GenshinBuilds logo
レザー

最強レザービルド:武器・聖遺物・編成 (v7.1)

Electro
両手剣両手剣Electro雷奔狼領9/9狼座忘却の峡谷

レザーの究極ビルドをお探しですか?このレザービルドガイドでは、最適な武器、聖遺物、メインステータス、チーム編成を詳しく解説します。

人間の町から離れた、モンド地域の奔狼領で狼と暮らす少年。勘が鋭く、動きが俊敏。

最高の レザー ビルド

Download Build Card

DPSのビルド

兵器

1
狼の武勲詩
狼の武勲詩

会心率

Huge base ATK plus a team-wide ATK buff on hitting low-HP targets; the largest raw stat stick available, so CRIT rolls on artifacts carry the build.

2
千烈の日輪
千烈の日輪

会心率

High base ATK with a CRIT DMG-style passive that ramps during the on-field window — matches the tE > Q > tE combo timing almost exactly.

3
葦海の標
葦海の標

会心率

Passive grants ATK after taking damage and stacks more when off-field; effectively a permanent stat boost here because the burst window keeps you planted in enemy attacks.

4
裁断
裁断

会心率

Base ATK and a damage bonus that scales off your ATK — no rotation requirements, so it works in any team and never drops uptime.

5
赤角石塵滅砕
赤角石塵滅砕

会心ダメージ

Converts DEF into Normal and Charged Attack damage, adding a flat damage layer that ATK buffs cannot dilute — strongest on a Normal Attack-heavy rotation.

6
山の王の長牙
山の王の長牙

会心率

Stacks damage on Skill and Burst hits, exactly the two buttons in the opener; the buff holds through the full on-field window after tE > Q > tE.

7
松韻の響く頃
松韻の響く頃

物理ダメージ

Physical DMG bonus and a party-wide ATK buff after Normal or Charged Attack hits — best when the team leans physical rather than Electro.

8
話死合い棒
話死合い棒

会心率

Pays out bonus damage the moment you take a hit, and rewards a shield or healer on the team; cheap, reliable stat boost for a Noelle or Diona pairing.

9
螭龍の剣
螭龍の剣

会心率

Battle-pass claymore with CRIT Rate and a stacking damage passive that breaks on damage taken — pair with a shielder to keep the stacks, otherwise it is just a crit stat stick.

10
天空の傲
天空の傲

元素チャージ効率

Provides Energy Recharge as a secondary stat and a passive that adds damage on Normal and Charged Attacks, easing burst uptime so you can drop a battery teammate.

11
狼の末路
狼の末路

攻撃力%

Nearly identical stat profile: high base ATK plus an on-hit team ATK buff for 12s, which lines up with the length of a single burst rotation.

12
無工の剣
無工の剣

攻撃力%

Boosts shield strength and piles on ATK while shielded; the defensive layer makes serpent_spine-style stacking passives safe to keep.

13
タイダル·シャドー
タイダル·シャドーR5

攻撃力%

Flat ATK secondary with a passive that increases damage after using the Skill — syncs with the tap-first opener instead of holding the skill.

14
黒岩の斬刀
黒岩の斬刀

会心ダメージ

Budget claymore with CRIT DMG and an ATK stacking passive on kills, so it shines in multi-wave content and falls off in solo boss fights.

15
惡王丸
惡王丸

攻撃力%

Increases Burst damage as a percentage of total Energy Recharge, making an ER-heavy artifact spread genuinely useful instead of wasted.

16
アースシェイカー
アースシェイカーR5

攻撃力%

Refunded Energy Recharge after landing Pyro, Hydro, Cryo or Electro damage, tightening the gap between burst windows in reaction teams.

17
古華·試作
古華·試作

攻撃力%

Craftable ATK secondary with a chance for 240% AoE damage every 15s — the default free option and a fine stand-in until a 5-star claymore shows up.

18
「スーパーアルティメット覇王魔剣」
「スーパーアルティメット覇王魔剣」R5

元素チャージ効率

Event claymore that grants a flat ATK boost for 10s after triggering a reaction, which the Electro app from Skill and Burst keeps rolling.

アーティファクト

Two-piece ATK plus a four-piece that rewards staying on-field through a full rotation — lines up with the sustained Normal Attack window rather than a quickswap style.

Four-piece adds roughly 70% Normal Attack DMG at peak but procs on a chance-based basis, so it only pays out consistently with high attack frequency and stable ping.

Turns Energy Recharge into Burst damage — best pick if you run an ER weapon or sands and want the reset combo to hit hard rather than the autos.

Two-piece Electro DMG; the four-piece cuts Elemental Skill cooldown on reaction, letting you chain extra taps and refill energy faster in Overload teams.

Two-piece ATK and four-piece +35% Normal Attack DMG for claymore users — a no-condition option if you would rather not manage reaction timing.

ATK +18% two-piece filler; pair with any second two-piece bonus while farming, since only the four-piece effect really changes the character's output.

Cheap CRIT Rate from the four-piece whenever HP changes, so it wants a healer or HP-draining teammate; stacks fast and frees artifact rolls for CRIT DMG.

サブ統計の優先度

1元素チャージ効率
2会心率
3会心ダメージ
4攻撃力%

才能優先

1NA通常攻撃
2Eスキル
3Qバースト

推奨プライマリ統計

サンズ
攻撃力%元素チャージ効率
ゴブレット
雷元素ダメージ
サークレット
会心率会心ダメージ

Razor favors Tap Skill over Hold Skill for its cooldown advantage.
His Burst resets his Elemental Skill CD, so tE > Q > tE is the standard combo opener.

DPS
Razor deals Electro damage mainly via Burst and Skill, plus non-negligible Normal Attack damage from his Claymore. Other Hexerei characters aren't required, but they cut Energy Recharge needs and slightly raise damage. DPS drops notably before [C6], and ER requirements climb.

Weapons
Talking Stick: ranking assumes Bennett; much worse without him.
Skyward Pride: gains value when ER needs are higher.
Tidal Shadow: ranks below Earth Shaker if Razor can't be healed.
Earth Shaker: assumes a teammate triggers a Pyro reaction; otherwise pick another weapon.

Artifacts
Marechaussee Hunter (4): with Furina, roughly equal to A Day Carved from Rising Winds.

Hyperbloom / Reaction DPS
Uses Burst Electro to trigger Hyperbloom. With C6 Bennett, Normal Attacks infuse Pyro to trigger Hyperbloom, Burgeon, and Overload.

Favonius Greatsword: trades some reaction damage for team energy.

最高の レザー チーム

レザーに最適なチームを紹介します。あらゆるプレイスタイルに対応した無課金向けチーム編成も含みます。

Full team guide
1

Razor Overload Team #1

SS

Razor Overload team with triple Pyro supports. Chevreuse shreds resistances, Bennett buffs ATK, and Durin applies off-field Pyro to trigger Overload.

Trigger Overload with Razor's Electro attacks and Pyro application from supports. Chevreuse's passive reduces Pyro and Electro RES after Overload, while Bennett's Burst and Durin's off-field Pyro DMG maximize Razor's damage.

Team composition: レザー (雷 Main DPS), ドゥリン (炎 Support), シュヴルーズ (炎 Support), ベネット (炎 Support)

レザー·雷 Main DPS

Burst summons the Wolf Within for coordinated Electro attacks, boosting ATK SPD and Electro RES.

Weapons: 千烈の日輪, 螭龍の剣

Artifacts: 4pc 剣闘士のフィナーレ

Substats: CRIT DMG > CRIT Rate > Energy Recharge > ATK%

ドゥリン·炎 Support

Skill grants Purity or Denial state; Purity debuffs Pyro and corresponding RES, Denial boosts own damage.

Weapons: 黒蝕, 狼牙

Artifacts: 4pc 絶縁の旗印

Substats: CRIT Rate > CRIT DMG > Energy Recharge > ATK%

シュヴルーズ·炎 Support

Overload triggers shred Pyro and Electro RES; Skill buffs ATK based on HP and heals.

Weapons: 護摩の杖, 西風長槍

Artifacts: 4pc 在りし日の歌

Substats: HP% > CRIT Rate > Energy Recharge

ベネット·炎 Support

Burst grants a large ATK buff and healing to allies.

Weapons: 風鷹剣, ダークアレイの閃光

Artifacts: 4pc 旧貴族のしつけ

Substats: Energy Recharge

2

Razor Overload Team #2

SS

A high-S tier Overloaded composition built around Razor's Wolf Within, backed by Fischl's Oz, Durin's dual-state Pyro support, and Bennett's ATK buff and healing. Hexerei synergy amplifies both Razor and Fischl, making this team excel at constant Electro-Pyro reactions.

Razor's Burst, boosted by Hexerei synergy, drives Overloaded with off-field Pyro from Durin and Bennett, while Fischl's Oz adds Electro and buffs. Bennett provides ATK buffs and healing to sustain the aggressive playstyle.

Team composition: レザー (雷 Main DPS), フィッシュル (雷 Sub DPS), ドゥリン (炎 Support), ベネット (炎 Support)

レザー·雷 Main DPS

Wolf Within boosts ATK SPD and <electro>Electro</electro> RES; Hexerei synergy boosts Burst and turns Sigil overflow into AoE <electro>Electro</electro> DMG + Energy.

Weapons: 千烈の日輪, 螭龍の剣

Artifacts: 4pc 剣闘士のフィナーレ

Substats: CRIT DMG > CRIT Rate > Energy Recharge > ATK%

フィッシュル·雷 Sub DPS

Oz deals continuous off-field <electro>Electro</electro> DMG. With Hexerei synergy, Overloaded boosts ATK, and Electro-Charged/Lunar-Charged boost Elemental Mastery.

Weapons: 若水, 祭礼の弓

Artifacts: 4pc 千岩牢固

Substats: CRIT DMG > CRIT Rate > ATK%

ドゥリン·炎 Support

Skill toggles between Purity (off-field <pyro>Pyro</pyro> DMG + RES shred) and Darkness (personal DMG + Melt/Vaporize buffs). Hexerei strengthens both.

Weapons: 黒蝕, 狼牙

Artifacts: 4pc 絶縁の旗印

Substats: CRIT Rate > CRIT DMG > Energy Recharge > ATK%

ベネット·炎 Support

Elemental Burst gives large ATK buff and healing to allies. Essential for sustaining <pyro>Pyro</pyro> application and team survivability.

Weapons: 風鷹剣, ダークアレイの閃光

Artifacts: 4pc 旧貴族のしつけ

Substats: Energy Recharge

レザー のスキル

パッシブタレント

覚醒

覚醒

アセンション フェーズ 1
鋭い爪と蒼雷のクールタイム-18%。
雷牙を放つ時、鋭い爪と蒼雷のクールタイムをリセットする。
飢餓

飢餓

アセンション フェーズ 4
レザーの元素エネルギーが50%以下になると、元素チャージ効率+30%。
奔狼

奔狼

Passive
チーム内の自身のキャラクター全員がダッシュに消費するスタミナ-20%。
同じ効果を持つ固有天賦との重ね掛け不可。

星座

狼の性

狼の性

C1
レザーが元素オーブまたは元素粒子を獲得した8秒間、与えるダメージ+10%。
制圧

制圧

C2
HPが30%以下の敵を攻撃する時、会心率+10%。
獣の魂

獣の魂

C3
雷牙のスキルLv.+3。
最大Lv.15まで。
噛みつく

噛みつく

C4
鋭い爪と蒼雷の一回押しで攻撃した時、命中した敵の防御力-15%、継続時間7秒。
鋭い爪

鋭い爪

C5
鋭い爪と蒼雷のスキルLv.+3。
最大Lv.15まで。
天狼

天狼

C6
10秒毎に、レザーの大剣が自動的にエネルギーを溜め、次の通常攻撃に落雷を引き起こし、攻撃力100%分の雷元素ダメージを与える。
雷牙状態でない時、落雷が敵に命中すると、レザーに鋭い爪と蒼雷の雷の印を1重付与する。

衣装

荒野に駆ける

荒野に駆ける

荒野に駆ける icon
デフォルト

レザーの衣装。野外で走るのに便利な服装。

統計

アセンション前
アセンション後
突破
-
1
基礎HP
-
1003
基礎攻撃力
-
20
基礎防御力
-
63
物理ダメージ
-
0.0%

アセンションの材料

Mora

420,000

最勝のアメシスト·砕屑

1

最勝のアメシスト·欠片

9

最勝のアメシスト·塊

9

最勝のアメシスト

6

雷光のプリズム

46

ググプラム

168

破損した仮面

18

汚れた仮面

30

不吉な仮面

36

LevelMoraMaterials
Lv.40
20,000
1
1
—
3
3
3
3
Lv.50
40,000
3
3
2
2
10
10
15
15
Lv.60
60,000
6
6
4
4
20
20
12
12
Lv.70
80,000
3
3
8
8
30
30
18
18
Lv.80
100,000
6
6
12
12
45
45
12
12
Lv.90
120,000
6
6
20
20
60
60
24
24

タレント資料

Mora

1,652,500

「抗争」の教え

3

「抗争」の導き

21

「抗争」の哲学

38

破損した仮面

6

汚れた仮面

22

不吉な仮面

31

東風の爪

6

知恵の冠

1

LevelMoraMaterials
Lv.1→2
12,500
3
6
Lv.2→3
17,500
2
3
Lv.3→4
25,000
4
4
Lv.4→5
30,000
6
6
Lv.5→6
37,500
9
9
Lv.6→7
120,000
4
4
1
Lv.7→8
260,000
6
6
1
Lv.8→9
450,000
12
9
2
Lv.9→10
700,000
16
12
2
1

よくある質問

レザーに最適な聖遺物セットは?+

レザーに最適な聖遺物セットは4-pieceの風立ちの日セットです。

レザーに最適な武器は?+

レザーに最適な武器は狼の武勲詩です。

レザーではどのメインステータスに注力すべき?+

砂時計・杯・冠で攻撃力%, 雷元素ダメージ, 会心率を優先しましょう。

レザーの天賦の優先度は?+

レザーの天賦はこの順番で上げましょう:Normal Attack > Skill > Burst。

レザーの最適な編成は?+

レザーの最適な編成の一部:Razor Overload Team #1, Razor Overload Team #2, Razor Overload Team #3, Razor Plunge Attack Team, Razor Lunar-Charged Team, Razor Lunar-Charged Hypercarry。