
[潔爾佩塔]
[ Combat ]
Skills
Skill Values
Arcane Staff: Gravity Mode (Battle Skill)
Initiates Arts channeling that creates a gravity well. The gravity well pulls in nearby enemies and deals Nature DMG to them. When channeling ends, the gravity well implodes to deal Nature DMG and Nature Infliction to enemies in the area of effect.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| Gravity Pull DMG Multiplier | 97% | 107% | 117% | 126% | 136% | 146% | 156% | 165% | 175% | 187% | 202% | 219% |
| Explosion DMG Multiplier | 58% | 63% | 69% | 75% | 81% | 86% | 92% | 98% | 104% | 111% | 120% | 130% |
| Explosion Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Arcane Staff: Gravity Field (Ultimate)
Creates an Anomalous Gravity Field that instantly deals 1 hit of Nature DMG and applies Nature Infliction to enemies caught in the field. Targets in the Anomalous Gravity Field also suffer from Slow and Arts Susceptibility. The effect of Arts Susceptibility is further increased based on the number of active Vulnerability stacks on the target.
If a target in the field is Lifted, the Lifted status will persist until the field wears off.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 |
| Cooldown | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s |
| DMG Multiplier | 333% | 367% | 400% | 433% | 467% | 500% | 534% | 567% | 600% | 642% | 692% | 750% |
| Stagger | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
| Field Duration (s) | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Slow | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% |
| Base Arts Susceptibility | 18% | 18% | 18% | 22% | 22% | 22% | 26% | 26% | 26% | 30% | 30% | 30% |
| Arts Susceptibility Boost per Vulnerability | 1.8% | 1.8% | 1.8% | 2.2% | 2.2% | 2.2% | 2.6% | 2.6% | 2.6% | 3% | 3% | 3% |
Raw parameters (Lv 12)
Arcane Staff: Matrix Displacement (Combo Skill)
COMBO TRIGGER: When an Arts Reaction is applied to an enemy.
A quick casting of the Arts that generates a gravity pull, which then deals Nature DMG and forcibly Lifts the target and nearby enemies.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s |
| DMG Multiplier | 140% | 154% | 168% | 182% | 196% | 210% | 224% | 238% | 252% | 270% | 291% | 315% |
| Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 4 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 16 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 30% | 33% | 36% | 39% | 42% | 45% | 48% | 51% | 54% | 58% | 62% | 68% |
| BATK SEQ 2 Multiplier | 36% | 40% | 43% | 47% | 50% | 54% | 58% | 61% | 65% | 69% | 75% | 81% |
| BATK SEQ 3 Multiplier | 41% | 45% | 49% | 53% | 57% | 61% | 65% | 69% | 73% | 78% | 84% | 91% |
| BATK SEQ 4 Multiplier | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 96% | 104% | 112% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Above the Clouds
Battle skill Arcane Staff: Gravity Mode improved: Effect radius +20%.
P2Wind Walker
Ultimate Arcane Staff: Gravity Field improved: When an enemy is affected by the Anomalous Gravity Field of the ultimate, double the Arts Susceptibility increase per Vulnerability stack. When finalizing this effect, the target is treated as having 1 additional stack of Vulnerability (total stacks max out at 4).
P3Quick, Gentle Steps
Talent Messenger's Song improved: Ultimate Gain Efficiency +5%.
P4Dances with Clouds
Ultimate Arcane Staff: Gravity Field improved: Ultimate Energy cost -{1-costvalue:0%}.
P5Special Mail
Combo skill Arcane Staff: Matrix Displacement improved: Length of cooldown 0s; DMG multiplier is increased to 1.3 times the original.
Talents
When fighting in the battlefield, all allied guards, casters, and supporters gain Ultimate Gain Efficiency +7%.
Battle skill Arcane Staff: Gravity Mode and combo skill Arcane Staff: Matrix Displacement improved: Hitting at least 2 enemies with either the combo skill or the last sequence of the battle skill restores [108 + Intellect×0.9] HP to the controlled operator.
If the controlled operator is already at max HP, then restore the HP of the teammate with lowest percentage HP.
[ Data ]
Stats & Promotion
潔爾佩塔 Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Guide ]
Team Guide
Explanation
Strengths
- 在凝固與減益效果下擁有極高的單體爆發傷害
- 吉爾伯塔的聚怪與浮空效果提供強大的群體控制
- 艾萊什與賽希提供穩定的技能點與傷害增幅
Weaknesses
- 對時機高度敏感;技能順序錯誤會導致大量傷害損失
- 沒有吉爾伯塔的佈局,伊馮缺乏範圍傷害,若配合失誤則難以應對多目標戰鬥
Rotation
- 1先以伊馮的普通攻擊起手。中途使用吉爾伯塔的
戰技 將敵人拉攏並開始內爆。在伊馮的終結一擊前施放賽希的戰技 以提供傷害增幅。 - 2在吉爾伯塔的技能內爆並施加
自然 屬性後,立即使用伊馮的戰技 對敵人施加凝固。再進行一次終結一擊以獲得賽希的增益效果。 - 3接續吉爾伯塔與伊馮的
連擊技 ——吉爾伯塔施放浮空,伊馮則再次施加凝固。 - 4啟動賽希的
終極技 為全隊提供冰凍 與自然 屬性增幅,接著釋放伊馮的終極技 。 - 5在伊馮的終極技期間,按住攻擊按鈕。使用艾萊什的
終極技 施加冰凍 附著,再使用吉爾伯塔的終極技 施加自然 附著,觸發腐蝕並提升源石技藝易傷。 - 6繼續用伊馮造成傷害直到她的終極技結束。最後以艾萊什的
連擊技 回復技能點,並以賽希的連擊技 收尾,完成整個循環。
Explanation
Strengths
- 透過疊加抗性削弱與源石技藝易傷造成極高隊伍傷害
- 弧光穩定的技能點生成使技能使用頻率大增
- 艾薇溫娜的雷霆之槍回收帶來強力爆發窗口
Weaknesses
- 吉爾伯塔的戰技有延遲的自然附著;過早施加電能會浪費腐蝕並打亂艾薇溫娜的連招條件
- 對時機敏感;需要等待吉爾伯塔的技能觸發後才能重新施加電能
Rotation
- 1施放佩莉卡的
戰技 施加電能 附著。 - 2使用艾薇溫娜進行一次終結一擊以觸發帶電。接著使用佩莉卡的
連擊技 與艾薇溫娜的連擊技 。 - 3使用弧光的
連擊技 與吉爾伯塔的連擊技 獲得額外效果,然後施放弧光與吉爾伯塔的戰技 。隨後再次使用弧光的連擊技 。 - 4一旦吉爾伯塔的
戰技 觸發腐蝕,使用佩莉卡的戰技 重新施加電能 。再進行一次艾薇溫娜的終結一擊。 - 5當終極技準備就緒時,施放吉爾伯塔的終極技施加減益、弧光的終極技施加
電能 附著、佩莉卡的終極技造成傷害。接著釋放艾薇溫娜的終極技 ,並緊接使用她的連擊技 。 - 6最後,施放艾薇溫娜的
戰技 回收所有雷霆之槍,確保它們在返回路徑上擊中敵人。
Explanation
Strengths
- 擅長疊加多層易傷減益,造成巨量傷害增幅
- 吉爾伯塔的聚怪與群體控制為隊伍提供輕鬆命中的機會
- 大潘的粉碎與大量減益的敵人完美契合
Weaknesses
- 佈置階段需要多次技能施放與角色切換,主輸出才能行動
- 必須精確管理減益持續時間,以與大潘的連招窗口重疊
Rotation
- 1施放吉爾伯塔的
戰技 聚集敵人並施加自然 附著。立即觸發沃爾夫加德的連擊技 造成燃燒。 - 2使用吉爾伯塔的
連擊技 施加浮空與第一層易傷。 - 3再次施放吉爾伯塔的
戰技 ,或使用羅茜的終極技 施加另一種源石技藝附著,以啟動羅茜的連擊技 。 - 4觸發羅茜的
連擊技 獲得暴擊增益,再施放她的戰技 放置鋒刃爪痕,進一步提升傷害。 - 5使用大潘的
連擊技 對疊加大量減益的目標施放粉碎。 - 6如果之前使用過羅茜的終極技,則施放吉爾伯塔的
終極技 施加她的減益,並利用多餘的技能點施放沃爾夫加德的戰技 觸發額外攻擊力。
Team Insights
Synergy Patterns
- 與伊馮搭配:提供自然屬性觸發凝固,同時她的群控彌補伊馮的單體特化。
- 與艾薇溫娜搭配:在電能佈局中加入腐蝕,削減抗性並增幅雷霆之槍傷害。
- 與羅茜搭配:透過協調的源石技藝附著與連擊技疊加多層易傷減益。
- 與佩莉卡搭配:佈置腐蝕所需的自然屬性,而佩莉卡施加電能屬性。
- 與沃爾夫加德搭配:吉爾伯塔的附著啟動燃燒,反過來觸發吉爾伯塔自身的易傷施加。
Tips
- 一定要等到吉爾伯塔的戰技完全施加自然屬性後再觸發其他元素——過早反應會浪費佈置並可能破壞輸出條件。
- 她的動畫有明顯延遲;銜接技能時需考慮這點,以確保反應在正確時機觸發。
- 吉爾伯塔的連擊技不僅用於施加易傷,還可將敵人緊密聚集,方便主輸出攻擊。
- 在混合隊伍中,協調吉爾伯塔的終極技與羅茜的佈置,以在大潘的粉碎前最大化減益層數。
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Gilberta GENDER: Female AUTHENTICATION: Rhodes Island DOB: November 28 RACE: Vulpo [ORIPATHY INFECTION STATUS] Oripathy negative, based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Standard COMBAT SKILL: Normal TACTICAL ACUMEN: Normal ORIGINIUM ARTS ASSIMILATION: Excellent
Affiliation: ENDFIELD INDUSTRIES