Asaba Harumasa Build Guide
Rarity:
Rank
Element: Electric
House: Hollow Special Operations Section 6
Type: Attack
Asaba Harumasa Best Builds
Harumasa DPS Build
Typical CRIT-focused Harumasa DPS build for Mono-Electric teams. Uses Zanshin Herb Case as the best W-Engine with several viable alternates. Equip a 4-piece Shadow Harmony and 2-piece Branch and Blade Song drive disc setup. If running Harumasa mostly with non-Electric allies, consider the 4-piece Woodpecker Electro instead.
Best W-Engines
Drive Disc Build
Drive Main Stats
Drive Substats
Asaba Harumasa Best Teams and Bangboo
Harumasa F2P Team
Free-to-play setup: Minimal team to activate Harumasa's Additional Ability. Use Anby to enable his effect and Nicole for DEF shred.
Harumasa Generalist Team
Generalist: A Stun unit plus a Support unit maximizes Harumasa's uptime and damage. Dialyn is recommended for frequent stuns; Astra provides buffs and healing.
Harumasa Anomaly Team
Anomaly-focused: Use Anomaly units to trigger Harumasa's Additional Ability. Grace applies Shock to increase Harumasa's damage vs shocked enemies.
Asaba Harumasa Skill Priority
Harumasa's Core Skill is a top priority as this will increase Harumasa's CRIT Rate and CRIT Damage for his Dash Attack: Hiten no Tsuru - Slash. Next is prioritizing his Dash Attack as this is where his damage will mostly come from.
You can then upgrade either Special Attack or Chain Attack as you'll frequently use these during his combo. Basic Attack can be next since you use this to generate Electro Quivers, with Assist at the very last as it doesn't contribute that much to his kit.
| Skill | Priority | Explanation |
|---|---|---|
| Prioritize the Core Skill first, as this will increase Harumasa's CRIT Rate and CRIT DMG from his Dash Attack. | ||
| Harumasa's main damage will mostly come from his Dash Attack during his awakened state, so make sure you upgrade this after the Core Skill. | ||
| You can upgrade this next after Dash Attack as you'll frequently use Special Attack in your combos to generate Electro Quivers. | ||
| Upgrade Harumasa's Ultimate for the damage increase. | ||
| You'll mostly use Basic Attack only to generate Electro Quiver, so you can skip this and prioritize other skills first. | ||
| You can upgrade this last as this doesn't contribute much to his overall kit. |
Harumasa Skills
Basic Attack
Cloud Piercer
Press
to activate:
Launch up to five piercing attacks ahead, dealing Physical DMG and Electric DMG.
When the 5th hit of the Basic Attack hits an enemy, it generates 2 Electro Quivers.
After activating a Chain Attack, the next time Harumasa activates the 5th hit of Basic Attack: Cloud Piercer and hits an enemy with it, it generates 6 Electro Quivers.
Basic Attack
Cloud Piercer - Drift
During Basic Attack: Cloud Piercer, drag the and press
to activate:
Shoot a ranged piercing attack and reposition towards the corresponding drag direction, dealing Physical DMG.
Basic Attack
Falling Feather
After the 5th hit of Basic Attack: Cloud Piercer, a Special Attack, an EX Special Attack, or a Chain Attack, hold
to activate:
Immediately shoot Falling Feather at enemies ahead, dealing Electric DMG.
Hold
to aim at a target and release
to activate:
After drawing the bowstring and aiming, shoot Falling Feather at the target, dealing Electric DMG.
Basic Attack
Ha-Oto no Ya
When the 5th hit of Basic Attack: Cloud Piercer/EX Special Attack/Chain Attack hits an enemy or the ground, it can generate 2/6/6 Electro Quivers. If there are no Electro Quivers on the field when any squad member applies an Attribute Anomaly to an enemy, generate 6 Electro Quivers. This effect can trigger once every 12s. There can be up to 6 Electro Quivers present at a time. If there are any Electro Quivers present when Harumasa fires and hits enemies with Falling Feather, the Electro Quivers will activate and fire Ha-Oto no Ya at the enemies hit by Falling Feather, dealing Electric DMG. Ha-Oto no Ya will apply Electro Prison to enemies hit, stacking up to 8 times and lasting 10s, repeated triggers reset the duration. While a target has at least 2 stacks of Electro Prison, they will be X-Marked.
Special Attack
Nowhere to Hide
Press
to activate:
Launch an arrow forward, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
EX Special Attack
Nowhere to Run
With enough Energy, press
to activate:
Launch daggers and an enhanced arrow ahead, dealing massive Electric DMG.
When the enhanced arrow hits an enemy or the ground, it generates 6 Electro Quivers.
Character is invulnerable while using this skill.
Dodge
Quick Flash
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack
Hiten no Tsuru
Press
during a dodge to activate:
Launch multiple piercing attacks ahead, dealing Physical DMG.
Dodge Counter
Hidden Edge
Press
during a Perfect Dodge to activate:
Pierces enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
Chain Attack
Kai - Hanare
When a Chain Attack is triggered, select the character to activate: Unleash a piercing attack on enemies in a large area ahead then fire an enhanced arrow, dealing massive Electric DMG. When the arrow hits the ground, it generates 6 Electro Quivers. Character is invulnerable while using this skill.
Ultimate
Zanshin
When Decibel Rating is at Maximum, press
to activate:
Unleash a piercing attack on enemies in a large area ahead, dealing massive Electric DMG.
Character is invulnerable while using this skill.
Quick Assist
Braced Bow
When the active character is launched, press
to activate:
Unleash a piercing attack at enemies ahead, dealing Electric DMG.
Character is invulnerable while using this skill.
Defensive Assist
Yugamae
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up
Yugamae - Slash
Press
after a Defensive Assist to activate:
Unleash a series of slashes at enemies ahead, dealing Electric DMG.
Character is invulnerable while using this skill.
Dash Attack
Hiten no Tsuru - Slash
While there are X-Marked enemies on the field, Harumasa will enter the Awakened state, switching Dash Attack: Hiten no Tsuru for Dash Attack: Hiten no Tsuru - Slash.
While in the Awakened state, press
during a dodge to activate:
Rush forwards to the closest X-Marked enemy and execute a powerful slash, dealing Electric DMG.
When the slash hits the target, it consumes 2 stacks of Electro Prison. With less than 2 stacks of Electro Prison, X-Marked will be removed from the enemy. Before X-Marked is removed, repeatedly press
to repeatedly use Dash Attack: Hiten no Tsuru - Slash. While no X-Marked enemies exist on the field, Harumasa leaves the Awakened state.
While in the Awakened state, press
after Basic Attack: Falling Feather to quickly follow up with Dash Attack: Hiten no Tsuru - Slash.
During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.
Harumasa Talents
A
"High Spirit"
The maximum stack limit of Electro Prison from Basic Attack: Ha-Oto no Ya increases to 14 stacks. When an Electro Quiver is triggered, 2 consecutive Ha-Oto no Ya will be fired at the target.
B
Languish
When using an Chain Attack or Ultimate, Harumasa gains 7 stacks of Electro Blitz, up to a max of 7 stacks. While possessing Electro Blitz, the DMG of Dash Attack: Hiten no Tsuru - Slash increases by 50%. Consume 1 stack of Electro Blitz once Dash Attack: Hiten no Tsuru - Slash ends.
C
White Lies
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
D
Occasionally Motivated
Electro Prison now lasts for 20s. When Dash Attack: Hiten no Tsuru - Slash hits enemies, Harumasa gains 30 Decibels once per use of this skill. Upon activating Ultimate, apply the maximum stacks of Electro Prison to all on-field enemies.
E
No One Knows
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
F
Tacit Understanding
After Ha-Oto no Ya hits Stunned enemies or enemies under Attribute Anomalies, Harumasa will ignore 15% of the target's Electric RES for 12s. Every 12 times an enemy is hit by Ha-Oto no Ya, trigger an extra electromagnetic explosion, dealing 1,500% of Harumasa's ATK to the target as Electric DMG.













