
[駿衛]
[ Combat ]
Skills
Skill Values
The Pulverizing Front (Battle Skill)
Pogranichnik performs a 2-sequence slash attack at enemies in front of him, dealing Physical DMG, applying Breach, and recovering SP based on the number of Vulnerability stacks consumed. The SP recovery effect can only trigger 1 time, even if the skill hits multiple targets.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| SEQ 1 DMG Multiplier | 86% | 94% | 103% | 111% | 120% | 128% | 137% | 145% | 154% | 165% | 177% | 192% |
| SEQ 1 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SEQ 2 DMG Multiplier | 106% | 116% | 127% | 137% | 148% | 158% | 169% | 180% | 190% | 203% | 219% | 238% |
| SEQ 2 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SP Recovery by Consuming 1 Vulnerability Stack | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SP Recovery by Consuming 2 Vulnerability Stacks | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 15 | 15 | 15 |
| SP Recovery by Consuming 3 Vulnerability Stacks | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 25 | 25 | 25 |
| SP Recovery by Consuming 4 Vulnerability Stacks | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 35 | 35 | 35 |
Raw parameters (Lv 12)
Shieldguard Banner, Forward (Ultimate)
Summons 4 Shieldguards to advance and push all enemies along the way towards the target, dealing Physical DMG while generating 5 points of Steel Oath. After an enemy suffers a Physical Status or takes DMG from Pogranichnik's combo skill, Pogranichnik consumes 1 point of Steel Oath and summons 1 Shieldguard to harass the said enemy, dealing Physical DMG and recovering some SP. When the last Steel Oath point is consumed, all 4 Shieldguards will initiate a Decisive Assault that deals massive Physical DMG to the target while recovering plenty of SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 |
| Cooldown | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s |
| Steel Oath Duration | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| Advance DMG Multiplier | 133% | 147% | 160% | 173% | 186% | 200% | 213% | 226% | 240% | 256% | 276% | 300% |
| Advance Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Harass DMG Multiplier | 45% | 49% | 53% | 58% | 62% | 67% | 71% | 76% | 80% | 86% | 92% | 100% |
| Harass SP Recovery | 7.5 | 7.5 | 7.5 | 7.5 | 7.5 | 7.5 | 7.5 | 7.5 | 7.5 | 10 | 10 | 10 |
| Decisive Assault DMG Multiplier | 200% | 220% | 240% | 260% | 280% | 300% | 320% | 340% | 360% | 385% | 415% | 450% |
| Decisive Assault Stagger | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
| Decisive Assault SP Recovery | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 40 | 40 | 40 |
Raw parameters (Lv 12)
Full Moon Slash (Combo Skill)
COMBO TRIGGER: When Crush or Breach consumes the enemy's Vulnerability stack(s).
Performs a number of slash sequences (up to 3) based on the max number of Vulnerability stacks consumed from one enemy, dealing Physical DMG and recovering some SP. Each slash deals more DMG and gives better SP recovery.
Consuming 4 stacks of Vulnerability enhances the 3rd slash sequence.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s |
| SEQ 1 DMG Multiplier | 42% | 46% | 50% | 55% | 59% | 63% | 67% | 71% | 76% | 81% | 87% | 95% |
| SEQ 1 Stagger | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| SEQ 1 SP Recovery | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SEQ 2 DMG Multiplier | 54% | 59% | 65% | 70% | 76% | 81% | 86% | 92% | 97% | 104% | 112% | 122% |
| SEQ 2 Stagger | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| SEQ 2 SP Recovery | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 |
| SEQ 3 DMG Multiplier | 66% | 73% | 79% | 86% | 92% | 99% | 106% | 112% | 119% | 127% | 137% | 149% |
| SEQ 3 Stagger | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
| SEQ 3 SP Recovery | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 |
| Enhanced SEQ 3 DMG Multiplier | 132% | 145% | 158% | 172% | 185% | 198% | 211% | 224% | 238% | 254% | 274% | 297% |
| Enhanced SEQ 3 Stagger | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 |
| Enhanced SEQ 3 SP Recovery | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 |
| Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 18 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 23% | 25% | 28% | 30% | 32% | 35% | 37% | 39% | 41% | 44% | 48% | 52% |
| BATK SEQ 2 Multiplier | 28% | 31% | 34% | 36% | 39% | 42% | 45% | 48% | 50% | 54% | 58% | 63% |
| BATK SEQ 3 Multiplier | 33% | 36% | 40% | 43% | 46% | 50% | 53% | 56% | 59% | 64% | 68% | 74% |
| BATK SEQ 4 Multiplier | 38% | 42% | 46% | 50% | 53% | 57% | 61% | 65% | 69% | 73% | 79% | 86% |
| BATK SEQ 5 Multiplier | 43% | 47% | 52% | 56% | 60% | 65% | 69% | 73% | 77% | 83% | 89% | 97% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Frontline Sweep
Battle skill The Pulverizing Front improved: When hitting at least 2 enemies, 15 SP is returned.
P2"Advance"
Will +20, Physical DMG Dealt +10%.
P3When the Banner Flutters
Talent The Living Banner improved: Amount of SP recovery needed to gain Fervent Morale is reduced to 60. Max Fervent Morale stacks on self +5.
P4Shield of Talos-II
Ultimate Shieldguard Banner, Forward improved: Ultimate Energy cost -{1-costvalue:0%}.
P5Newly Forged Blade
Combo skill Full Moon Slash improved: Length of cooldown 0s; SP recovery is increased to 1.2 times the original.
Talents
During battle, recovering 80 SP with his own skills grants Fervent Morale for 20s.
Fervent Morale effects: ATK +8% and Arts Intensity +8.
This effect can reach 3 stacks. Duration of each stack is counted separately.
Ultimate Shieldguard Banner, Forward improved: Any operator triggering the ultimate's subsequent effects also gains Fervent Morale for 10s.
Requires activation of talent: The Living Banner.
[ Data ]
Stats & Promotion
駿衛 Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Loadout ]
Advanced Builds
Weapon
Gear
armor
bonekrusha poncho t1
gloves
frontiers fiber gloves
core 1
frontiers o2 tube
core 2
frontiers o2 tube
Explanation
Notes
- 專注於最大化SP恢復與團隊物理傷害。
- 邊境套裝減少連擊技能冷卻時間,並在SP恢復後提供隊伍傷害增益。
- 骨碎者散件提升終結技覆蓋率,並強化意志與敏捷。
Gear
armor
mordvolt resistant vest
gloves
mordvolt resistant gloves
core 1
mordvolt resistant wrench
core 2
mordvolt resistant wrench
Explanation
Notes
- 適合新手的配置,強調意志與前期SP恢復。
- 莫德沃特抗性套裝提供固定的意志加成,並在生命低於50%時附加治療效果。
- 鋁熱切割者可從新地平線卡池輕鬆獲得,並提供直接的團隊攻擊增益。
Build Insights
Core Mechanics
- 使用粉碎前線施加破防,消耗易傷層數,使敵人受到的物理傷害增加。
- 透過滿月斬與盾衛旗幟・前進,根據消耗的易傷層數為團隊恢復SP。
- 在用自己的技能恢復80點SP後,獲得熾熱士氣,提升所有幹員的攻擊力與術戰強度。
- 終結技召喚盾衛,產生鋼誓點數;透過物理狀態消耗這些點數可觸發額外的SP恢復與大量範圍傷害。
Scaling
- 前期:依賴SP恢復與團隊增益;鋁熱切割者在SP恢復後提供攻擊力增益,奠定良好基礎。
- 後期:透過易傷層數管理與高覆蓋率的熾熱士氣實現指數級成長;永不停歇與邊境套裝同時放大個人與團隊的物理傷害。
- 團隊依賴:需要能穩定施加易傷層數的隊友,以最大化SP恢復與增益覆蓋率。
Character Notes
Playstyle
- 在隊友施加易傷層數後,使用粉碎前線施加破防——這會放大受到的物理傷害。
- 當消耗3-4層易傷層數時觸發滿月斬,以最大化SP恢復。
- 在高密度戰鬥中保留盾衛旗幟・前進;它會生成鋼誓點數,在施加物理狀態時觸發額外SP與傷害。
- 輪換技能以快速維持80點SP恢復,使全隊保持熾熱士氣滿層。
Strengths
- S級團隊SP電池,尤其在物理陣容中表現突出。
- 全體熾熱士氣增益無間斷提升攻擊力與術戰強度。
- 終結技的決斷突襲爆發傷害可清理波次,同時返還SP。
- 與任何能施加易傷的幹員皆有良好協同,隊伍構築靈活。
Weaknesses
- 個人輸出低,高度依賴隊友造成傷害。
- 需要精準管理易傷層數才能達到巔峰表現。
- 在多重元素隊伍或面對免疫物理減益的敵人時效果較差。
- 終結技冷卻時間中等,因此時機掌握至關重要。
[ Guide ]
Team Guide
Explanation
Strengths
- 極高的單體物理爆發傷害
- 優秀的SP生成能力,確保技能隨時可用
- 易傷與破防機制間的強力協同
Weaknesses
- 缺乏專用治療,依賴支援角色減傷
- 易傷疊加需要精確的循環;操作失誤會降低傷害
Rotation
- 1使用Lifeng的戰鬥技能施加物理易傷,然後施放Chen Qianyu的戰鬥技能獲得一層易傷。
- 2執行Endministrator的完整普通攻擊連段觸發終結一擊,然後使用Lifeng的連擊技能施加鏈接。
- 3如果Lifeng的終極技準備就緒,使用它;然後使用Endministrator的連擊技能佈置源石結晶。
- 4如果可用,施放Endministrator的終極技;然後使用Chen Qianyu的戰鬥技能,隨後使用她的連擊技能以最大化易傷層數。
- 5使用Endministrator的戰鬥技能消耗易傷,造成大量物理傷害,觸發Pogranichnik的連擊技能以獲得大量SP回复。
- 6當敵人處於踉蹌狀態時,使用任何剩餘的終極技以造成增傷;Lifeng的終極技提供額外控制與傷害。
Explanation
Strengths
- 易於使用前期角色組建
- 憑藉Ardelia的治療獲得良好生存能力
- 仍能造成可觀的物理爆發傷害
Weaknesses
- 較低的易傷層數生成拖慢爆發窗口
- 與頂級物理隊伍相比,控制能力較弱
Rotation
- 1執行Endministrator的完整普通攻擊連段以觸發終結一擊並激活Ardelia的連擊技能。
- 2使用Ardelia的戰鬥技能施加易傷,然後施放Endministrator的連擊技能佈置源石結晶。
- 3如果可用,使用Endministrator的終極技消耗結晶。
- 4使用其他任何可用的終極技(Ardelia、Pogranichnik、Chen Qianyu)。
- 5施放Chen Qianyu的戰鬥技能兩次,然後使用她的連擊技能,以疊滿三到四層易傷。
- 6使用Endministrator的戰鬥技能消耗易傷,造成高額物理傷害,從而觸發Pogranichnik的連擊技能獲得大量SP回复。
Team Insights
Synergy Patterns
- Lifeng的鏈接和物理易傷同時放大控制與傷害,與破防機制相協同。
- Chen Qianyu的快速易傷疊加為Pogranichnik的破防和Endministrator的爆發創造條件。
- Ardelia提供治療和易傷,使她成為物理隊伍中可靠的免費玩家續航選擇。
Tips
- 盡量在敵人陷入踉蹌時使用終極技,因為此時它們受到更多傷害。
- 在純物理隊中,在易傷層數被消耗之前不要使用Pogranichnik的連擊技能,以最大化SP回復。
- 對於免費玩家隊伍,優先使用Endministrator的戰鬥技能消耗易傷,而非Pogranichnik的。
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Pogranichnik GENDER: Male AUTHENTICATION: Rhodes Island DOB: July 23 RACE: Liberi [ORIPATHY INFECTION STATUS] Oripathy negative, based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Excellent COMBAT SKILL: Excellent TACTICAL ACUMEN: Outstanding ORIGINIUM ARTS ASSIMILATION: Standard
Affiliation: ENDFIELD INDUSTRIES
Voice Actors
[ Meta ]
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