
Meilleur Build de Cyno: Armes, Artefacts et Équipes (v7.1)
Vous cherchez le meilleur build pour Cyno ? Ce guide de build de Cyno couvre les meilleures armes, artefacts, statistiques principales et compositions d'équipe dans Genshin Impact.
Le général mahamatra chargé de superviser les chercheurs de l'Académie. On dit que lorsqu'il se met au travail, il est encore plus efficace que le grand vayuvyastra fabriqué par le Kshahrewar.
Meilleures constructions Cyno
Download Build CardBuild de QUICKBLOOM / HYPERBLOOM DPS
Armes
Taux CRIT
Converts Elemental Mastery into ATK and CRIT Rate, directly boosting both Hyperbloom and Aggravate damage. EM stacking makes this the best-in-slot.
Taux CRIT
Provides a mix of ATK and Elemental Mastery after triggering reactions, supporting both Hyperbloom and Aggravate damage.
Taux CRIT
High CRIT Rate and stacking ATK boost make it a strong generalist option, though it lacks EM for Hyperbloom.
Taux CRIT
EM substat and passive that further boosts Elemental Mastery and ATK after reactions, ideal for Hyperbloom triggers.
Taux CRIT
EM substat and passive that boosts ATK and Elemental Mastery after Skill use, directly increasing Hyperbloom damage.
DGT CRIT
ATK% substat with a passive that grants Elemental Mastery after reactions, balancing ATK and EM for mixed Aggravate and Hyperbloom damage.
DGT CRIT
Massive CRIT DMG and ATK from HP conversion, but lacks EM; best in teams where Aggravate damage is significant.
Taux CRIT
Budget option with high CRIT Rate; useful for early-game Aggravate builds but offers no EM for Hyperbloom.
Taux CRIT
CRIT Rate substat and ATK boost from passive make it a reliable damage option, though it lacks EM for reaction scaling.
DGT CRIT
EM substat and passive that boosts Elemental Mastery further, maximizing Hyperbloom damage.
Maîtrise élémentaire
EM substat helps Hyperbloom, while the passive restores energy and boosts Skill DMG, easing burst uptime.
ATQ%
ATK% substat and passive that grants ATK and Elemental Mastery after reactions, supporting both damage types.
Recharge d'énergie
Energy Recharge substat solves burst uptime, and the passive's CRIT Rate and extra hits add damage, though EM is missing.
Recharge d'énergie
Energy Recharge substat and particles from passive help maintain burst uptime, but it provides no direct damage stats for reactions.
Artefacts
4-piece reduces Skill CD after reactions, enabling more frequent casts and higher Aggravate and Hyperbloom uptime.
Massive Elemental Mastery and ATK buffs from 4-piece, directly increasing Hyperbloom and Aggravate damage.
4-piece boosts Hyperbloom damage by up to 40% and grants Elemental Mastery after triggering reactions, maximizing reaction damage.
2-piece provides 80 Elemental Mastery, a simple boost for Hyperbloom when not using a full 4-piece.
4-piece boosts Normal Attack DMG, a significant part of the damage output, but lacks EM for reaction scaling.
4-piece grants up to 36% CRIT Rate when HP changes, syncing with Furina teams; the Normal Attack DMG bonus helps burst damage.
Priorité des sous-statistiques
Priorité aux talents
Statistiques principales recommandées
Rotations:
Thundering Fury (4): E N1 Q E 6[N4E]
Non-Thundering Fury: E N1 Q N2E 3[N5 N2E]
*E =
Detailed weapon calcs: Aggravate | Quickbloom
Quickbloom/Hyperbloom DPS
Build a mix of talent, Aggravate, and Hyperbloom damage with a Hydro unit on the team.
Weapons
• Ballad of the Fjords [R5] outranks Disaster and Remorse.
• Deathmatch [R5] outranks Primordial Jade Winged-Spear.
• Skyward Spine matches or beats White Tassel [R5] when its ATK Speed lands more Normal Attacks.
• Energy Recharge weapons are worth it in energy-starved teams lacking a Favonius weapon or a second Electro unit.
Artifacts
• Marechaussee Hunter (4): only alongside Furina, a Quickbloom variant needing teamwide healing (ideally Baizhu); similar output to Gilded Dreams (4).
Main Stats
Any mix of Elemental Mastery, Electro DMG Bonus, and Crit Rate/CRIT DMG works. Under heavy Hydro application the top combo is EM Sands, Electro DMG Goblet, EM Circlet — but values sit close, so let substats decide.
Aggravate DPS
The Burst swaps stance and deals Electro damage counted as Normal Attack damage, so Burst DMG buffs do nothing. This build chases personal damage with Dendro and Electro allies.
Weapons
• Skyward Spine may match or beat White Tassel [R5] when ATK Speed lands more Normal Attacks.
• Ballad of the Fjords [R5] sits slightly below Disaster and Remorse.
• Deathmatch [R5] beats Primordial Jade Winged-Spear.
• Energy Recharge weapons are wanted in energy-starved teams without a Favonius weapon or a second Electro unit.
Artifacts
• Thundering Fury (4): best under optimal conditions. Extra Skill casts fix energy when he is the sole Electro unit, but off-cooldown casts can miss Endseer windows — bring a shielder.
• Gilded Dreams (4): beats Gladiator's Finale (4) on Staff of the Scarlet Sands and White Tassel.
• Thundersoother (4): beats Gladiator's Finale (4) at 100% uptime, though that is infeasible on most teams.
Main Stats
• Sands: Elemental Mastery vs ATK% hinges on weapon and team — test both or run an optimizer.
• Circlet: with Staff of the Scarlet Sands, Elemental Mastery is a valid main stat.
Build le plus utilisé par la Communauté
Meilleures équipes Cyno
Découvrez les meilleures équipes pour Cyno, y compris des compositions F2P pour tous les styles de jeu.
Cyno Chaos Core: Aggravate, Burgeon & Hyperbloom
SSA four-element seed engine — Hydro makes Dendro Cores, Pyro detonates them into Burgeon, and Electro can also convert them via Hyperbloom. Thoma C6 is the listed requirement; Aggravate uptime depends on keeping a Quicken aura alive between detonations.
Hydro from Xingqiu seeds Dendro Cores that Thoma detonates for Burgeon while Cyno keeps Quicken rolling for Aggravate. Nahida supplies the linked Dendro and Elemental Mastery that all three reactions scale from.
Team composition: Cyno (Électro Main DPS), Xingqiu (Hydro Sub DPS), Nahida (Dendro Support), Thomas (Pyro Support)
Drives the team during Burst Pactsworn Pathclearer. Time Skill with Endseer to fire Judication and Duststalker Bolts, and build Energy Recharge so the field window never drops.
Weapons: Bâton des sables écarlates, Scion de la victoire
Artifacts: 4pc Colère de tonnerre
Substats: Energy Recharge > CRIT Rate > CRIT DMG > Elemental Mastery > ATK%
Rain Swords fire coordinated Hydro on Normal Attacks and add damage reduction plus interruption resistance for Cyno's long window. Fund his Burst fully — the small heal cannot replace a healer.
Weapons: Épée rituelle, Épée de Favonius
Artifacts: 4pc Emblème du destin brisé
Substats: Energy Recharge > CRIT Rate > CRIT DMG > ATK%
Links Dendro damage and grants Elemental Mastery to the active character inside her Burst. Re-mark fresh enemies, and keep Deepwood Memories up to shred Dendro RES for seeds.
Weapons: Mille rêves flottants, Mémoires de rituels
Artifacts: 4pc Souvenir de forêt
Substats: Elemental Mastery > CRIT Rate > CRIT DMG > Energy Recharge
Shields and releases Pyro waves during Normal Attacks, detonating Dendro Cores for Burgeon. Level and Elemental Mastery drive the explosions; the EM build trades shield size for damage.
Weapons: Lance en croix de Kitain, Lance de Favonius
Artifacts: 4pc Fleur du paradis perdu
Substats: Energy Recharge > Elemental Mastery > HP%
Cyno Electro-Charged Taser Drive
SSCyno drives coordinated Electro and Hydro attacks, stacking Electro-Charged while Xingqiu and Beidou add damage reduction and interruption resistance.
There is no dedicated healer on this lineup, so sustain depends on the encounter; swap in a healer if the fight punishes chip damage.
Cyno stays on field during Pactsworn Pathclearer while Beidou, Yelan, and Xingqiu fire coordinated off-field Electro and Hydro hits from Normal Attacks, chaining Electro-Charged. Defensive utility comes from Rain Swords and Beidou's Burst rather than from healing.
Team composition: Cyno (Électro Main DPS), Beidou (Électro Sub DPS), Yelan (Hydro Sub DPS), Xingqiu (Hydro Support)
On-field driver during Pactsworn Pathclearer. Cast Burst for the longer field window and time Skills with Endseer to trigger Judication and Duststalker Bolts.
Weapons: Bâton des sables écarlates, Scion de la victoire
Artifacts: 4pc Colère de tonnerre
Substats: Energy Recharge > CRIT Rate > CRIT DMG > Elemental Mastery > ATK%
Off-field Electro discharges when Normal or Charged Attacks land, plus damage reduction and interruption resistance. Burst chains scale up with multiple targets. Serpent Spine is a paid Battle Pass weapon.
Weapons: Fierté de la Voûte d'Azur, Ossature du dragon
Artifacts: 4pc Emblème du destin brisé
Substats: Energy Recharge > CRIT Rate > CRIT DMG > ATK%
Coordinated Hydro during Normal Attack sequences plus a ramping damage buff for the active character. HP scaling means ATK% does nothing for her Burst.
Weapons: Simulacre d'eau, Arc de chasse de Favonius
Artifacts: 4pc Emblème du destin brisé
Substats: Energy Recharge > CRIT Rate > CRIT DMG > HP%
Coordinated Hydro on Normal Attacks, damage reduction and interruption resistance. Fund his Burst for the whole on-field window; Rain Sword healing is too limited to replace a real healer.
Weapons: Épée rituelle, Épée de Favonius
Artifacts: 4pc Emblème du destin brisé
Substats: Energy Recharge > CRIT Rate > CRIT DMG > ATK%
Compétences Cyno
Talent passif
Jugement des plumes
Phase d'Ascension 1Les DGT infligés par les éclairs de sable sont considérés comme des DGT de compétence élémentaire.
Autorité sur les neuf arcs
Phase d'Ascension 4· Les DGT de ses attaques normales sous l'effet d'éclaireur sermenté augmentent d'une valeur équivalant à 150 % de sa maîtrise élémentaire.
· Les DGT des éclairs de sable de son aptitude d'élévation « Jugement des plumes » augmentent d'une valeur équivalant à 250 % de sa maîtrise élémentaire.
Le don du silence
PassiveConstellations
Sacrement : Vigile incessante
C1L'aptitude d'élévation « Jugement des plumes » doit être déjà débloquée.
Cérémonie : Retour des esprits
C2Ordonnance : Exécution légale
C3Niveau max : 15
Protocole : Garde d'interdiction
C4Cet effet peut être déclenché 5 fois par utilisation de Liturgie : Rapidité lupine.
Funéraille : Passage de la lumière stellaire
C5Niveau max : 15
Ascension : Balance de justice
C6L'effet Rite charognard dure 8 s, peut être cumulé 8 fois maximum, et est annulé à la fin de l'effet d'éclaireur sermenté de « Liturgie : Rapidité lupine ».
L'éclair de sable peut être déclenché une fois toutes les 0,4 s de cette manière.
L'aptitude d'élévation « Jugement des plumes » doit être déjà débloquée.
Tenues

Cœur des balances
Tenue de Cyno. Cet ensemble affiche la dignité du général mahamatra et les principes justes auxquels il se tient. C'était une pièce assez compliquée à commander en raison de la demande de Cyno pour des ornements de tête sur mesure et elle nécessite donc un entretien régulier.
Statistiques
Matériaux d'ascension

Mora
420,000

Éclat d'améthyste vajrada
1

Fragment d'améthyste vajrada
9

Morceau d'améthyste vajrada
9

Pierre d'améthyste vajrada
6

Fruit du tonnerre
46

Scarabée
168

Parchemin divinatoire
18

Parchemin sigillé
30

Parchemin maudit
36
| Level | Mora | Materials | |||
|---|---|---|---|---|---|
| Lv.40 | ![]() | ![]() 1 | — | ![]() 3 | ![]() 3 |
| Lv.50 | ![]() | ![]() 3 | ![]() 2 | ![]() 10 | ![]() 15 |
| Lv.60 | ![]() | ![]() 6 | ![]() 4 | ![]() 20 | ![]() 12 |
| Lv.70 | ![]() | ![]() 3 | ![]() 8 | ![]() 30 | ![]() 18 |
| Lv.80 | ![]() | ![]() 6 | ![]() 12 | ![]() 45 | ![]() 12 |
| Lv.90 | ![]() | ![]() 6 | ![]() 20 | ![]() 60 | ![]() 24 |
Matériaux de talents

Mora
1,652,500

Enseignement de l'Admonestation
3

Guide de l'Admonestation
21

Philosophie de l'Admonestation
38

Parchemin divinatoire
6

Parchemin sigillé
22

Parchemin maudit
31

Mudra du général maléfique
6

Couronne de la sagesse
1
| Level | Mora | Materials | |||
|---|---|---|---|---|---|
| Lv.1→2 | ![]() | ![]() | ![]() | ||
| Lv.2→3 | ![]() | ![]() | ![]() | ||
| Lv.3→4 | ![]() | ![]() | ![]() | ||
| Lv.4→5 | ![]() | ![]() | ![]() | ||
| Lv.5→6 | ![]() | ![]() | ![]() | ||
| Lv.6→7 | ![]() | ![]() | ![]() | ![]() | |
| Lv.7→8 | ![]() | ![]() | ![]() | ![]() | |
| Lv.8→9 | ![]() | ![]() | ![]() | ![]() | |
| Lv.9→10 | ![]() | ![]() | ![]() | ![]() | ![]() |
Questions Fréquentes
Quel est le meilleur set d'artéfacts pour Cyno ?+
Le meilleur set d'artéfacts pour Cyno est le set 4-piece Colère de tonnerre.
Quelle est la meilleure arme pour Cyno ?+
La meilleure arme pour Cyno est Bâton des sables écarlates.
Sur quelles stats principales dois-je me concentrer pour Cyno ?+
Priorisez Maîtrise élémentaire, Bonus de DGT Électro, Taux CRIT sur les Sables, la Coupe et le Diadème.
Quelle est la priorité des talents pour Cyno ?+
Améliorez les talents de Cyno dans cet ordre : Burst > Skill > Normal Attack.
Quelles sont les meilleures équipes pour Cyno ?+
Parmi les meilleures équipes pour Cyno figurent Cyno Chaos Core: Aggravate, Burgeon & Hyperbloom, Cyno Electro-Charged Taser Drive, Cyno Aggravate SS Tier — Nahida Quicken Core, Cyno Mono Electro Hypercarry — Kazuha Swirl Battery, Cyno Hyperbloom — S Tier Electro Dendro Team, Cyno Aggravate #3 — Double Dendro Quicken Battery, Cyno Quickbloom: Hyperbloom & Aggravate Core, Cyno Stellar-Conduct Hypercarry Team Guide.





