Ready Stance. While in Ready Stance, Zani is immune to interruption. This state ends early if Zani is switched off the field. After releasing Resonance Skill button or when the stance duration ends, consume all Redundant Energy to cast Targeted Action, dealing Spectro DMG, which is also considered Spectro Frazzle DMG.
When attacked by an enemy in while in Ready Stance, reduce this instance of damage by 100% and consume all Redundant Energy to cast Forcible Riposte, dealing Spectro DMG (also considered Spectro Frazzle DMG), Stagnating the target, and further reducing their
Casting Targeted Action or Forcible Riposte sends Zani into Sunburst mode and inflicts a stack of
The
Between Dawn and Dusk
Deal Spectro DMG and enter Inferno Mode, increasing Max
When in Inferno Mode, Resonance Liberation The Last Stand becomes available when Blaze is lower than 30 or after 8s in Inferno Mode.
Casting Resonance Liberation The Last Stand deals Spectro DMG and ends the Inferno Mode.
Quick Response
Casting Intro Skill Immediate Execution gives 12% Spectro DMG Bonus for 14s.
Fear No Pain
When in
Immediate Execution
Attack the target, dealing Spectro DMG.
There Will Be A Light
When Zani is in the team and a nearby Resonator inflicts
When Zani is in Inferno Mode, Heavy Slash - Daybreak, Heavy Slash - Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash become available, which deal Spectro DMG that is considered both Heavy Attack DMG and Spectro Frazzle DMG.
When Blaze is no less than 30, Resonance Skill Standard Defense Protocol is replaced with Resonance Skill Scorching Light.
Hold Resonance Skill to enter Ready Stance, during which Zani is immune to interruption. This state ends early when Zani is switched off the field. While in Ready Stance, release Resonance Skill button within a certain time to consume Blaze and perform Heavy Slash - Daybreak.
When attacked in a certain time after entering Ready Stance, reduce this instance of damage by 100% and Stagnate nearby targets, then perform Heavy Slash - Lightsmash, consuming Blazes and further reducing their
After casting Heavy Slash - Lightsmash, Basic Attack is replaced with Heavy Slash - Nightfall, consuming up to 40 Blazes on hit, with each Blaze increasing the DMG Multiplier of Heavy Slash - Nightfall. If Heavy Slash - Nightfall Stage 1 is interrupted, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Basic Attack again to cast Heavy Slash - Nightfall Stage 2.
Upon releasing the button after a certain time or when Ready Stance ends, immediately perform Heavy Slash - Nightfall.
When Blaze is no less than 30, Basic Attack is replaced with Heavy Slash - Daybreak. After entering Inferno Mode, casting Basic Attack immediately replaces the current Basic Attack with Resonance Skill Scorching Light. Hold Basic Attack to enter Ready Stance.
After performing Heavy Slash - Daybreak, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Basic Attack immediately to perform Heavy Slash - Dawning at the cost of Blaze.
After performing Heavy Slash - Dawning, Basic Attack is replaced with Heavy Slash - Nightfall.
If Basic Attack is not replaced with Heavy Slash - Nightfall after a successful Dodge and Zani has no less than 30 Blazes, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack within a certain time to perform Heavy Slash - Lightsmash at the cost of Blazes.
Zani can hold up to 100 Redundant Energy.
Obtain Redundant Energy when Normal Attacks hit a target.
Obtain Redundant Energy when casting Intro Skill Immediate Execution.
Obtain Redundant Energy when casting Resonance Skill Standard Defense Protocol.
Obtain Redundant Energy when casting Pinpoint Strike.
Cannot obtain Redundant Energy while in Inferno Mode.
Blaze is capped at 100 when not in Inferno Mode.
Blaze is capped at 150 in Inferno Mode.
Casting Targeted Action or Forcible Riposte grants 10 Blazes.
Every stack of Heliacal Ember converted from
Casting Resonance Liberation Rekindle grants 50 Blazes.
Beacon For the Future
Attack the target, dealing Spectro DMG equal to 150% of Zani's ATK and removing all stacks of
Zani Resonance Chain
When the Alarm Clock Rings
Casting Targeted Action or Forcible Riposte gives a 50% Spectro DMG Bonus for 14s.
Resonance Skill Heavy Slash - Nightfall can't be interrupted.
Stale Bread With Energy Drink
Crit. Rate is increased by 20%.
The DMG Multiplier of Targeted Action and Forcible Riposte is increased by 80%.
Each Day A New Commute
When in
More Efficiency, Less Drama
When Intro Skill Immediate Execution is cast, the ATK of all Resonators in the team is increased by 20% for 30s.
Delivered In Full On Time
The DMG Multiplier of Resonance Liberation Rekindle is increased by 120%.
First Things First? Clock Out!
The DMG Multipliers of Heavy Slash - Daybreak, Heavy Slash- Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash are increased by 40%. Every
Gain following effects when in
- When Blaze is lower than 70, restore 70 Blazes immediately. This effect is triggered once in Inferno Mode.
- Within 8s after entering Inferno Mode, Zani will remain standing with at least 1 HP if hit by a fatal blow.
Zani Special Food
One-Pot Pasta




Reduces Wall Dash and Swimming STA cost for all Resonators in the team by 35% for 30m. Only effective on your own Resonators in Co-op Mode.