
Meilleur Build de Razor: Armes, Artefacts et Équipes (v7.1)
Vous cherchez le meilleur build pour Razor ? Ce guide de build de Razor couvre les meilleures armes, artefacts, statistiques principales et compositions d'équipe dans Genshin Impact.
Un jeune garçon qui vit sur le Territoire des Loups situé aux environs de Mondstadt, loin de la ville et des foules. Il possède un instinct et une agilité surprenante.
Meilleures constructions Razor
Download Build CardBuild de DPS
Armes
Taux CRIT
Huge base ATK plus a team-wide ATK buff on hitting low-HP targets; the largest raw stat stick available, so CRIT rolls on artifacts carry the build.
Taux CRIT
High base ATK with a CRIT DMG-style passive that ramps during the on-field window — matches the tE > Q > tE combo timing almost exactly.
Taux CRIT
Passive grants ATK after taking damage and stacks more when off-field; effectively a permanent stat boost here because the burst window keeps you planted in enemy attacks.
Taux CRIT
Base ATK and a damage bonus that scales off your ATK — no rotation requirements, so it works in any team and never drops uptime.
DGT CRIT
Converts DEF into Normal and Charged Attack damage, adding a flat damage layer that ATK buffs cannot dilute — strongest on a Normal Attack-heavy rotation.
Taux CRIT
Stacks damage on Skill and Burst hits, exactly the two buttons in the opener; the buff holds through the full on-field window after tE > Q > tE.
Bonus de DGT physiques
Physical DMG bonus and a party-wide ATK buff after Normal or Charged Attack hits — best when the team leans physical rather than Electro.
Taux CRIT
Pays out bonus damage the moment you take a hit, and rewards a shield or healer on the team; cheap, reliable stat boost for a Noelle or Diona pairing.
Taux CRIT
Battle-pass claymore with CRIT Rate and a stacking damage passive that breaks on damage taken — pair with a shielder to keep the stacks, otherwise it is just a crit stat stick.
Recharge d'énergie
Provides Energy Recharge as a secondary stat and a passive that adds damage on Normal and Charged Attacks, easing burst uptime so you can drop a battery teammate.
ATQ%
Nearly identical stat profile: high base ATK plus an on-hit team ATK buff for 12s, which lines up with the length of a single burst rotation.
ATQ%
Boosts shield strength and piles on ATK while shielded; the defensive layer makes serpent_spine-style stacking passives safe to keep.
ATQ%
Flat ATK secondary with a passive that increases damage after using the Skill — syncs with the tap-first opener instead of holding the skill.
DGT CRIT
Budget claymore with CRIT DMG and an ATK stacking passive on kills, so it shines in multi-wave content and falls off in solo boss fights.
ATQ%
Increases Burst damage as a percentage of total Energy Recharge, making an ER-heavy artifact spread genuinely useful instead of wasted.
ATQ%
Refunded Energy Recharge after landing Pyro, Hydro, Cryo or Electro damage, tightening the gap between burst windows in reaction teams.
ATQ%
Craftable ATK secondary with a chance for 240% AoE damage every 15s — the default free option and a fine stand-in until a 5-star claymore shows up.
Recharge d'énergie
Event claymore that grants a flat ATK boost for 10s after triggering a reaction, which the Electro app from Skill and Burst keeps rolling.
Artefacts
Two-piece ATK plus a four-piece that rewards staying on-field through a full rotation — lines up with the sustained Normal Attack window rather than a quickswap style.
Four-piece adds roughly 70% Normal Attack DMG at peak but procs on a chance-based basis, so it only pays out consistently with high attack frequency and stable ping.
Turns Energy Recharge into Burst damage — best pick if you run an ER weapon or sands and want the reset combo to hit hard rather than the autos.
Two-piece Electro DMG; the four-piece cuts Elemental Skill cooldown on reaction, letting you chain extra taps and refill energy faster in Overload teams.
Two-piece ATK and four-piece +35% Normal Attack DMG for claymore users — a no-condition option if you would rather not manage reaction timing.
ATK +18% two-piece filler; pair with any second two-piece bonus while farming, since only the four-piece effect really changes the character's output.
Cheap CRIT Rate from the four-piece whenever HP changes, so it wants a healer or HP-draining teammate; stacks fast and frees artifact rolls for CRIT DMG.
Priorité des sous-statistiques
Priorité aux talents
Statistiques principales recommandées
Razor favors
His
DPS
Razor deals Electro damage mainly via Burst and Skill, plus non-negligible Normal Attack damage from his Claymore. Other Hexerei characters aren't required, but they cut Energy Recharge needs and slightly raise damage. DPS drops notably before [C6], and ER requirements climb.
Weapons
Talking Stick: ranking assumes Bennett; much worse without him.
Skyward Pride: gains value when ER needs are higher.
Tidal Shadow: ranks below Earth Shaker if Razor can't be healed.
Earth Shaker: assumes a teammate triggers a Pyro reaction; otherwise pick another weapon.
Artifacts
Marechaussee Hunter (4): with Furina, roughly equal to A Day Carved from Rising Winds.
Hyperbloom / Reaction DPS
Uses Burst Electro to trigger Hyperbloom. With C6 Bennett, Normal Attacks infuse Pyro to trigger Hyperbloom, Burgeon, and Overload.
Favonius Greatsword: trades some reaction damage for team energy.
Build le plus utilisé par la Communauté
Armes
Meilleures équipes Razor
Découvrez les meilleures équipes pour Razor, y compris des compositions F2P pour tous les styles de jeu.
Razor Overload Team #1
SSRazor Overload team with triple Pyro supports. Chevreuse shreds resistances, Bennett buffs ATK, and Durin applies off-field Pyro to trigger Overload.
Trigger Overload with Razor's Electro attacks and Pyro application from supports. Chevreuse's passive reduces Pyro and Electro RES after Overload, while Bennett's Burst and Durin's off-field Pyro DMG maximize Razor's damage.
Team composition: Razor (Électro Main DPS), Durin (Pyro Support), Chevreuse (Pyro Support), Bennett (Pyro Support)
Burst summons the Wolf Within for coordinated Electro attacks, boosting ATK SPD and Electro RES.
Weapons: Mille soleils brûlants, Ossature du dragon
Artifacts: 4pc Rideau du Gladiateur
Substats: CRIT DMG > CRIT Rate > Energy Recharge > ATK%
Skill grants Purity or Denial state; Purity debuffs Pyro and corresponding RES, Denial boosts own damage.
Weapons: Athame Artis, Croc de loup
Artifacts: 4pc Emblème du destin brisé
Substats: CRIT Rate > CRIT DMG > Energy Recharge > ATK%
Overload triggers shred Pyro and Electro RES; Skill buffs ATK based on HP and heals.
Weapons: Bâton de Homa, Lance de Favonius
Artifacts: 4pc Chanson des jours d'antan
Substats: HP% > CRIT Rate > Energy Recharge
Burst grants a large ATK buff and healing to allies.
Weapons: Épée du faucon, Éclair des impasses
Artifacts: 4pc Ancien rituel royal
Substats: Energy Recharge
Razor Overload Team #2
SSA high-S tier Overloaded composition built around Razor's Wolf Within, backed by Fischl's Oz, Durin's dual-state Pyro support, and Bennett's ATK buff and healing. Hexerei synergy amplifies both Razor and Fischl, making this team excel at constant Electro-Pyro reactions.
Razor's Burst, boosted by Hexerei synergy, drives Overloaded with off-field Pyro from Durin and Bennett, while Fischl's Oz adds Electro and buffs. Bennett provides ATK buffs and healing to sustain the aggressive playstyle.
Team composition: Razor (Électro Main DPS), Fischl (Électro Sub DPS), Durin (Pyro Support), Bennett (Pyro Support)
Wolf Within boosts ATK SPD and <electro>Electro</electro> RES; Hexerei synergy boosts Burst and turns Sigil overflow into AoE <electro>Electro</electro> DMG + Energy.
Weapons: Mille soleils brûlants, Ossature du dragon
Artifacts: 4pc Rideau du Gladiateur
Substats: CRIT DMG > CRIT Rate > Energy Recharge > ATK%
Oz deals continuous off-field <electro>Electro</electro> DMG. With Hexerei synergy, Overloaded boosts ATK, and Electro-Charged/Lunar-Charged boost Elemental Mastery.
Weapons: Simulacre d'eau, Arc rituel
Artifacts: 4pc Ténacité du Millelithe
Substats: CRIT DMG > CRIT Rate > ATK%
Skill toggles between Purity (off-field <pyro>Pyro</pyro> DMG + RES shred) and Darkness (personal DMG + Melt/Vaporize buffs). Hexerei strengthens both.
Weapons: Athame Artis, Croc de loup
Artifacts: 4pc Emblème du destin brisé
Substats: CRIT Rate > CRIT DMG > Energy Recharge > ATK%
Elemental Burst gives large ATK buff and healing to allies. Essential for sustaining <pyro>Pyro</pyro> application and team survivability.
Weapons: Épée du faucon, Éclair des impasses
Artifacts: 4pc Ancien rituel royal
Substats: Energy Recharge
Compétences Razor
Talent passif
Éveil
Phase d'Ascension 1Croc éclair réinitialise le TdR de Griffe et tonnerre lorsqu'il est activé.
Famine
Phase d'Ascension 4Vélocité lupine
PassiveNe peut pas être cumulé avec d'autres aptitudes passives aux effets identiques.
Constellations
Nature du loup
C1Répression
C2Âme de loup
C3Niveau max : 15
Morsure
C4Griffes tranchantes
C5Niveau max : 15
Lupus Fulguris
C6Chaque ennemi touché confère à Razor un sceau Électro de Griffe et tonnerre tant que Croc éclair n'est pas actif.
Tenues

Sprint sauvage
Tenue de Razor. Idéale pour galoper dans la nature.
Statistiques
Matériaux d'ascension

Mora
420,000

Éclat d'améthyste vajrada
1

Fragment d'améthyste vajrada
9

Morceau d'améthyste vajrada
9

Pierre d'améthyste vajrada
6

Prisme d'éclair
46

Baie à crochet
168

Masque endommagé
18

Masque sale
30

Masque sinistre
36
| Level | Mora | Materials | |||
|---|---|---|---|---|---|
| Lv.40 | ![]() | ![]() 1 | — | ![]() 3 | ![]() 3 |
| Lv.50 | ![]() | ![]() 3 | ![]() 2 | ![]() 10 | ![]() 15 |
| Lv.60 | ![]() | ![]() 6 | ![]() 4 | ![]() 20 | ![]() 12 |
| Lv.70 | ![]() | ![]() 3 | ![]() 8 | ![]() 30 | ![]() 18 |
| Lv.80 | ![]() | ![]() 6 | ![]() 12 | ![]() 45 | ![]() 12 |
| Lv.90 | ![]() | ![]() 6 | ![]() 20 | ![]() 60 | ![]() 24 |
Matériaux de talents

Mora
1,652,500

Enseignement de la Résistance
3

Guide de la Résistance
21

Philosophie de la Résistance
38

Masque endommagé
6

Masque sale
22

Masque sinistre
31

Griffe de Stormterror
6

Couronne de la sagesse
1
| Level | Mora | Materials | |||
|---|---|---|---|---|---|
| Lv.1→2 | ![]() | ![]() | ![]() | ||
| Lv.2→3 | ![]() | ![]() | ![]() | ||
| Lv.3→4 | ![]() | ![]() | ![]() | ||
| Lv.4→5 | ![]() | ![]() | ![]() | ||
| Lv.5→6 | ![]() | ![]() | ![]() | ||
| Lv.6→7 | ![]() | ![]() | ![]() | ![]() | |
| Lv.7→8 | ![]() | ![]() | ![]() | ![]() | |
| Lv.8→9 | ![]() | ![]() | ![]() | ![]() | |
| Lv.9→10 | ![]() | ![]() | ![]() | ![]() | ![]() |
Questions Fréquentes
Quel est le meilleur set d'artéfacts pour Razor ?+
Le meilleur set d'artéfacts pour Razor est le set 4-piece Journée sculptée par les vents ascendants.
Quelle est la meilleure arme pour Razor ?+
La meilleure arme pour Razor est Geste du loup puissant.
Sur quelles stats principales dois-je me concentrer pour Razor ?+
Priorisez ATQ%, Bonus de DGT Électro, Taux CRIT sur les Sables, la Coupe et le Diadème.
Quelle est la priorité des talents pour Razor ?+
Améliorez les talents de Razor dans cet ordre : Normal Attack > Skill > Burst.
Quelles sont les meilleures équipes pour Razor ?+
Parmi les meilleures équipes pour Razor figurent Razor Overload Team #1, Razor Overload Team #2, Razor Overload Team #3, Razor Plunge Attack Team, Razor Lunar-Charged Team, Razor Lunar-Charged Hypercarry.




