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Encore

Wuthering Waves Encore Build Guide

Element: Fusion type Fusion
Weapon Type: Rectifier type Rectifier
Birth: March 21st
Birthplace: New Federation
Affiliation: The Black Shores
Combat Roles: Main Damage Dealer tagBasic Attack DMG tag

A girl accompanied by one black and one white Wooly. Encore, consultant from <te href=850109>the Black Shores</te>, dreams of creating happy stories with candies, fairy tales, and her imagination.

Encore Ascension Materials

Shell Credit
170000
LF Whisperin Core
4
MF Whisperin Core
12
HF Whisperin Core
12
FF Whisperin Core
4
Rage Tacet Core
46
Pecok Flower
60

Encore Talent Level-Up Materials

Shell Credit
LF Whisperin Core
MF Whisperin Core
HF Whisperin Core
FF Whisperin Core
Unending Destruction
Lento Helix
Adagio Helix
Andante Helix
Presto Helix

Best Echo Sets for Encore

Molten Rift
5pc
Molten Rift

The 5-piece Sonata Skill increases Fusion DMG after using a Resonance Skill, which Encore frequently uses.

Molten Rift
2pc
Molten Rift
Moonlit Clouds
2pc
Moonlit Clouds

Increases Encore's Energy Regen and Fusion DMG, enhancing Ultimate uptime for more damage.

Molten Rift
2pc
Molten Rift
Lingering Tunes
2pc
Lingering Tunes

Increases Encore's Fusion DMG and ATK to maximize damage when better sets are unavailable.

Encore's Best Primary Echo

Nightmare: Inferno Rider

Nightmare: Inferno Rider

Passively increases Encore's Fusion DMG and Resonance Skill DMG. No need to activate Echo Skill to receive damage buff. Recommended if Rinascita is not available.

Best Stats for Encore Echoes

4 Cost: CRIT Rate, CRIT DMG
3 Cost: Fusion DMG
1 Cost: ATK%, Energy Regen

Best Substats for Encore Echoes

1
CRIT Rate
2
CRIT DMG
3
ATK%
4
Energy Regen %
5
Basic Attack DMG Bonus
6
Flat ATK

Best Weapons for Encore

Best Tips & Tricks for Encore

Encore is a hyper-offensive Fusion DPS who deals significant damage with Basic, Heavy, and Resonance Skills, especially after activating her Ultimate.
Maximize uptime of Cosmos Rave Ultimate state to exploit empowered attacks.
Use Stringmaster for optimal damage boost and Resonance Skill synergy; if unavailable, Cosmic Ripples is a good alternative.
Upgrade Resonance Liberation first, followed by Forte Circuit and Resonance Skill to maximize damage output.
Intro Skill and Normal Attack are lower priority; focus on skills that increase damage during Ultimate and Resonance Skill phases.

Best Teams for Encore

Encore Mono Fusion Team

Primary echoes: Encore and secondary DPS use Molten Rift (5-piece) in most builds; Lupa uses Flaming Clawprint (5-piece). Brant variant can use Tidebreaking Courage (5-piece) for Brant if you have ~250% Energy Regen to secure the 5-piece bonus; otherwise use Molten Rift. This is a Mono Fusion-centric roster: Lupa is the primary Fusion buffer; secondary Main-DPS is flex between Brant/Changli or other premium Fusion DPS.
encore

Encore

Main-DPS

brant-or-changli

Main-DPS
lupa

Lupa

Sub-DPS

Start with Lupa: use Starfall then immediately use Resonance Skill twice, then cast Resonance Liberation to gain Pack Hunt and Glory team effects., Use Foebreaker to generate Wolflame and convert them into Wolfaith with optimal combos. Use enhanced Resonance Skill when available, then swap to the planned resonator (Encore if running Changli setup; Brant if running Brant setup)., On-field Brant/Encore: execute their optimal combos and maximize Lupa's Fusion DMG and Basic Attack DMG amplification. Use their Liberation to trigger Lupa's Coordinated Attack., When Brant/Encore's Outro is ready, switch to the next resonator (Changli in the Changli setup; Encore in the Brant setup)., With Changli/Encore on-field, perform their rotations to deal damage while Lupa's buffs are active. Build their Concerto energy and swap back to Lupa when available., Bring Lupa back via her enhanced Intro Skill (Nowhere to Run!), then repeat the cycle until enemies are defeated.

Encore–Changli Double DPS Team

Echo sets: Changli & Encore — Molten Rift (5-piece); Shorekeeper — Rejuvenating Glow (5-piece). Changli's Outro grants Fusion DMG buff that significantly increases Encore's damage; Changli will typically outdamage Encore here but buffs help Encore keep pace.

Begin with Shorekeeper: build her Resonance Liberation and charge Concerto energy. Cast her Resonance Liberation to set up Stellarealm, then swap., Swap to Changli, cast her Intro to gain Forte, and perform combos to stack Forte (aim for 4 stacks) to enable her enhanced Heavy Attack; continue until her Resonance Liberation is ready., Cast Changli's Resonance Liberation and use the enhanced Heavy Attack. When Concerto is charged, swap to Encore to capitalize on Changli's buffs (including Fusion DMG from Changli's Outro)., Once Encore finishes and Concerto is full again, swap back to Shorekeeper to detonate Stellarealm for burst damage., Repeat the rotation until the enemy is defeated.

Encore–Brant Double DPS Team

Echo sets: Encore — Molten Rift (5-piece); Brant — Tidebreaking Courage (5-piece) if you have ~250% Energy Regen to obtain the 5-piece bonus (otherwise use Molten Rift); Shorekeeper — Rejuvenating Glow (5-piece). Encore should follow Brant's swap order to receive Fusion & Resonance Skill buffs from Brant's Outro.

Start on Shorekeeper: charge Resonance Liberation and Concerto energy, then cast Resonance Liberation to set Stellarealm and swap., Swap to Brant: build his Resonance Liberation gauge and fill Bravo points; cast at least one Returned From Ashes when ready., Swap to Encore to execute her optimal combos and maximize damage while Encore benefits from Brant's outgoing buffs., When Brant returns, cast his Resonance Liberation to enter Aflame state and continue his rotation, ending the state with another Returned From Ashes when appropriate., When Concerto is full, swap to Shorekeeper to detonate Stellarealm for burst damage., Repeat until enemies are defeated.

Encore DPS-Buffed Team

Echo sets: Encore — Molten Rift (5-piece); Lupa — Flaming Clawprint (5-piece); Healer — Rejuvenating Glow (5-piece). F2P-friendly options include Sanhua and Yangyang to improve Encore's uptime and Basic Attack amplification.

Start with Lupa: perform her rotations to cast Liberation and activate Pack Hunt and Glory. Use Foebreaker to generate Wolflame and convert to Wolfaith., Use Lupa's enhanced Resonance Skill, then swap to Encore. Lupa's Outro/Intro interactions will boost Encore's Fusion DMG and Basic Attack DMG., On Encore: use Resonance Skill and Ultimate when available to enter berserk mode and maximize damage; use equipped echo when off cooldown., Swap to your healer/support as needed for healing and buffs. When their Outro is ready, swap back to Lupa to refresh her enhanced Intro., Repeat the cycle until all enemies are defeated.

Encore Time Stop Team

Echo sets: Encore — Molten Rift (5-piece); Rover (Spectro) — Moonlit Clouds (5-piece); Shorekeeper — Rejuvenating Glow (5-piece). This composition centers on exploiting Rover's Time Stop Outro so Encore can land high-damage windows; Shorekeeper is preferred because she grants a buff specifically beneficial to Rover, but Verina or Baizhi are acceptable substitutes.

Start on Rover and charge Concerto energy until other resonator icons glow., When Encore's Concerto is fully charged, swap to Encore to trigger Rover's Time Stop Outro (slows time ~3s) and give Encore a window of free hits., During Time Stop, use Encore's Resonance Skill and Ultimate (if available) to maximize damage; use echoes when off cooldown., Swap back to Rover when Concerto is recharged. If you need healing during the rotation, swap to your healer/support and use their healing skill., Repeat until the enemy is defeated.

Encore Skills

Wooly Attack

Wooly Attack

Basic Attack
Encore performs up to 4 consecutive attacks, dealing Fusion DMG.

Basic Attack: Wooly Strike
After Basic Attack 4, press the Normal Attack button to attack the target, dealing Fusion DMG.

Heavy Attack
Encore consumes STA to attack the target, dealing Fusion DMG.

Mid-air Attack
Encore consumes STA to perform a Mid-Air Plunging Attack, dealing Fusion DMG.

Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.

Flaming Woolies

Flaming Woolies

Flaming Woolies
Encore summons Cloudy and Cosmos to attack with burning rays, dealing Fusion DMG.

Energetic Welcome
After casting Flaming Woolies, use Resonance Skill to perform Energetic Welcome, dealing Fusion DMG.

Cosmos Rave

Cosmos Rave

As Encore loses control, Cosmos breaks free and wreaks havoc on its surroundings.

Basic Attack: Cosmos - Frolicking
During Cosmos Rave, the Basic Attack is replaced with Cosmos - Frolicking, which performs up to 4 consecutive attacks, dealing Fusion DMG, considered as Basic Attack DMG.

Cosmos: Heavy Attack
During Cosmos Rave, the Heavy Attack is replaced with Cosmos - Heavy Attack, consuming STA to attack the target, dealing Fusion DMG, considered as Heavy Attack DMG.

Resonance Skill: Cosmos - Rampage
During Cosmos Rave, Flaming Woolies is replaced with Cosmos - Rampage, dealing Fusion DMG, considered as Resonance Skill DMG.

Cosmos: Dodge Counter
During Cosmos Rave, use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG, considered as Basic Attack DMG.

Angry Cosmos

Angry Cosmos

During the Resonance Liberation Cosmos Rave, when Encore's HP is above 70%, DMG dealt is increased by 10%.

Woolies Cheer Dance

Woolies Cheer Dance

When Resonance Skill Flaming Woolies or Resonance Skill Cosmos - Rampage is cast, Encore's Fusion DMG Bonus is increased by 10% for 10s.

Woolies Helpers

Woolies Helpers

Encore pounces at the enemies with Cosmos, dealing Fusion DMG.

Black & White Woolies

Black & White Woolies

Heavy Attack: Cloudy Frenzy
When Encore's "Mayhem" is full, after casting a Heavy Attack, Encore will consume all "Mayhem" to enter the Mayhem state, reducing damage taken by 70%. Switching Characters does not interrupt the Mayhem state.
After the Mayhem state ends, Encore will cast Cloudy Frenzy, dealing Fusion DMG, considered as Resonance Liberation damage.

Heavy Attack: Cosmos Rupture
During Cosmos Rave, when casting Heavy Attack, if "Mayhem" is full, Encore will consume all "Mayhem" to enter Cosmos' Mayhem state, reducing damage taken by 70%. Switching Characters does not interrupt the Cosmos' Mayhem state.
After Cosmos' Mayhem state ends, Encore will cast Cosmos Rupture, dealing Fusion DMG, considered as Resonance Liberation DMG.
Mayhem
Encore can hold up to 100 "Mayhem".
When Normal Attack Wooly Attack hits a target, Encore restores "Mayhem".
When Resonance Skill Flaming Woolies hits a target, Encore restores "Mayhem".
When Resonance Skill Energetic Welcome hits a target, Encore restores "Mayhem".
When Intro Skill Woolies Helpers hits a target, Encore restores "Mayhem".
During the duration of Resonance Liberation Cosmos Rave, Encore restores "Mayhem" when hitting a target.

Thermal Field

Thermal Field

Encore generates a Thermal Field centered around skill target, with a radius of 3m. Targets inside the Thermal Field are continuously burned, suffering Fusion DMG equal to 176.76% of Encore's ATK every 1.5s for 6s.

Encore Resonance Chain

Wooly's Fairy Tale

Wooly's Fairy Tale

When Basic Attack hits a target, Encore's Fusion DMG Bonus is increased by 3%, stacking up to 4 time(s) for 6s.

Sheep-counting Lullaby

Sheep-counting Lullaby

Encore additionally restores 10 Resonance Energy when casting Basic Attack Wooly Strike or Resonance Skill Energetic Welcome. This can be triggered once every 10s.

Fog? The Black Shores!

Fog? The Black Shores!

The DMG multiplier of Heavy Attack Cloudy Frenzy and Heavy Attack Cosmos Rupture is increased by 40%.

Adventure? Let's go!

Adventure? Let's go!

Heavy Attack Cosmos Rupture increases the Fusion DMG Bonus of all team members by 20% for 30s.

Hero Takes the Stage!

Hero Takes the Stage!

Resonance Skill DMG Bonus is increased by 35%.

Woolies Save the World!

Woolies Save the World!

During Resonance Liberation Cosmos Rave, Encore gains 1 stack(s) of "Lost Lamb" every time she deals damage, each stack increasing her ATK by 5% for 10s, stacking up to 5 time(s).

Encore Special Food

Baa Baa Crisp

Baa Baa Crisp

starstarstarstar

Increases DEF of all Resonators in the team by 40%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.