
[卡契爾]
[ Combat ]
Skills
Skill Values
Rigid Interdiction (Battle Skill)
Raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP.
When attacked while the said shield is raised, perform a retaliation bash that deals Physical DMG and applies 1 stack of Vulnerability to the attacking enemy.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| DMG Multiplier | 178% | 196% | 213% | 231% | 249% | 267% | 285% | 302% | 320% | 342% | 369% | 400% |
| Stagger | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
| Protection | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% |
| SP Return | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
Raw parameters (Lv 12)
Textbook Assault (Ultimate)
Swings the greatsword to perform 2 consecutive slashes to deal Physical DMG and apply Weakness, followed by a powerful downward slam that deals massive Physical DMG and applies Knock Down to all enemies within the area of effect.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 |
| Cooldown | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s |
| SEQ 1 DMG Multiplier | 89% | 98% | 107% | 116% | 125% | 134% | 143% | 151% | 160% | 172% | 185% | 200% |
| SEQ 1 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SEQ 2 DMG Multiplier | 120% | 132% | 144% | 156% | 168% | 180% | 192% | 204% | 216% | 231% | 249% | 270% |
| SEQ 2 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SEQ 3 DMG Multiplier | 178% | 196% | 213% | 231% | 249% | 267% | 284% | 302% | 320% | 342% | 369% | 400% |
| SEQ 3 Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Weakness Effect | 20% | 20% | 20% | 20% | 20% | 25% | 25% | 25% | 25% | 30% | 30% | 30% |
| Weakness Duration (s) | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 |
Raw parameters (Lv 12)
Timely Suppression (Combo Skill)
COMBO TRIGGER: When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP.
A powerful downward punch that deals Physical DMG to the enemy, while granting shields to self and another teammate (controlled operator prioritized).
DEF can further increase Shield points.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 35s | 35s | 35s | 35s | 35s | 35s | 35s | 35s | 35s | 35s | 35s | 35s |
| SEQ 1 DMG Multiplier | 25% | 27% | 30% | 32% | 34% | 37% | 39% | 42% | 44% | 47% | 51% | 55% |
| SEQ 2 DMG Multiplier | 100% | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 193% | 208% | 225% |
| Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Base Shield | 360 | 432 | 504 | 576 | 612 | 648 | 684 | 720 | 756 | 774 | 792 | 810 |
| Shield Increase per Defense | 2.25 | 2.7 | 3.15 | 3.6 | 3.83 | 4.05 | 4.28 | 4.5 | 4.73 | 4.84 | 4.95 | 5.06 |
| Shield Duration (s) | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 35% | 39% | 42% | 46% | 49% | 53% | 56% | 60% | 63% | 67% | 73% | 79% |
| BATK SEQ 2 Multiplier | 39% | 42% | 46% | 50% | 54% | 58% | 62% | 65% | 69% | 74% | 80% | 87% |
| BATK SEQ 3 Multiplier | 54% | 59% | 65% | 70% | 76% | 81% | 86% | 92% | 97% | 104% | 112% | 122% |
| BATK SEQ 4 Multiplier | 71% | 78% | 85% | 92% | 99% | 107% | 114% | 121% | 128% | 137% | 147% | 160% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Multi-layered Readiness
Battle skill Rigid Interdiction and ultimate Textbook Assault improved: After hitting the enemy, deals another strike that deals [300 + DEF×5.0] of Physical DMG.
P2Bonus Spec Training
DEF +0, Will +10.
P3Unwavering Post
Combo skill Timely Suppression improved: Shield duration +5s.
P4Compensated Suffering
Ultimate Textbook Assault improved: Ultimate Energy cost -{1-costValue:0%}.
P5Choice Without Regrets
Battle skill Rigid Interdiction improved: Hitting an enemy while the shield is active returns 10 SP.
Talents
For every 10 Will, DEF +1.2.
Ultimate Textbook Assault improved: Final hit creates 3 shockwave(s), each dealing 45% ATK of Physical DMG.
[ Data ]
Stats & Promotion
卡契爾 Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Loadout ]
Advanced Builds
Weapon
Gear
armor
frontiers armor
gloves
eternal xiranite gloves
core 1
frontiers extra o2 tube
core 2
frontiers extra o2 tube
Explanation
Notes
- Frontiers 套裝減少連擊技能冷卻時間,並在 Catcher 藉由技能回復技能點後,為全隊提供 16% 傷害加成。
- 永恆錫蘭尼特手套提供終極技能獲取效率,加速終結技循環,更頻繁施加弱化。
Weapon
Gear
armor
armored msgr jacket t1
gloves
armored msgr gloves
core 1
armored msgr gyro t1
core 2
armored msgr gyro t1
Explanation
Notes
- Armored MSGR 套裝提供固定力量加成,並在生命低於 50% 時獲得 30% 傷害減免,幫助 Catcher 在護盾啟動時存活。
- OBJ Heavy Burden 在 Catcher 施加弱化或擊倒時提升防禦,直接增強護盾強度。
Build Insights
Core Mechanics
- 連擊技能 及時壓制 在敵方蓄力攻擊或隊友生命低於 40% 時觸發,為 Catcher 與受控幹員提供護盾。
- 戰術技能 剛性攔阻 舉起盾牌,為附近友軍施加保護、回復技能點,並在被擊中時造成物理傷害與 1 層易傷。
- 終結技 教科書式突擊 造成物理傷害,施加弱化與擊倒;若天賦解鎖,後續衝擊波也會造成傷害。
Scaling
- Catcher 的護盾強度受防禦力影響,天賦依意志提供防禦,故疊加防禦與意志能同時提升生存力與護盾值。
- 生命與防禦加成有助於提升坦度與條件觸發護盾的效益。
Character Notes
Playstyle
- 使用 剛性攔阻 保護處於危險中的隊友;護盾不僅吸收傷害,還能回復技能點並以易傷反擊。
- 在敵方發動強力攻擊或隊友生命低於 40% 時,觸發 及時壓制 為自己與一名隊友提供護盾。
- 施放 教科書式突擊 對一群敵人施加弱化,降低其傷害輸出,為隊伍創造重大物理打擊機會。
- 將 Catcher 部署在前線附近,以便反應敵方蓄力與低血量隊友;護盾強度受防禦影響,裝備應以此為方向。
Strengths
- 能為多名幹員提供護盾,對可預測的傷害提供爆發性保護。
- 施加易傷以提升物理隊伍傷害;與物理輸出角色配合良好。
- 弱化減益降低敵方傷害輸出,幫助隊伍更持久作戰。
- 天賦依意志提供防禦,搭配適當裝備自然具備坦度。
Weaknesses
- 護盾無法手動啟動,僅在特定條件下觸發,在快節奏戰鬥中不可靠。
- 個人傷害輸出低,除易傷外對傷害貢獻有限。
- 續航需要隊友處於低生命狀態,對防衛者而言風險較高且違反直覺。
- 與其他提供更穩定減傷或治療的防衛者/輔助角色相比競爭力不足。
[ Guide ]
Team Guide
Explanation
Strengths
- 免費玩家容易取得的角色組合
- 阿刻庫里提供高額的SP生成
- 多層脆弱效果疊加,打出巨大爆發傷害
Weaknesses
- 需要精準掌握Catcher反擊的時機來施加脆弱
- 除了Catcher的續航外,缺乏持續治療
Rotation
- 1等待敵人鎖定終末管理者,然後在攻擊命中前啟動Catcher的
戰技 。這會觸發反擊,施加脆弱並返還SP。 - 2立即使用陳千語的
戰技 再疊加一層脆弱。這會觸發終末管理者的連擊技 進行追加攻擊。如果可用,此時施放Catcher的終極技 以獲得額外一層脆弱和弱化效果。 - 3如果終末管理者的
終極技 準備就緒,立即釋放,消耗脆弱層數造成巨大傷害。否則使用其戰技 造成強力爆發傷害。 - 4如果敵人處於眩暈或失衡狀態,使用阿刻庫里的
連擊技 回復SP。也可以使用她的終極技 回復更多SP,然後重新開始循環。
Explanation
Strengths
- 強大的物理協同效果
- Catcher的脆弱和弱化顯著提升終末管理者的傷害
- 立風的增益進一步提升輸出
Weaknesses
- 需要精準掌握Catcher的戰技時機
- 相比擁有專職充能手的隊伍,SP生成較少
Rotation
- 1在敵方攻擊命中終末管理者前,啟動Catcher的
戰技 以施加脆弱並獲得SP。 - 2使用立風的輔助技能(如
戰技 或連擊技 )強化終末管理者,並進一步削弱敵人。 - 3使用波格拉尼奇尼克的
戰技 或連擊技 施加更多輔助效果,最好在輸出窗口前完成。 - 4當積累足夠的脆弱層數和增益效果後,施放終末管理者的
終極技 或戰技 進行毀滅性打擊。如需弱化效果,可提前使用Catcher的終極技 。
Explanation
Strengths
- Catcher與陳千語共同提供極高的脆弱覆蓋率
- 大盤的純物理傷害被最大化
- 波格拉尼奇尼克的輔助增加了穩定性
Weaknesses
- 缺乏充能手時能量管理較為棘手
- 大盤可能需要保護以累積傷害窗口
Rotation
- 1預判敵方攻擊大盤,啟動Catcher的
戰技 進行反擊並施加脆弱。 - 2隨後使用陳千語的
戰技 疊加更多脆弱層數。如果大盤是當前角色,可能會觸發他的連擊技 。 - 3使用波格拉尼奇尼克的
戰技 或連擊技 提供額外增益或減益。如果可用,施放Catcher的終極技 以獲得弱化效果。 - 4最後使用大盤的
終極技 或蓄滿的戰技 ,利用所有減益效果造成最大物理 傷害。
Team Insights
Synergy Patterns
- 將Catcher與陳千語或其他脆弱施加者搭配,快速疊加減益層數。
- 使用充能手(如阿刻庫里)加快技能循環與終極技施放頻率。
- 保護好主力輸出角色,確保Catcher的反擊在敵方鎖定目標時穩定觸發。
Tips
- 觀察敵人的攻擊動畫,在命中前短時間內啟動Catcher的戰技以確保反擊。
- 如果缺乏專職治療者,安排Catcher保護最脆弱的隊友。
- 在物理隊伍中,務必在輸出角色使用最強攻擊前疊滿脆弱層數。
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Catcher GENDER: Male AUTHENTICATION: Endfield Industries DOB: August 16 RACE: Perro [ORIPATHY INFECTION STATUS] Oripathy positive (infected), based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Standard COMBAT SKILL: Standard TACTICAL ACUMEN: Standard ORIGINIUM ARTS ASSIMILATION: Standard Given Operator Catcher's medical history, his test results actually astounded us. We could hardly imagine how he managed to raise his physiological strength to his current levels despite his health disadvantages. Having reviewed numerous concerns, the Medical Division shall closely monitor Operator Catcher's regular health examinations in the future.
Affiliation: ENDFIELD INDUSTRIES
Voice Actors
[ Meta ]
Availability
Featured Banners
Potentials
- 多重層次準備:以剛性攔阻或教科書式突擊命中敵人後,追加一次物理傷害打擊。
- 額外規格訓練:防禦 +20,意志 +10。
- 不移之姿:及時壓制護盾持續時間 +5 秒。
- 補償之苦:教科書式突擊消耗終極能量 -10%。
- 無悔選擇:護盾啟動期間命中敵人,回復 10 技能點。