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Errante: Espectro

Guía de build de Errante: Espectro en Wuthering Waves

Elemento: Espectro type Espectro
Tipo de Arma: Espada type Espada
Nacimiento: Desconocido
Lugar de Nacimiento: Desconocido
Afiliación: Desconocido
Roles de Combate: Eficiencia de Concierto tagEstancamiento tag

Un Resonador misterioso con el poder de absorber todos los sonidos. Actualmente viajando para encontrar sus recuerdos perdidos.

Materiales de Ascensión de Errante: Espectro

Moneda Caparazón
170000
Núcleo de cuchicheo básico
4
Núcleo de cuchicheo medio
12
Núcleo de cuchicheo avanzado
12
Núcleo de cuchicheo premium
4
Código misterioso
5
Flor de Pecok
60

Materiales de Mejora de Talento de Errante: Espectro

Moneda Caparazón
Núcleo de cuchicheo básico
Núcleo de cuchicheo medio
Núcleo de cuchicheo avanzado
Núcleo de cuchicheo premium
Destrucción Interminable
Goteo metálico inerte
Goteo metálico reactivo
Goteo metálico polarizado
Goteo metálico heterizado

Mejores Conjuntos de Eco para Errante: Espectro

Nubes iluminadas
5pc
Nubes iluminadas

Moonlit Clouds is Rover (Spectro)'s best-in-slot Echo set. This, together with Impermanence Heron, will allow them to increase Zani's max damage potential. Energy Regen will also be better for Rover (Spectro) to easily build up their Resonance Liberation for every rotation.

Brillo perpetuo
5pc
Brillo perpetuo

Eternal Radiance is a damage-oriented secondary option for Rover as it works with the Spectro Frazzle mechanic. Using this set, however, makes the damage scale off them. This makes it less effective than Moonlit Clouds as players will want to buff the DPS, but it is still a good choice.

Rejuvenecedor brillante
5pc
Rejuvenecedor brillante

This is a niche third option for a Rover (Spectro) being used as a support unit due to their 4th Sequence Chain node allowing them to heal a little with their Resonance Liberation. Using this set moves them into an even more supportive playstyle, coming in to heal with their Liberation and apply Spectro Frazzle before swapping out.

Mejor Eco Primario de Errante: Espectro

Garza Impermanencia

Garza Impermanencia

Ideal for Spectro Rover as a supportive Main Echo. Players will want to have this on the main slot as they will want to buff the Main DPS as much as possible. Best option for Rover with Moonlit Clouds.

Pesadilla: Aix del Lamento

Pesadilla: Aix del Lamento

Passively Increases Rover (Spectro)'s Spectro DMG. Increases DMG dealt to enemies inflicted by Spectro Frazzle. No longer needs to be activated to enjoy effects.

Falacia sin Regresión

Falacia sin Regresión

Works with a Support-oriented Spectro Rover. Best for Rejuvenating Glow. Gives extra buffs to the team.

Mejores Estadísticas para los Ecos de Errante: Espectro

Costo 4: CRIT Rate, CRIT DMG
Costo 3: Spectro DMG, Energy Regen
Costo 1: ATK%

Mejores Subestadísticas para los Ecos de Errante: Espectro

1
CRIT Rate
2
CRIT DMG
3
ATK%
4
Energy Regen %
5
Res. Liberation DMG Bonus
6
Res. Skill DMG Bonus

Mejores Armas para Errante: Espectro

Mejores Consejos y Trucos para Errante: Espectro

Energy Regen is a top priority for better rotations, but can be less prioritized after getting S3.
For damage, it'll mainly come from Liberation and Resonance Skill casts, so getting DMG bonus substats for them is recommended.
Starting S4, you gain some healing capabilities, which allows for Rejuvenating Glow to be used.
Rover (Spectro)'s Forte Skill receives an update in Version 2.0, applying Spectro Frazzle and Shimmer which prevents Frazzle stacks from reducing over time.

Mejores Equipos para Errante: Espectro

Spectro Frazzle Team

In Spectro Frazzle teams, Rover (Spectro) works as a Sub-DPS to provide essential Spectro Frazzle stacks and buffs to the team. They will work best with a dedicated DPS like Zani or Phoebe who can maximize Rover's debuff application. Team them up with Shorekeeper to further get team-wide buffs and extra healing for better sustainability.

Start the battle with Shorekeeper and use her abilities to charge her Resonance Liberation. Then, use it to summon her Stellarealm., Once the Concerto Gauge is maxed out, switch over to Rover (Spectro) to activate their Intro Skill and upgrade the Stellarealm., As Rover (Spectro), use your Basic and Heavy Attacks to charge your Forte Gauge to at least half-full, building Spectro Frazzle on enemies in the process., Use their Resonance Skill with at least half of their Forte Gauge to apply even more Spectro Frazzle, as well as the Shimmer debuff., Follow this up with Resonance Liberation to deal damage and further apply Spectro Frazzle. Lastly, cast another of their enhanced Resonance Skill., Once their Outro Skill is available, switch to Zani. This provides a momentary crowd-control against enemies., When Zani is on-field, deal damage with her optimal combos. Note that her damage will scale off the Spectro Frazzle stacks provided by Rover., Lastly, switch to Shorekeeper once Zani is finished with her internal rotation to finally detonate Stellarealm. Repeat this until all enemies are defeated.

Rover Main DPS Early Game Team

Celestial Light is recommended as an early game option, but is better replaced with the Eternal Radiance set for Rover (Spectro) as you progress through the game.

Yangyang starts the battle and charges the Concerto Energy until the Resonator icons of the other characters glow up. She can use her Ultimate to group up small enemies and then use her Skill to damage the enemies before getting swapped out., Once Rover (Spectro) is fully charged, you can switch to them, which triggers their Intro Skill. This makes Rover (Spectro) deal Spectro DMG when they enter the field. Switching from Yangyang to the Rover (Spectro) will allow them to recover some Resonance Energy for a few seconds., When Rover (Spectro)'s Resonance Liberation can be used, use it to dish out some AoE Spectro DMG. Then, follow it up with some Basic Attacks and their Heavy Attack variations to charge the Forte Gauge, use their Skill, and do some Basic Attacks again while charging Concerto Energy., Switch back to Yangyang once the Intro Skill has fully charged up. If you need healing, switch to your Support instead., Repeat the steps until all enemies are gone!

Rover Flexible Sub-DPS Team

In mid to late game, when you have multiple 5-star characters and will need more than one team in the Tower of Adversity, you can relegate Rover (Spectro) to the Sub-DPS role. With them being a jack of all trades, Rover (Spectro) can fit in any team since their Outro Skill can create Stasis and slow down enemies for some time. The Main DPS of the team will depend on the characters in your account that will best fill that role, although we recommend selecting Shorekeeper as their support mainly for her Inherent Skill 2 which specifically benefits the Rover by granting an Energy Regen buff while being in range of her Stellarealm.

Shorekeeper enters the battle first and charges her Resonance Liberation. Cast it once available to place down her Stellarealms and enable the Energy Regen buff (if you have her Inherent Skill 2 unlocked), then switch to Rover (Spectro)., While Rover (Spectro) is in the field, build toward their Resonance Liberation, cast when ready, and switch to the team's Main DPS. The stasis Outro Skill of Rover (Spectro) will trigger, slowing down time for 3 seconds., Use the Main DPS' optimal combo to maximize their damage on the field. Continue using the Main DPS until the Concerto Energy has been fully charged., Switch back to Rover (Spectro) once the Concerto Energy has been fully charged and take advantage of the Stellarealm's buff on their Energy Regen if still available. If you need healing, switch to Shorekeeper instead., Repeat the steps until defeating all the enemies on the field.

Habilidades de Errante: Espectro

Manifestación de Vibración

Manifestación de Vibración

Ataque básico
Errante realiza hasta 4 ataques consecutivos, infligiendo Daño Espectro.

Ataque cargado
Errante consume resistencia, infligiendo Daño Espectro.

Ataque cargado: Resonancia
Después de Ataque básico III o Ataque cargado, Errante realiza el Ataque cargado Resonancia al presionar el botón de Ataque básico, infligiendo Daño Espectro.

Ataque cargado: Postmelodía
Errante realiza el Ataque cargado Postmelodía al presionar el botón de Ataque básico después de que el Ataque cargado Resonancia o el Contraataque evasivo golpea a un objetivo, infligiendo Daño Espectro.

Ataque aéreo
Errante consume resistencia para realizar un Ataque descendente en el aire, infligiendo Daño Espectro.

Contraataque evasivo
Pulsa Ataque básico después de una Esquiva exitosa para atacar al objetivo, infligiendo Daño Espectro.

Cortes resonantes

Cortes resonantes

Errante lanza un ATQ hacia adelante, infligiendo Daño Espectro.

Orquesta de Ecos

Orquesta de Ecos

Errante converge la energía de Espectro para atacar el área objetivo, detonándola después de un corto intervalo e infligiendo Daño Espectro.

Reticencia

Reticencia

El daño infligido por el Ataque básico, Ecos resonantes, aumenta en un 60%.

Oyente silencioso

Oyente silencioso

El ATQ de Errante se incrementa por 15% durante 5 s después de lanzar el Ataque cargado Resonancia.

Choque de ondas

Choque de ondas

Ataca al objetivo, infligiendo Daño Espectro.

Mundo polvoriento

Mundo polvoriento

Habilidad de resonancia: Giro resonante
Al lanzar la Habilidad de resonancia, si Sonido diminuto es mayor que 50, consume 50 de Sonido diminuto para activar Giro resonante y realizar los ataques giratorios, infligiendo Daño Espectro, considerado daño de la Habilidad de resonancia.

Ataque básico: Ecos resonantes
Después de que la Habilidad de resonancia Giro resonante termina, pulsa Ataque básico para lanzar la Habilidad de resonancia Ecos resonantes.
Realiza ataques hacia adelante, infligiendo Daño Espectro, considerado daño de la Habilidad de resonancia.

Sonido diminuto
Máximo 100 de Sonido diminuto.
Cuando el Ataque normal Manifestación de vibración golpea a un objetivo, restaura Sonido diminuto.
Cuando el Ataque cargado Postmelodía golpea a un objetivo, restaura Sonido diminuto.
Cuando lanza la Habilidad Intro Choque de ondas, restaura Sonido diminuto.

Instantáneo

Instantáneo

Genera un área de estasis centrada en el personaje entrante durante 3 s.

Ruptura de Tonalidad: Espada

Ruptura de Tonalidad: Espada

Cuando el Nivel de Desentono del objetivo está lleno, se puede lanzar Ruptura de Tonalidad contra él.

Cadena de Resonancia de Errante: Espectro

Odisea de los comienzos

Odisea de los comienzos

La prob. CRIT de Errante aumenta en 15% durante 7 s cuando se lanza la habilidad de resonancia Cortes resonantes o Giro resonante.

Murmullos microcósmicos

Murmullos microcósmicos

La Bonif. de Daño Espectro de Errante se incrementa en 20%.

Rostros de polvo

Rostros de polvo

La Regen. de energía de Errante se incrementa en 20%.

Laminilla resonante

Laminilla resonante

Al lanzar Liberación de Resonancia Resonancia de Eco, Errante restaura continuamente los PS de todos los personajes del equipo: se restaurarán PS equivalentes al 20% del ATQ de Errante cada segundo durante 5 s.

Virtuoso temporal

Virtuoso temporal

La Bonif. de daño de Liberación de resonancia aumenta un 40%.

Eco del viaje largo

Eco del viaje largo

La habilidad de Resonancia Cortes resonantes y la habilidad de Resonancia Giro resonante reducen la RES al Daño Espectro del objetivo en 10% al acertar durante 20 s.

skill_inputs

Al golpear con Ataque normal, Habilidad de resonancia o Habilidad Intro, se restaura el Indicador del Forte.

Cuando el Indicador del Forte está por encima del 50%, puedes liberar la Habilidad de resonancia mejorada.

Giro resonante: Cuando el Indicador del Forte alcanza 50, pulsa E.
Ecos resonantes: Giro resonante + LeftMouseButton.
Ataque cargado: Resonancia: Después del Ataque básico III o Ataque cargado, LeftMouseButton en el momento correcto.
Ataque cargado: Postmelodía: Después de que el Ataque cargado: Resonancia golpea LeftMouseButton.

skins

Comida Especial de Errante: Espectro

Sin Comida Especial