Chevreuse

Genshin Impact Chevreuse Build

Pyro

Best Chevreuse Builds

SUPPORT Build

Artifacts

1
2
3
Choose 2
5

Recommended Primary Stats

Sands

HP% / Energy Recharge

Goblet

HP%

Circlet

HP% / Healing Bonus

Substats Priority

1Energy Recharge
2HP%
3CRIT Rate
4HP
5Elemental Mastery

Talents Priority

ESkill>QBurst>NANormal Attack

SUPPORT AND DAMAGE Build

SUPPORT Chevreuse provides various character buffs and enemy debuffs when party members trigger Overload. Her kit's main function, Pyro and Electro RES reduction, activates only if the entire team consists of Pyro and Electro characters. Her HP-based buff caps at 40,000 HP, after which she no longer needs to build HP. Chevreuse does not always need to use her Burst, making Energy Recharge unnecessary if she chooses not to use it. Weapon Choices: - Favonius Lance: Loses some value if Chevreuse does not use her Burst, but remains valuable for team Energy. Artifact Sets: - Noblesse Oblige (4): Only use this set if you use Chevreuse's Burst every rotation. Main Stats Priority: - Healing Bonus: Only prioritize this if Chevreuse has already reached 40,000 HP. Sub Stats Priority: - Crit Rate: Only prioritize this if using Favonius Lance. SUPPORT AND DAMAGE Support and Damage Chevreuse focuses on dealing high amounts of damage with her Burst and Skill while maintaining her supportive abilities in Pyro Electro teams. This playstyle becomes viable after C4, as she can use multiple Skills per rotation. Weapon Choices: - Favonius Lance: Although ranked lower for her own damage, Favonius' team Energy regen makes it a desirable option, even if it means lower Chevreuse damage.

Best Chevreuse Teams

Chevreuse Skills

Normal Attack: Line Bayonet Thrust EX
Normal Attack: Line Bayonet Thrust EX
Short-Range Rapid Interdiction Fire
Short-Range Rapid Interdiction Fire
"Actually, training regulations only had the phrase "interdiction fire," but the protagonist of this novel believes that even how stylish your terminology is can affect how motivated your troops are, which can put your opponents on the back foot right from the get-go... I think that's a good point, so I changed the regulations!"
Ring of Bursting Grenades
Ring of Bursting Grenades
"Theoretically, a rectangular blast would be most efficient at destroying enemy formations. Unfortunately, the cross-section of an explosive shock wave is round, like most cakes. So, the secondary explosive shells can only be arranged like the fruit on a cake, forming a ring around the edge."

Passive Talent

vanguards_coordinated_tactics

Vanguard's Coordinated Tactics

Ascension Phase 1

When all party members are Pyro and Electro characters and there is at least one Pyro and one Electro character each in the party:
Chevreuse grants "Coordinated Tactics" to nearby party members: After a character triggers the Overloaded reaction, the Pyro and Electro RES of the opponent(s) affected by this Overloaded reaction will be decreased by 40% for 6s.
The "Coordinated Tactics" effect will be removed when the Elemental Types of the characters in the party do not meet the basic requirements for the Passive Talent.
vertical_force_coordination

Vertical Force Coordination

Ascension Phase 4

After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way.
double_time_march

Double Time March

Passive

Decreases sprinting Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.

Constellations

stable_front_lines_resolve

Stable Front Line's Resolve

Constellation Lv. 1

When the active character with the "Coordinated Tactics" status (not including Chevreuse herself) triggers the Overloaded reaction, they will recover 6 Energy. This effect can be triggered once every 10s.
You must first unlock the Passive Talent "Vanguard's Coordinated Tactics."
sniper_induced_explosion

Sniper Induced Explosion

Constellation Lv. 2

After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG.
practiced_field_stripping_technique

Practiced Field Stripping Technique

Constellation Lv. 3

Increases the Level of Short-Range Rapid Interdiction Fire by 3.
Maximum upgrade level is 15.
the_secret_to_rapidfire_multishots

The Secret to Rapid-Fire Multishots

Constellation Lv. 4

After using Ring of Bursting Grenades, the Hold mode of Short-Range Rapid Interdiction Fire will not go on cooldown when Chevreuse uses it. This effect is removed after Short-Range Rapid Interdiction Fire has been fired twice using Hold or after 6s.
enhanced_incendiary_firepower

Enhanced Incendiary Firepower

Constellation Lv. 5

Increases the Level of Ring of Bursting Grenades by 3.
Maximum upgrade level is 15.
in_pursuit_of_ending_evil

In Pursuit of Ending Evil

Constellation Lv. 6

After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once.
After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently.

Stats

Before Ascension
After Ascension
Ascend
-
1
Base HP
-
1003
Base ATK
-
16
Base DEF
-
51
HP%
-
0.0%

Ascension Materials

LV.1
0
LV.20
0
LV.40
20000
1
3
3
LV.50
40000
3
2
10
15
LV.60
60000
6
4
20
12
LV.70
80000
3
8
30
18
LV.80
100000
6
12
45
12
LV.90
120000
6
20
60
24
Total
420000
1
9
9
6
46
168
18
30
36

Talent Materials

LV.12
12500
3
6
LV.23
17500
2
3
LV.34
25000
4
4
LV.45
30000
6
6
LV.56
37500
9
9
LV.67
120000
4
4
1
LV.78
260000
6
6
1
LV.89
450000
12
9
2
LV.910
700000
16
12
2
1
Total
1652500
3
21
38
6
22
31
6
1