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Grace Howard

Grace Howard Build Guide

Rarity: S Rank

Element: Electric

House: Belobog Heavy Industries

Type: Anomaly

Grace Howard Best Builds

Grace Anomaly Build

Grace Anomaly Build: Focuses on Anomaly Proficiency and Anomaly Mastery to support Grace's Shock playstyle. Electric DMG or PEN Ratio are both viable choices for the 5-star main stat.

Best W-Engines

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Drive Main Stats

6
Anomaly Mastery
5
Electric DMG Bonus - PEN Ratio
4
Anomaly Proficiency

Drive Substats

Anomaly Proficiency
Percent ATK
PEN

Grace Howard Best Teams and Bangboo

Grace F2P Team

Grace free-to-play setup focused on Shock/Stun interaction and Core Skill synergy with Anby. Soukaku provides ATK boost to increase Grace's damage.

Grace Anomaly Team

Grace with another Anomaly unit of a different attribute to trigger Disorder; Yuzuha provides party support.

Grace Premium Team

Grace premium setup that applies Shock and lets Harumasa capitalize on Shocked enemies; Rina amplifies Shock effects.

Grace Howard Skill Priority

Grace should focus on leveling up her Core Skill and Special Attack to maximize the damage she deals and the anomaly buildup she needs. Afterwards, try leveling her Chain Attack to deal a decent amount of AoE DMG but it is not as important as the first two.
SkillPriorityExplanation
core_skillcore skill
Increases Grace's Electric Anomaly Buildup, which increases the chances of Grace inflicting Shock on enemies.
special_attackspecial attack
When Grace is on the field, you will mostly be using her Special Attacks.
chain_attackchain attack
Upgrading Grace's Chain Attack should be saved for last since it deals a decent amount of AoE DMG.
basic_attackbasic attack
Upgrading Grace's Basic Attack is unnecessary as most of her DMG comes from the Shock status.
dodgedodge
Upgrading Grace's dodge is unnecessary since most of her DMG comes from the Shock status.
assistassist
Grace's Assist only increases the damage, so this can also be left out.

Grace Skills

High-Pressure Spike

Basic Attack

High-Pressure Spike

Press to activate: Unleashes up to 4 attacks, dealing Physical DMG and Electric DMG. While launching Basic Attacks, drag the to attack while moving. This allows Grace to reposition herself and deal Physical DMG. While Grace is launching Basic Attacks, her Basic Attack combo will not be interrupted by her Special Attacks, EX Special Attacks, Dodge, Dash Attacks, or Dodge Counter.

High-Pressure Spike

Basic Attack

High-Pressure Spike

Press to activate: Unleashes up to 4 attacks, dealing Physical DMG and Electric DMG. While launching Basic Attacks, drag the to move while attacking. This allows Grace to reposition herself and deal Physical DMG. If used after the 1st or 2nd hit of a Basic Attack, pressing again resumes the combo from the 3rd or 4th hit of the Basic Attack. While Grace is launching Basic Attacks, her Basic Attack combo will not be interrupted by her Special Attacks, EX Special Attacks, Dodge, Dash Attacks, or Dodge Counter.

Obstruction Removal

Special Attack

Obstruction Removal

Press to activate: Throws a grenade to the front, dealing Electric DMG. Upon use, drag the to change directions. Anti-Interrupt level is increased while using this skill.

Obstruction Removal

Special Attack

Obstruction Removal

Press to activate: Throws a grenade forward, dealing Electric DMG. During the skill, drag the to reposition in that direction. When activated via consuming Zap, dodge incoming enemy attacks. Anti-Interrupt level is increased while using this skill.

Supercharged Obstruction Removal

EX Special Attack

Supercharged Obstruction Removal

With enough Energy, press to activate: Leap in the air and throw two grenades to the front, dealing massive Electric DMG. Upon use, drag the to change directions. Character is invulnerable while using this skill.

Supercharged Obstruction Removal

EX Special Attack

Supercharged Obstruction Removal

With enough Energy, press to activate: Leaps into the air and throws two grenades forward, dealing massive Electric DMG. During the skill, drag the to change directions. If Zap reaches max stacks, throws an additional Vortex Cluster Grenade, generating an electromagnetic field at the point of detonation that pulls in enemies and deals Electric DMG. Character is invulnerable while using this skill.

Pulse

Pulse

Activating an Ultimate grants 25 stacks of Pulse (max 25 stacks). When gaining Zap, consumes 1 stack of Pulse. After consuming Pulse to obtain 8 stacks of Zap, the next grenade throw includes an additional Pulse Grenade. If it hits an enemy suffering Ether, Electric, Fire, Physical, or Ice Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 560%/280%/700%/50%/70% of the original Anomaly's DMG. While in the Pulse state, Special Attack: Obstruction Removal - Cycle is unlocked.

Obstruction Removal - Cycle

Special Attack

Obstruction Removal - Cycle

While in the Pulse state, hold to activate: Repeatedly hurls grenades forward during the skill, dealing Electric DMG and granting 1 Zap stack each time grenades are thrown. During the skill, tilt the to reposition and dodge enemy attacks. Anti-Interrupt level is increased while using this skill.

Safety Regulation

Dodge

Safety Regulation

Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

Quick Inspection

Dash Attack

Quick Inspection

Press during a dodge to activate: Slide forward while shooting, dealing Physical DMG.

Violation Penalty

Dodge Counter

Violation Penalty

Press during a Perfect Dodge to activate: Throws a grenade at enemies, dealing Electric DMG. Character is invulnerable while using this skill.

Violation Penalty

Dodge Counter

Violation Penalty

Press during a Perfect Dodge to activate: Throws a grenade at enemies, dealing Electric DMG, then automatically triggers the Basic Attack's 4th hit. Character is invulnerable while using this skill.

Collaborative Construction

Chain Attack

Collaborative Construction

When a Chain Attack is triggered, select the character to activate: Throws three grenades into the air then strafes to detonate them, dealing massive Electric DMG. Character is invulnerable while using this skill.

Demolition Blast - Beware

Ultimate

Demolition Blast - Beware

When Decibel Rating is at Maximum, press to activate: Throws a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive Electric DMG. Character is invulnerable while using this skill.

Demolition Blast - Beware

Ultimate

Demolition Blast - Beware

When Decibel Rating is at Maximum, press to activate: Throws a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive Electric DMG. Gains 8 stacks of Zap and 25 stacks of Pulse (max 25 stacks). Character is invulnerable while using this skill.

Incident Management

Quick Assist

Incident Management

When the active character is launched in the air, press to activate: Throws a grenade at the enemy, dealing Electric DMG. Character is invulnerable while using this skill.

Rapid Risk Response

Evasive Assist

Rapid Risk Response

When the character on field is about to be attacked, press to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill.

Counter Volt Needle

Assist Follow-Up

Counter Volt Needle

Press after an Evasive Assist to activate: Unleashes a spinning hail of bullets against enemies in front and throws a grenade, dealing Electric DMG. Character is invulnerable while using this skill.

Grace Talents

Recharge Chamber

A

Recharge Chamber

Lightning Piercer

B

Lightning Piercer

Chief Mechanic

C

Chief Mechanic

Burst Capacitor

D

Burst Capacitor

"Frosty Cold Iron Witch"

E

"Frosty Cold Iron Witch"

Detonation Trigger

F

Detonation Trigger

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skins

Grace: The Iron Witch

A clean, no-nonsense work uniform. What the genius mechanic loves most are the many pockets on the outside — big ones, small ones — all perfect for holding screws, gears, and even wrenches of every size.

Grace: The Iron Witch