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Rover: Spectro

Wuthering Waves Rover: Spectro Build Guide

Element: Spectro type Spectro
Weapon Type: Sword type Sword
Birth: Unknown
Birthplace: Unknown
Affiliation: Unknown
Combat Roles: Concerto Efficiency tagStagnation tag

A mysterious Resonator with the power to absorb all sounds. Currently journeying to find their lost memories.

Rover: Spectro Ascension Materials

Shell Credit
170000
LF Whisperin Core
4
MF Whisperin Core
12
HF Whisperin Core
12
FF Whisperin Core
4
Mysterious Code
5
Pecok Flower
60

Rover: Spectro Talent Level-Up Materials

Shell Credit
LF Whisperin Core
MF Whisperin Core
HF Whisperin Core
FF Whisperin Core
Unending Destruction
Inert Metallic Drip
Reactive Metallic Drip
Polarized Metallic Drip
Heterized Metallic Drip

Best Echo Sets for Rover: Spectro

Moonlit Clouds
5pc
Moonlit Clouds

Best-in-slot. Maximizes support utility for the main DPS and improves Energy Regen / Liberation uptime. Synergizes with Impermanence Heron for team damage amplification.

Eternal Radiance
5pc
Eternal Radiance

Damage-oriented option that scales off Rover. Works with Spectro Frazzle but is less optimal than buffing the main DPS.

Rejuvenating Glow
5pc
Rejuvenating Glow

Niche support/healing set that becomes viable from S4 when Rover gains some healing; focuses Rover into a more supportive playstyle (heal + Frazzle application).

Rover: Spectro's Best Primary Echo

Impermanence Heron

Impermanence Heron

Ideal supportive Main Echo for Spectro Rover — put this in main slot to buff the main DPS and synergize with Moonlit Clouds.

Nightmare: Mourning Aix

Nightmare: Mourning Aix

Passively increases Rover's Spectro DMG and damage to enemies afflicted by Spectro Frazzle. Good if you want Rover to scale some damage.

Fallacy of No Return

Fallacy of No Return

Works with a support-oriented Spectro Rover and pairs well with Rejuvenating Glow to provide extra team utility.

Best Stats for Rover: Spectro Echoes

4 Cost: CRIT Rate or CRIT DMG
3 Cost: Spectro DMG or Energy Regen
1 Cost: ATK%

Best Substats for Rover: Spectro Echoes

1
CRIT Rate
2
CRIT DMG
3
ATK%
4
Energy Regen%
5
Resonance Liberation DMG Bonus
6
Resonance Skill DMG Bonus

Best Weapons for Rover: Spectro

Best Tips & Tricks for Rover: Spectro

Level Resonance Liberation first — a large portion of Rover's damage comes from the Ultimate.
After Liberation, prioritize Forte Circuit and Normal Attack to increase consistent on-field damage.
Invest in Energy Regen (via weapon/echo substats) to smooth rotations and increase Resonance Liberation uptime.
Balance CRIT Rate and CRIT DMG; try to get two Spectro DMG main stat echo pieces as you progress.
Moonlit Clouds (5‑pc) + Impermanence Heron is the preferred support set to maximize team DPS. Eternal Radiance is a valid damage-focused alternative.
Post-2.0 Forte update: Resonating Spin (when Diminutive Sound ≥ 50) applies Spectro Frazzle and Shimmer — Shimmer prevents Frazzle stacks from decaying, improving Frazzle reliability.
From S4 onward, Rover gains some healing, making Rejuvenating Glow a more attractive support/heal option.

Best Teams for Rover: Spectro

Spectro Frazzle Team

Recommended Echo sets: Zani — Eternal Radiance (5-pc); Rover (Spectro) — Moonlit Clouds (5-pc); Shorekeeper — Rejuvenating Glow (5-pc). Core synergy: Rover provides Spectro Frazzle stacks and debuffs, Shorekeeper supplies sustain and Stellarealm buffs, and Zani (or Phoebe) scales heavily off Frazzle stacks.

Start with Shorekeeper and use her abilities to charge her Resonance Liberation; deploy the Stellarealm when available., When the Concerto Gauge is maxed, switch to Rover (Spectro) to trigger their Intro Skill and upgrade the Stellarealm., Use Rover's Basic and Heavy Attacks to charge their Forte Gauge to at least half-full while applying Spectro Frazzle to enemies., Use Rover's Resonance Skill with ≥50% Forte Gauge to apply additional Spectro Frazzle and the Shimmer debuff., Follow with Resonance Liberation for damage and more Frazzle application, then cast another enhanced Resonance Skill., When Rover's Outro Skill is ready, switch to Zani to take advantage of the crowd-control window., While Zani is on-field, execute her optimal combos—their damage scales with Spectro Frazzle stacks applied by Rover., After Zani's internal rotation, switch to Shorekeeper to detonate the Stellarealm and repeat the cycle until enemies are defeated.

Rover Main DPS Early Game Team

Echo sets: Rover (Spectro) — Celestial Light (5-pc) recommended early (replace with Eternal Radiance later); Yangyang — Moonlit Clouds (5-pc); Baizhi — Rejuvenating Glow (5-pc). Team purpose: early-game carry that uses Yangyang to generate energy for Rover and Baizhi as the healer if no 5-star healer is available.

Start with Yangyang to charge Concerto Energy; use her Ultimate to group small enemies and her Skill to damage before swapping., When Rover is charged, switch to them to trigger their Intro Skill and deal on-entry Spectro DMG; switching from Yangyang also refunds some Resonance Energy., Use Rover's Resonance Liberation when ready for AoE Spectro DMG, then perform Basic/Heavy Attacks to charge Forte, use Skill, and continue attacking while charging Concerto., Switch back to Yangyang once Rover's Intro Skill has finished charging; if healing is needed, switch to Baizhi instead., Repeat the rotation until all enemies are defeated.

Rover Flexible Sub-DPS Team

Echo sets: Jiyan — Sierra Gale (5-pc); Rover — Moonlit Clouds (5-pc); Shorekeeper — Rejuvenating Glow (5-pc). Flexibility: Rover functions as a jack-of-all-trades Sub-DPS; their Outro stasis helps set up the Main DPS and Shorekeeper's Stellarealm can grant Rover energy regeneration when in range (if Inherent Skill 2 is unlocked).

Begin with Shorekeeper and charge her Resonance Liberation; place Stellarealms to enable team buffs (including Energy Regen if Shorekeeper's Inherent Skill 2 is unlocked)., Switch to Rover (Spectro) and build toward their Resonance Liberation; cast it, then switch to the team's Main DPS—Rover's Outro will create a 3s stasis/slow window., While the Main DPS is on-field, use their optimal combos to maximize damage until Concerto Energy is filled., Switch back to Rover once Concerto is full to trigger Outro effects and benefit from any remaining Stellarealm Energy Regen; switch to Shorekeeper for healing if necessary., Repeat the cycle until all enemies are defeated.

Rover: Spectro Skills

Vibration Manifestation

Vibration Manifestation

Basic Attack
Rover performs up to 4 consecutive attacks, dealing Spectro DMG.

Heavy Attack
Rover consumes STA to attack the target, dealing Spectro DMG.

Heavy Attack: Resonance
After Basic Attack 3 or Heavy Attack, press the Basic Attack button at the right time to perform Heavy Attack Resonance, dealing Spectro DMG.

Heavy Attack: Aftertune
After Heavy Attack Resonance or Dodge Counter hits a target, press the Basic Attack button to perform Heavy Attack Aftertune, dealing Spectro DMG.

Mid-air Attack
Rover consumes STA to perform a Mid-Air Plunging Attack, dealing Spectro DMG.

Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Spectro DMG.

Resonating Slashes

Resonating Slashes

Rover launches an attack forward, dealing Spectro DMG.

Echoing Orchestra

Echoing Orchestra

Rover converges Spectro energy to assail the target area, detonating it after a short delay and dealing Spectro DMG.

Reticence

Reticence

DMG dealt by Rover's Basic Attack Resonating Echoes is increased by 60%.

Silent Listener

Silent Listener

Rover gains 15% ATK increase for 5s upon casting Heavy Attack Resonance.

Waveshock

Waveshock

Rover attacks the target, dealing Spectro DMG.

World in a Grain of Sand

World in a Grain of Sand

Resonance Skill: Resonating Spin
If "Diminutive Sound" exceeds 50 when Resonance Skill is used, Rover consumes 50 "Diminutive Sound" to cast Resonating Spin, dealing Spectro DMG, considered as Resonance Skill DMG.

Basic Attack: Resonating Echoes
After Resonance Skill Resonating Spin ends, Rover performs Resonating Echoes upon using Basic Attack button.
Launch attacks forward, dealing Spectro DMG, considered as Resonance Skill DMG.

Diminutive Sound
Rover can hold up to 100 "Diminutive Sounds".
Rover obtains "Diminutive Sound" for every Normal Attack Vibration Manifestation on hit.
Rover obtains "Diminutive Sound" for every Heavy Attack Aftertune on hit.
Rover obtains "Diminutive Sound" upon casting Intro Skill Waveshock.

Instant

Instant

Generate an area of stasis centered around the incoming Resonator, lasting for 3s.

Rover: Spectro Resonance Chain

Odyssey of Beginnings

Odyssey of Beginnings

Rover's Crit. Rate is increased by 15% for 7s when casting Resonance Skill Resonating Slashes or Resonance Skill Resonating Spin.

Microcosmic Murmurs

Microcosmic Murmurs

Rover's Spectro DMG Bonus is increased by 20%.

Visages of Dust

Visages of Dust

Rover's Energy Regen is increased by 20%.

Resonating Lamella

Resonating Lamella

When casting Resonance Liberation Echoing Resonance, Rover continuously restores HP for all team members: HP equal to 20% of Rover's ATK will be restored every second for 5s.

Temporal Virtuoso

Temporal Virtuoso

Rover's Resonance Liberation DMG Bonus is increased by 40%.

Echoes of Wanderlust

Echoes of Wanderlust

Resonance Skill Resonating Slashes and Resonance Skill Resonating Spin reduces the target's Spectro RES by 10% on hit for 20s.

Rover: Spectro Special Food

No Special Food