
[ Combat ]
Skills
Skill Values
Turbid Avatar (Battle Skill)
Swings the polearm multiple times to deal 2 hits of Physical DMG, then slams the ground to deal Physical DMG and Knock Down to all enemies in the area of effect.
If the enemy struck by the last hit of this skill has no Vulnerability stacks, apply Physical Susceptibility to the said enemy as well.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| SEQ 1 DMG Multiplier | 38% | 42% | 46% | 50% | 53% | 57% | 61% | 65% | 69% | 73% | 79% | 86% |
| SEQ 2 DMG Multiplier | 38% | 42% | 46% | 50% | 53% | 57% | 61% | 65% | 69% | 73% | 79% | 86% |
| SEQ 3 DMG Multiplier | 119% | 131% | 143% | 155% | 167% | 178% | 190% | 202% | 214% | 229% | 247% | 268% |
| SEQ 3 Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Physical Susceptibility | 5% | 5% | 5% | 5% | 5% | 7% | 7% | 7% | 9% | 10% | 10% | 12% |
| Physical Susceptibility Duration (s) | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Raw parameters (Lv 12)
Heart of the Unmoving (Ultimate)
Unleashes an aspect that performs an Immovable Vajra Slam. The Slam deals Physical DMG and applies Knock Down to all enemies in a large area of effect (AOE), and pulls enemies towards the center of the AOE. After a while, the Slam unleashes one more hit that deals massive Physical DMG and applies another Knock Down to enemies still within its AOE.
If the skill consumes a Link, then it deals an additional hit of massive Physical DMG.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 |
| Cooldown | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s |
| SEQ 1 DMG Multiplier | 178% | 196% | 213% | 231% | 249% | 267% | 284% | 302% | 320% | 342% | 369% | 400% |
| SEQ 1 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SEQ 2 DMG Multiplier | 178% | 196% | 213% | 231% | 249% | 267% | 284% | 302% | 320% | 342% | 369% | 400% |
| SEQ 2 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Additional ATK DMG Multiplier | 267% | 294% | 320% | 347% | 374% | 400% | 427% | 454% | 480% | 514% | 554% | 600% |
| Additional ATK Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Raw parameters (Lv 12)
Aspect of Wrath (Combo Skill)
COMBO TRIGGER: When the controlled operator performs a Final Strike on an enemy with Physical Susceptibility or Breach.
Unleashes an aspect that performs a spear thrust to deal Physical DMG and grants Link.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s |
| SEQ 1 DMG Multiplier | 47% | 51% | 56% | 61% | 65% | 70% | 75% | 79% | 84% | 90% | 97% | 105% |
| SEQ 2 DMG Multiplier | 167% | 183% | 200% | 217% | 233% | 250% | 267% | 283% | 300% | 321% | 346% | 375% |
| SEQ 2 Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Combo Duration (s) | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
| Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 19 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 24% | 27% | 29% | 32% | 34% | 36% | 39% | 41% | 44% | 47% | 50% | 55% |
| BATK SEQ 2 Multiplier | 29% | 32% | 35% | 38% | 41% | 44% | 47% | 49% | 52% | 56% | 60% | 65% |
| BATK SEQ 3 Multiplier | 35% | 39% | 42% | 46% | 49% | 53% | 56% | 60% | 63% | 67% | 73% | 79% |
| BATK SEQ 4 Multiplier | 68% | 74% | 81% | 88% | 95% | 101% | 108% | 115% | 122% | 130% | 140% | 152% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Breaking the Obsession
Battle skill Turbid Avatar improved: Physical Susceptibility +5%; also triggers this additional effect to enemies with no more than 2 Vulnerability stacks.
P2Self Refinement
All attributes +15.
P3Spiritual Cultivation
Talent Illumination improved: Every point in the attributes of Intellect and Will grants Lifeng an additional ATK +0.05%.
P4Brief Instant
Ultimate Heart of the Unmoving improved: Ultimate Energy cost -{1-costvalue:0%}.
P5Unremitting
Talent Subduer of Evil improved: Every 15s, the next effect triggered deals another 250% ATK of Physical DMG and 5 Stagger.
Talents
Every point of Intellect and Will further grants ATK +0.15%.
Applying Knock Down also deals 100% ATK of Physical DMG.
[ Data ]
Stats & Promotion
黎風 Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Loadout ]
Advanced Builds
Weapon
Gear
armor
bonekrusha heavy armor t1
gloves
swordmancer tac gauntlets
core 1
bonekrusha mask
core 2
bonekrusha mask
Explanation
Notes
- 所有碎骨者部件提供敏捷與力量,提升力鋒的基礎傷害。
- 套裝加成在使用連擊技能後提升戰技傷害,完美契合他的輸出循環。
- 劍術大師戰術手套提升終極技傷害,該技能消耗連結以造成巨大爆發。
Weapon
Gear
armor
roving msgr jacket
gloves
roving msgr fists
core 1
roving msgr flashlight
core 2
armored msgr gyro
Explanation
Notes
- 遊蕩信使套裝加成在生命值較高時增加敏捷與物理傷害——作為副輸出容易維持。
- 奇美拉正義提供早期攻擊力提升與暴擊率,在力鋒能取得五星武器前幫助其傷害。
- 混搭部件如裝甲信使陀螺儀提供額外攻擊力百分比。
Build Insights
Core Mechanics
- 戰技對尚未處於弱化狀態的敵人施加物理易傷,提升其受到的物理傷害。
- 當隊友的終結一擊命中帶有物理易傷的敵人時,觸發連擊技能可獲得連結,強化任一隊員的下一次戰技或終極技。
- 終極技消耗連結以釋放大量傷害,施加多層弱化效果並聚集敵人。
Scaling
- 主要屬性敏捷與次要屬性力量提升其基礎傷害,而智力與意志則透過天賦啟迪進一步增加攻擊力。
- 諸如山岳使者這類終局武器會重獎勵施加弱化效果,使他在投資後有極佳的成長曲線。
- 他的隊伍增益(連結)取決於團隊配合而非單純的個人屬性,因此即使在裝備一般時仍能發揮作用。
Character Notes
Playstyle
- 先對非弱化狀態的敵人使用戰技以施加物理易傷。
- 接著讓隊友攻擊,直到隊友的終結一擊觸發力鋒的連擊技能,獲得連結。
- 用最強隊友的戰技或終極技消耗連結,造成巨大爆發傷害。
- 在連擊技能後適時使用力鋒自身的終極技,以疊加兩層弱化減益並造成大量傷害。
- 使用前期遊蕩信使套裝時,保持其生命值高於80%以維持物理傷害加成。
Strengths
- 施加物理易傷與多層弱化效果,顯著提升隊伍物理傷害。
- 連結增益強化任一隊員的下一次技能或終極技,創造爆發窗口。
- 高敏捷成長與提升攻擊力的天賦,使他在專注輔助的同時也能造成穩定傷害。
- 終局武器山岳使者直接獎勵他施加弱化的核心機制。
Weaknesses
- 高度依賴弱化施加——對減益免疫或已達上限的敵人會降低他的貢獻。
- 連擊技能冷卻時間(16秒)限制了連結的刷新頻率。
- 需要隊伍協調才能充分利用連結;不佳的循環會浪費增益。
- 在沒有專屬減益武器的前期,傷害低於純輸出角色。
[ Guide ]
Team Guide
Explanation
Strengths
- 所有角色在遊戲前期都很容易獲得。
- 攻守兼備,可選擇是否攜帶治療。
- 當戰鬥中經常出現擊倒狀態時,技能點恢復效率極高。
Weaknesses
- 若敵人無法穩定被擊倒,傷害會明顯下降。
- 若不用艾德莉亞,隊伍缺乏治療,續航能力可能不足。
Rotation
- 1操作終末管理者完成整套普通攻擊連段直到最終擊,觸發艾德莉亞的
連擊技能 施加腐蝕,同時也會觸發終末管理者自身的連擊技能 。 - 2使用艾德莉亞的
戰鬥技能 消耗腐蝕,對敵人同時施加物理易傷與法術易傷。 - 3啟動李峰的
基礎技能 擊碎結晶,施加一層易傷。 - 4再次讓終末管理者施放最終擊,觸發李峰的
連擊技能 賦予連結效果。立即使用李峰的終極技能(若可用),否則使用終末管理者的戰鬥技能 。 - 5若敵人處於擊倒狀態,使用阿可庫莉的
連擊技能 恢復技能點數。其餘終極技能可在此時施放以補足傷害。
Explanation
Strengths
- 極高的單體物理爆發傷害。
- 依賴波格拉尼奇尼克獲得穩定的技能點循環。
- 可透過換上大潘靈活應對多目標場合。
Weaknesses
- 除非將陳千語換成艾德莉亞,否則隊伍缺乏治療。
- 循環時機要求嚴格,容易被敵方機制打亂。
- 對高物理抗性的敵人效果較差。
Rotation
- 1以李峰的
戰鬥技能 起手施加物理易傷,接著立即使用陳千語的戰鬥技能 疊加一層易傷。 - 2操作終末管理者完成整套普通攻擊連段以觸發最終擊,然後施放李峰的
連擊技能 賦予連結效果。若終極技能可用,使用李峰的終極技能。 - 3使用終末管理者的
連擊技能 製造源石結晶。若其終極技能已就緒,此時施放。 - 4施放陳千語的
戰鬥技能 ,再接續其連擊技能 ,盡可能疊加易傷層數。 - 5以終末管理者的
戰鬥技能 消耗全部易傷層數,造成巨量物理傷害。此舉會觸發波格拉尼奇尼克的連擊技能 ,恢復大量技能點數。 - 6在敵人處於擊倒狀態時施放剩餘終極技能,以充分利用傷害加成。李峰的終極技能還提供群體控制效果。
Team Insights
Synergy Patterns
- 李峰的基礎技能施加的物理易傷,能大幅提升物理輸出角色(如終末管理者)的傷害。
- 其連擊技能賦予的連結效果,可被其終極技能或輸出角色的戰鬥技能消耗,造成一波爆發傷害。
- 搭配陳千語或艾德莉亞這類支援角色,能疊加更多易傷層數,進一步放大消耗連結時的傷害。
- 技能點恢復角色(阿可庫莉、波格拉尼奇尼克)能在敵人被擊倒或易傷消耗時恢復技能點數,加快循環節奏。
Tips
- 使用終末管理者的強力攻擊前,務必先讓李峰施加減益,以最大化傷害。
- 保留終極技能至敵人處於擊倒狀態時再施放,因為此時敵人承受額外傷害。
- 在純物理隊伍中,確保易傷層數疊滿後,再用終末管理者的戰鬥技能消耗。
- 若生存能力不足,可將陳千語換為艾德莉亞,犧牲部分易傷層數換取治療。
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Lifeng GENDER: Male AUTHENTICATION: Hongshan Academy of Sciences DOB: July 16 RACE: Anasa [ORIPATHY INFECTION STATUS] Oripathy positive (infected), based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Standard COMBAT SKILL: Excellent TACTICAL ACUMEN: Normal ORIGINIUM ARTS ASSIMILATION: Standard
Affiliation: ENDFIELD INDUSTRIES
Voice Actors
[ Meta ]
Availability
Featured Banners
Potentials
- 打破執念
- 自我精煉
- 心靈修養
- 短暫瞬間
- 不懈