Rarity: Rank
Element: Electric
House: Hollow Special Operations Section 6
Type: Attack
This Harumasa build will have your typical CRIT stats and is best used on Mono-Electric Teams. You can use the 4-piece Woodpecker Electro if Harumasa is used with mostly non-Electric Agents.
For Harumasa's free-to-play team, all you need is Anby to activate his Additional Ability. With Anby on the team, you can have Nicole as your third Agent for DEF shred.
Harumasa's best team usually consists of a Stun unit and a Support Unit. Qingyi is the best Stun unit for Harumasa since she can increase the Stun DMG multiplier. Rina is here to increase the party's PEN Ratio.
Harumasa can also work with other Anomaly units to trigger his Additional Ability. Use Grace to inflict Shock on enemies so that Harumasa can deal increased DMG to them.
Harumasa's Core Skill is a top priority as this will increase Harumasa's CRIT Rate and CRIT Damage for his Dash Attack: Hiten no Tsuru - Slash. Next is prioritizing his Dash Attack as this is where his damage will mostly come from.
You can then upgrade either Special Attack or Chain Attack as you'll frequently use these during his combo. Basic Attack can be next since you use this to generate Electro Quivers, with Assist at the very last as it doesn't contribute that much to his kit.
Skill | Priority | Explanation |
---|---|---|
core skill | Prioritize the Core Skill first, as this will increase Harumasa's CRIT Rate and CRIT DMG from his Dash Attack. | |
dodge | Harumasa's main damage will mostly come from his Dash Attack during his awakened state, so make sure you upgrade this after the Core Skill. | |
special attack | You can upgrade this next after Dash Attack as you'll frequently use Special Attack in your combos to generate Electro Quivers. | |
chain attack | Upgrade Harumasa's Ultimate for the damage increase. | |
basic attack | You'll mostly use Basic Attack only to generate Electro Quiver, so you can skip this and prioritize other skills first. | |
assist | You can upgrade this last as this doesn't contribute much to his overall kit. |
Press to activate: Launch up to five piercing attacks ahead, dealing Physical DMG and Electric DMG. When the 5th hit of the Basic Attack hits an enemy, it generates 2 Electro Quivers. After activating a Chain Attack, the next time Harumasa activates the 5th hit of Basic Attack: Cloud Piercer and hits an enemy with it, it generates 6 Electro Quivers.
During Basic Attack: Cloud Piercer, drag the and press to activate: Shoot a ranged piercing attack and reposition towards the corresponding drag direction, dealing Physical DMG.
After the 5th hit of Basic Attack: Cloud Piercer, a Special Attack, an EX Special Attack, or a Chain Attack, hold to activate: Immediately shoot Falling Feather at enemies ahead, dealing Electric DMG. Hold to aim at a target and release to activate: After drawing the bowstring and aiming, shoot Falling Feather at the target, dealing Electric DMG.
When the 5th hit of Basic Attack: Cloud Piercer/EX Special Attack/Chain Attack hits an enemy or the ground, it can generate 2/6/6 Electro Quivers. If there are no Electro Quivers on the field when any squad member applies an Attribute Anomaly to an enemy, generate 6 Electro Quivers. This effect can trigger once every 12s. There can be up to 6 Electro Quivers present at a time. If there are any Electro Quivers present when Harumasa fires and hits enemies with Falling Feather, the Electro Quivers will activate and fire Ha-Oto no Ya at the enemies hit by Falling Feather, dealing Electric DMG. Ha-Oto no Ya will apply Electro Prison to enemies hit, stacking up to 8 times and lasting 10s, repeated triggers reset the duration. While a target has at least 2 stacks of Electro Prison, they will be X-Marked.
Press to activate: Launch an arrow forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
With enough Energy, press to activate: Launch daggers and an enhanced arrow ahead, dealing massive Electric DMG. When the enhanced arrow hits an enemy or the ground, it generates 6 Electro Quivers. Character is invulnerable while using this skill.
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press during a dodge to activate: Launch multiple piercing attacks ahead, dealing Physical DMG.
Press during a Perfect Dodge to activate: Pierces enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate: Unleash a piercing attack on enemies in a large area ahead then fire an enhanced arrow, dealing massive Electric DMG. When the arrow hits the ground, it generates 6 Electro Quivers. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press to activate: Unleash a piercing attack on enemies in a large area ahead, dealing massive Electric DMG. Character is invulnerable while using this skill.
When the on-field character is launched, press to activate: Unleash a piercing attack at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Press after a Defensive Assist to activate: Unleash a series of slashes at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill.
While there are X-Marked enemies on the field, Harumasa will enter the Awakened state, switching Dash Attack: Hiten no Tsuru for Dash Attack: Hiten no Tsuru - Slash. While in the Awakened state, press during a dodge to activate: Rush forwards to the closest X-Marked enemy and execute a powerful slash, dealing Electric DMG. When the slash hits the target, it consumes 2 stacks of Electro Prison. With less than 2 stacks of Electro Prison, X-Marked will be removed from the enemy. Before X-Marked is removed, repeatedly press to repeatedly use Dash Attack: Hiten no Tsuru - Slash. While no X-Marked enemies exist on the field, Harumasa leaves the Awakened state. While in the Awakened state, press after Basic Attack: Falling Feather to quickly follow up with Dash Attack: Hiten no Tsuru - Slash. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.
The maximum stack limit of Electro Prison from Basic Attack: Ha-Oto no Ya increases to 14 stacks. When an Electro Quiver is triggered, 2 consecutive Ha-Oto no Ya will be fired at the target.
When using an Chain Attack or Ultimate, Harumasa gains 7 stacks of Electro Blitz, up to a max of 7 stacks. While possessing Electro Blitz, the DMG of Dash Attack: Hiten no Tsuru - Slash increases by 50%. Consume 1 stack of Electro Blitz once Dash Attack: Hiten no Tsuru - Slash ends.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Electro Prison now lasts for 20s. When Dash Attack: Hiten no Tsuru - Slash hits enemies, Harumasa gains 30 Decibels once per use of this skill. Upon activating Ultimate, apply the maximum stacks of Electro Prison to all on-field enemies.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
After Ha-Oto no Ya hits Stunned enemies or enemies under Attribute Anomalies, Harumasa will ignore 15% of the target's Electric RES for 12s. Every 12 times an enemy is hit by Ha-Oto no Ya, trigger an extra electromagnetic explosion, dealing 1,500% of Harumasa's ATK to the target as Electric DMG.