Guía de build de Errante: Espectro en Wuthering Waves
Un Resonador misterioso con el poder de absorber todos los sonidos. Actualmente viajando para encontrar sus recuerdos perdidos.
Mejores Conjuntos de Eco para Errante: Espectro
Moonlit Clouds is Rover (Spectro)'s best-in-slot Echo set. This, together with Impermanence Heron, will allow them to increase Zani's max damage potential. Energy Regen will also be better for Rover (Spectro) to easily build up their Resonance Liberation for every rotation.
Eternal Radiance is a damage-oriented secondary option for Rover as it works with the Spectro Frazzle mechanic. Using this set, however, makes the damage scale off them. This makes it less effective than Moonlit Clouds as players will want to buff the DPS, but it is still a good choice.
This is a niche third option for a Rover (Spectro) being used as a support unit due to their 4th Sequence Chain node allowing them to heal a little with their Resonance Liberation. Using this set moves them into an even more supportive playstyle, coming in to heal with their Liberation and apply Spectro Frazzle before swapping out.
Mejor Eco Primario de Errante: Espectro
Garza Impermanencia
Ideal for Spectro Rover as a supportive Main Echo. Players will want to have this on the main slot as they will want to buff the Main DPS as much as possible. Best option for Rover with Moonlit Clouds.
Pesadilla: Aix del Lamento
Passively Increases Rover (Spectro)'s Spectro DMG. Increases DMG dealt to enemies inflicted by Spectro Frazzle. No longer needs to be activated to enjoy effects.
Falacia sin Regresión
Works with a Support-oriented Spectro Rover. Best for Rejuvenating Glow. Gives extra buffs to the team.
Mejores Estadísticas para los Ecos de Errante: Espectro
Mejores Subestadísticas para los Ecos de Errante: Espectro
Mejores Armas para Errante: Espectro
Mejores Consejos y Trucos para Errante: Espectro
Mejores Equipos para Errante: Espectro
Spectro Frazzle Team
Start the battle with Shorekeeper and use her abilities to charge her Resonance Liberation. Then, use it to summon her Stellarealm., Once the Concerto Gauge is maxed out, switch over to Rover (Spectro) to activate their Intro Skill and upgrade the Stellarealm., As Rover (Spectro), use your Basic and Heavy Attacks to charge your Forte Gauge to at least half-full, building Spectro Frazzle on enemies in the process., Use their Resonance Skill with at least half of their Forte Gauge to apply even more Spectro Frazzle, as well as the Shimmer debuff., Follow this up with Resonance Liberation to deal damage and further apply Spectro Frazzle. Lastly, cast another of their enhanced Resonance Skill., Once their Outro Skill is available, switch to Zani. This provides a momentary crowd-control against enemies., When Zani is on-field, deal damage with her optimal combos. Note that her damage will scale off the Spectro Frazzle stacks provided by Rover., Lastly, switch to Shorekeeper once Zani is finished with her internal rotation to finally detonate Stellarealm. Repeat this until all enemies are defeated.
Rover Main DPS Early Game Team
Yangyang starts the battle and charges the Concerto Energy until the Resonator icons of the other characters glow up. She can use her Ultimate to group up small enemies and then use her Skill to damage the enemies before getting swapped out., Once Rover (Spectro) is fully charged, you can switch to them, which triggers their Intro Skill. This makes Rover (Spectro) deal Spectro DMG when they enter the field. Switching from Yangyang to the Rover (Spectro) will allow them to recover some Resonance Energy for a few seconds., When Rover (Spectro)'s Resonance Liberation can be used, use it to dish out some AoE Spectro DMG. Then, follow it up with some Basic Attacks and their Heavy Attack variations to charge the Forte Gauge, use their Skill, and do some Basic Attacks again while charging Concerto Energy., Switch back to Yangyang once the Intro Skill has fully charged up. If you need healing, switch to your Support instead., Repeat the steps until all enemies are gone!
Rover Flexible Sub-DPS Team
Shorekeeper enters the battle first and charges her Resonance Liberation. Cast it once available to place down her Stellarealms and enable the Energy Regen buff (if you have her Inherent Skill 2 unlocked), then switch to Rover (Spectro)., While Rover (Spectro) is in the field, build toward their Resonance Liberation, cast when ready, and switch to the team's Main DPS. The stasis Outro Skill of Rover (Spectro) will trigger, slowing down time for 3 seconds., Use the Main DPS' optimal combo to maximize their damage on the field. Continue using the Main DPS until the Concerto Energy has been fully charged., Switch back to Rover (Spectro) once the Concerto Energy has been fully charged and take advantage of the Stellarealm's buff on their Energy Regen if still available. If you need healing, switch to Shorekeeper instead., Repeat the steps until defeating all the enemies on the field.
Habilidades de Errante: Espectro
Manifestación de Vibración
Errante realiza hasta 4 ataques consecutivos, infligiendo Daño Espectro.
Errante consume resistencia, infligiendo Daño Espectro.
Después de Ataque básico III o Ataque cargado, Errante realiza el Ataque cargado Resonancia al presionar el botón de Ataque básico, infligiendo Daño Espectro.
Errante realiza el Ataque cargado Postmelodía al presionar el botón de Ataque básico después de que el Ataque cargado Resonancia o el Contraataque evasivo golpea a un objetivo, infligiendo Daño Espectro.
Errante consume resistencia para realizar un Ataque descendente en el aire, infligiendo Daño Espectro.
Pulsa Ataque básico después de una Esquiva exitosa para atacar al objetivo, infligiendo Daño Espectro.
Cortes resonantes
Errante lanza un ATQ hacia adelante, infligiendo Daño Espectro.
Orquesta de Ecos
Errante converge la energía de Espectro para atacar el área objetivo, detonándola después de un corto intervalo e infligiendo Daño Espectro.
Reticencia
El daño infligido por el Ataque básico, Ecos resonantes, aumenta en un 60%.
Oyente silencioso
El ATQ de Errante se incrementa por 15% durante 5 s después de lanzar el Ataque cargado Resonancia.
Choque de ondas
Ataca al objetivo, infligiendo Daño Espectro.
Mundo polvoriento
Al lanzar la Habilidad de resonancia, si Sonido diminuto es mayor que 50, consume 50 de Sonido diminuto para activar Giro resonante y realizar los ataques giratorios, infligiendo Daño Espectro, considerado daño de la Habilidad de resonancia.
Después de que la Habilidad de resonancia Giro resonante termina, pulsa Ataque básico para lanzar la Habilidad de resonancia Ecos resonantes.
Realiza ataques hacia adelante, infligiendo Daño Espectro, considerado daño de la Habilidad de resonancia.
Máximo 100 de Sonido diminuto.
Cuando el Ataque normal Manifestación de vibración golpea a un objetivo, restaura Sonido diminuto.
Cuando el Ataque cargado Postmelodía golpea a un objetivo, restaura Sonido diminuto.
Cuando lanza la Habilidad Intro Choque de ondas, restaura Sonido diminuto.
Instantáneo
Genera un área de estasis centrada en el personaje entrante durante 3 s.
Ruptura de Tonalidad: Espada
Cuando el Nivel de Desentono del objetivo está lleno, se puede lanzar
Cadena de Resonancia de Errante: Espectro
Odisea de los comienzos
La prob. CRIT de Errante aumenta en 15% durante 7 s cuando se lanza la habilidad de resonancia Cortes resonantes o Giro resonante.
Murmullos microcósmicos
La Bonif. de Daño Espectro de Errante se incrementa en 20%.
Rostros de polvo
La Regen. de energía de Errante se incrementa en 20%.
Laminilla resonante
Al lanzar Liberación de Resonancia Resonancia de Eco, Errante restaura continuamente los PS de todos los personajes del equipo: se restaurarán PS equivalentes al 20% del ATQ de Errante cada segundo durante 5 s.
Virtuoso temporal
La Bonif. de daño de Liberación de resonancia aumenta un 40%.
Eco del viaje largo
La habilidad de Resonancia Cortes resonantes y la habilidad de Resonancia Giro resonante reducen la RES al Daño Espectro del objetivo en 10% al acertar durante 20 s.
skill_inputs
Al golpear con Ataque normal, Habilidad de resonancia o Habilidad Intro, se restaura el Indicador del Forte.
Cuando el Indicador del Forte está por encima del 50%, puedes liberar la Habilidad de resonancia mejorada.