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Zani

Wuthering Waves Zani Build Guide

Element: Spectro type Spectro
Weapon Type: Gauntlets type Gauntlets
Birth: Unknown
Birthplace: Rinascita
Affiliation: The Montelli Family
Combat Roles: Main Damage Dealer tagHeavy Attack DMG tagSpectro DMG Amplification tagSpectro Frazzle tag

A member of Averardo Vault's security team and holder of "Best Employee" for longer than she cares to count.<br/> <br/>She has made plenty of plans for her free time, but for now, her biggest mission is simple: clocking out on time.

Zani Ascension Materials

Shell Credit
170000
LF Polygon Core
4
MF Polygon Core
12
HF Polygon Core
12
FF Polygon Core
4
Platinum Core
46
Sword Acorus
60

Zani Talent Level-Up Materials

Shell Credit
LF Polygon Core
MF Polygon Core
HF Polygon Core
FF Polygon Core
The Netherworld's Stare
Cadence Seed
Cadence Bud
Cadence Leaf
Cadence Blossom

Best Echo Sets for Zani

Eternal Radiance
5pc
Eternal Radiance

Best-in-slot 5-piece set for Zani. Maximizes Spectro Frazzle DMG bonuses which is core to her kit. Capitaneus echo synergizes perfectly with this set.

Celestial Light
5pc
Celestial Light

Accessible early game alternative. Buffs Spectro DMG but not Spectro Frazzle DMG, so lesser but decent for early stages.

Zani's Best Primary Echo

Capitaneus

Capitaneus

Best in slot for Zani providing Heavy Attack DMG Bonus and Spectro DMG Bonus. Does not interrupt Zani's rotation. Hard to farm but best option. Use Data Modifiers to convert non-Spectro DMG Capitaneus echoes.

Nightmare: Mourning Aix

Nightmare: Mourning Aix

Viable second option easier to farm, provides Spectro DMG Bonus and increased damage against Frazzled enemies. Can be summoned without interrupting combos.

Mourning Aix

Mourning Aix

Decent early game choice if using Celestial Light set. Superseded by others with Eternal Radiance Sonata Effect.

Best Stats for Zani Echoes

4 Cost: CRIT Rate, CRIT DMG
3 Cost: Spectro DMG
1 Cost: ATK%

Best Substats for Zani Echoes

1
CRIT Rate
2
CRIT DMG
3
Heavy Attack DMG Bonus
4
ATK%
5
Energy Regen
6
Flat ATK

Best Weapons for Zani

Best Tips & Tricks for Zani

Zani needs approximately <b>115% to 120% Energy Regen</b> to efficiently activate Resonance Liberation within her damage rotation.
Focus on building her Spectro DMG and Heavy Attack DMG bonuses since her kit revolves around those.
Balance CRIT Rate and CRIT DMG to maximize damage potential; prioritize substats accordingly.
Use Capitaneus main echo for best synergy; if unavailable, fall back to Nightmare: Mourning Aix.
Upgrade Forte Circuit first as it is the core damage source, then Resonance Liberation, then Resonance Skill, Normal Attack, and finally Intro Skill.

Best Teams for Zani

Spectro Frazzle Premium Team

Recommended Echo sets: Zani – Eternal Radiance (5pc). Phoebe – Moonlit Clouds (5pc) or Eternal Radiance (5pc) (Moonlit Clouds gives Phoebe ER and provides ATK to Zani; Eternal Radiance increases Phoebe damage but requires more ER subs). Shorekeeper – Rejuvenating Glow (5pc). Pairing: Phoebe is the best Frazzle applicator (Confession state). Rover (Spectro) can substitute where mentioned.

Initiate combat with Zani and build Redundant Energy using her Basic Attack combo to prepare Inferno Mode., Switch to Shorekeeper and use her kit; cast Resonance Liberation and fill Concerto Energy before swapping to Phoebe., Have Phoebe enter Confession and stack Spectro Frazzle with two Heavy Attacks and her Resonance Liberation., Once Phoebe's Concerto gauge is full, switch to Zani., Enter combat with Zani via her Intro Skill to gain Spectro DMG Bonus., When Redundant Energy is full, cast Zani's transformed Resonance Skill to enter Sunburst Mode (gains Spectro Frazzle DMG amplification)., Cast Resonance Liberation to enter Inferno Mode., In Inferno Mode, perform two sets of Heavy Slash combos to deplete Blaze stacks (each stack increases damage multipliers)., After Blaze stacks are depleted, cast Zani's second Liberation for high damage., Switch to Shorekeeper to detonate her Stellarealm. Repeat cycle. (Optional: if Shorekeeper's Stellarealm is about to expire, switch to Shorekeeper before Zani's second Liberation to ensure Intro Skill triggers, then switch back to Zani.)

Free to Play Frazzle Team

Recommended Echo sets: Zani – Eternal Radiance (5pc). Rover – Moonlit Clouds (5pc). Baizhi – Rejuvenating Glow (5pc). F2P note: Spectro Rover is an accessible Frazzle applicator for all players; Verina is recommended if obtained from the free 5-star selector.

Start with Zani and quickly build Redundant Energy stacks using her Basic Attack combo up to Breakthrough., Switch to Rover (Spectro) before Zani's Concerto is full and build Spectro Frazzle stacks by casting Rover's Resonance Liberation and Resonance Skill twice., Switch back to Zani, enter via her Intro Skill to amplify damage, then use her transformed Resonance Skill to enter Sunburst Mode., Use Zani's Resonance Liberation to enter Inferno Mode and perform Heavy Slash combos (use Resonance Skill to parry where needed)., When Blaze stacks are depleted, cast Resonance Liberation again (The Last Stand) for high damage., Heal with Baizhi as needed and repeat until enemies are defeated.

Heavy Attack Frazzle Team

Recommended Echo sets: Zani – Eternal Radiance (5pc). Mortefi – Moonlit Clouds (5pc) or Empyrean Anthem (5pc) if Mortefi has Sequence Node 4 (required for Empyrean Anthem). Rover (Spectro) – Rejuvenating Glow (5pc). Requirements: Mortefi needs Sequence Node 4 to use Empyrean Anthem; Spectro Rover should have Sequence Node 4 for optimal function in this team. Playstyle: heavy-attack focused; Mortefi provides Heavy Attack DMG amplification but does not apply Frazzle, so Rover supplies Frazzle stacks.

Begin with Zani and perform Basic Attack combo until Breakthrough to fill Redundant Energy., Swap to Rover (Spectro) and do their attack combo to quickly fill half of Forte; cast Resonance Skill to apply 2 Spectro Frazzle stacks., Switch to Mortefi and use his Skill resets and Basic Attacks to build his Concerto and Resonance Energy., Swap back to Rover and use Resonance Liberation and Resonance Skill (Resonating Spin) to apply Frazzle stacks quickly., When Mortefi's Concerto gauge is full, switch to Mortefi and cast his Resonance Liberation, Echo skill and Resonance Skill to reach maximum Concerto Energy., When Mortefi's Outro is available, switch to Zani to gain Heavy Attack DMG amplification (from Mortefi) and Spectro DMG Bonus (from Zani's Intro)., Use Zani's transformed Resonance Skill and Resonance Liberation to enter Sunburst and then Inferno Mode; perform Heavy Slash combos and consume Blaze stacks to boost damage., When Blaze stacks are depleted, cast Resonance Liberation again to deal high damage. Repeat cycle.

Zani Skills

Routine Negotiation

Routine Negotiation

Basic Attack
Perform up to 4 consecutive attacks to deal Spectro DMG.
After performing Basic Attack Stage 3, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack at the right time to perform Basic Attack Breakthrough, which can be followed by Basic Attack Stage 4 by {Cus:Ipt,Touch=tapping PC=pressing Gamepad=pressing} Normal Attack again.

Heavy Attack
Consume STA to attack the target, dealing Spectro DMG. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack within a certain time to perform Basic Attack Stage 3.

Mid-air Attack
Consume STA to perform a plunging attack, dealing Spectro DMG. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack within a certain time to perform Basic Attack Stage 3.

Dodge Counter
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack within a certain time after a successful Dodge to attack the target, dealing Spectro DMG. Then {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack at the right time to cast Basic Attack Breakthrough.

Restless Watch

Restless Watch

Standard Defense Protocol
Attack the target to deal Spectro DMG and enter a block stance. This state ends early if Zani is switched off the field. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack within a certain time to perform Basic Attack Stage 3, recovering 10 points of Redundant Energy and Stagnating the target on hit.
When attacked by an enemy while in block stance, reduce this instance of damage by 100% and Stagnate nearby targets, then cast Pinpoint Strike, dealing Spectro DMG and further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2s.

Crisis Response Protocol
When Zani is not in Inferno Mode and has full Redundant Energy, her Resonance Skill is replaced with Resonance Skill Crisis Response Protocol.
Hold Resonance Skill to enter Ready Stance. While in Ready Stance, Zani is immune to interruption. This state ends early if Zani is switched off the field. After releasing Resonance Skill button or when the stance duration ends, consume all Redundant Energy to cast Targeted Action, dealing Spectro DMG, which is also considered Spectro Frazzle DMG.
When attacked by an enemy in while in Ready Stance, reduce this instance of damage by 100% and consume all Redundant Energy to cast Forcible Riposte, dealing Spectro DMG (also considered Spectro Frazzle DMG), Stagnating the target, and further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2s.
Casting Targeted Action or Forcible Riposte sends Zani into Sunburst mode and inflicts a stack of Heliacal Ember upon the target on hit. The last stage of the attack recovers Blaze.

Sunburst
The Spectro Frazzle DMG dealt by Zani to the target is Amplified by 20%.

Between Dawn and Dusk

Between Dawn and Dusk

Rekindle
Deal Spectro DMG and enter Inferno Mode, increasing Max Blaze from 100 to 150 and granting 50 Blazes. When in Inferno Mode, the DMG Multiplier of Basic Attack is increased.

The Last Stand
When in Inferno Mode, Resonance Liberation The Last Stand becomes available when Blaze is lower than 30 or after 8s in Inferno Mode.
Casting Resonance Liberation The Last Stand deals Spectro DMG and ends the Inferno Mode.

Quick Response

Quick Response

Casting Intro Skill Immediate Execution gives 12% Spectro DMG Bonus for 14s.

Fear No Pain

Fear No Pain

When in Ready Stance, all DMG taken is reduced by 40%.

Immediate Execution

Immediate Execution

Attack the target, dealing Spectro DMG.

There Will Be A Light

There Will Be A Light

Heliacal Ember
When Zani is in the team and a nearby Resonator inflicts Spectro Frazzle upon a target, immediately consume all Spectro Frazzle stacks and trigger the corresponding DMG, then convert Spectro Frazzle into an equal number of Heliacal Embers. Every time the conversion happens, Zani obtains Blaze based on the stacks of Heliacal Ember inflicted. Heliacal Ember is capped at 60 stacks, with each stack lasting for 6s. Heliacal Ember stacks are counted toward the Spectro Frazzle stacks for the Eternal Radiance Sonata Effect.

Scorching Light
When Zani is in Inferno Mode, Heavy Slash - Daybreak, Heavy Slash - Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash become available, which deal Spectro DMG that is considered both Heavy Attack DMG and Spectro Frazzle DMG.
When Blaze is no less than 30, Resonance Skill Standard Defense Protocol is replaced with Resonance Skill Scorching Light.
Hold Resonance Skill to enter Ready Stance, during which Zani is immune to interruption. This state ends early when Zani is switched off the field. While in Ready Stance, release Resonance Skill button within a certain time to consume Blaze and perform Heavy Slash - Daybreak.
When attacked in a certain time after entering Ready Stance, reduce this instance of damage by 100% and Stagnate nearby targets, then perform Heavy Slash - Lightsmash, consuming Blazes and further reducing their Vibration Strength by 10%. Zani's DMG taken within the next 2s is reduced by 30%.
After casting Heavy Slash - Lightsmash, Basic Attack is replaced with Heavy Slash - Nightfall, consuming up to 40 Blazes on hit, with each Blaze increasing the DMG Multiplier of Heavy Slash - Nightfall. If Heavy Slash - Nightfall Stage 1 is interrupted, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Basic Attack again to cast Heavy Slash - Nightfall Stage 2.
Upon releasing the button after a certain time or when Ready Stance ends, immediately perform Heavy Slash - Nightfall.
When Blaze is no less than 30, Basic Attack is replaced with Heavy Slash - Daybreak. After entering Inferno Mode, casting Basic Attack immediately replaces the current Basic Attack with Resonance Skill Scorching Light. Hold Basic Attack to enter Ready Stance.
After performing Heavy Slash - Daybreak, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Basic Attack immediately to perform Heavy Slash - Dawning at the cost of Blaze.
After performing Heavy Slash - Dawning, Basic Attack is replaced with Heavy Slash - Nightfall.
If Basic Attack is not replaced with Heavy Slash - Nightfall after a successful Dodge and Zani has no less than 30 Blazes, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack within a certain time to perform Heavy Slash - Lightsmash at the cost of Blazes.

Redundant Energy
Zani can hold up to 100 Redundant Energy.
Obtain Redundant Energy when Normal Attacks hit a target.
Obtain Redundant Energy when casting Intro Skill Immediate Execution.
Obtain Redundant Energy when casting Resonance Skill Standard Defense Protocol.
Obtain Redundant Energy when casting Pinpoint Strike.
Cannot obtain Redundant Energy while in Inferno Mode.

Blaze
Blaze is capped at 100 when not in Inferno Mode.
Blaze is capped at 150 in Inferno Mode.
Casting Targeted Action or Forcible Riposte grants 10 Blazes.
Every stack of Heliacal Ember converted from Spectro Frazzle grants 5 Blazes.
Casting Resonance Liberation Rekindle grants 50 Blazes.

Beacon For the Future

Beacon For the Future

Attack the target, dealing Spectro DMG equal to 150% of Zani's ATK and removing all stacks of Heliacal Ember inflicted upon the target. Each stack increases the DMG dealt by 10%. This DMG is considered Spectro Frazzle DMG. The Spectro DMG dealt by other Resonators in the team to the target marked by Heliacal Ember is Amplified by 20% for 20s.

Zani Resonance Chain

When the Alarm Clock Rings

When the Alarm Clock Rings

Casting Targeted Action or Forcible Riposte gives a 50% Spectro DMG Bonus for 14s.
Resonance Skill Heavy Slash - Nightfall can't be interrupted.

Stale Bread With Energy Drink

Stale Bread With Energy Drink

Crit. Rate is increased by 20%.
The DMG Multiplier of Targeted Action and Forcible Riposte is increased by 80%.

Each Day A New Commute

Each Day A New Commute

When in Inferno Mode, every 1 Blazes consumed increases the last stage DMG Multiplier of the subsequent Resonance Liberation The Last Stand by 8%, maxed at 1200%.

More Efficiency, Less Drama

More Efficiency, Less Drama

When Intro Skill Immediate Execution is cast, the ATK of all Resonators in the team is increased by 20% for 30s.

Delivered In Full On Time

Delivered In Full On Time

The DMG Multiplier of Resonance Liberation Rekindle is increased by 120%.

First Things First? Clock Out!

First Things First? Clock Out!

The DMG Multipliers of Heavy Slash - Daybreak, Heavy Slash- Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash are increased by 40%. Every Blaze consumed increases the DMG Multiplier of Heavy Slash - Nightfall by 40% on hit.
Gain following effects when in Inferno Mode:
- When Blaze is lower than 70, restore 70 Blazes immediately. This effect is triggered once in Inferno Mode.
- Within 8s after entering Inferno Mode, Zani will remain standing with at least 1 HP if hit by a fatal blow.

Zani Special Food

One-Pot Pasta

One-Pot Pasta

starstarstarstar

Reduces Wall Dash and Swimming STA cost for all Resonators in the team by 35% for 30m. Only effective on your own Resonators in Co-op Mode.