Rarity: Rank
Element: 電屬性
House: 白祇重工
Type: 強攻
This build maximizes Anton's damage output during Burst Mode and the damage of his Shock triggers. Since he will be hitting Shocked enemies, he can easily gain and utilize the big ATK buff the Disc set provides to do immense damage during Burst Mode. Make sure Anton also has enough CRIT Rate since his attacks need to crit during Burst Mode.
Anton is the Attack character of the team and acts as the main DPS. Anby can Shock enemies while also inflicting Daze while Nicole can reduce the enemies' DEF. Anton can then activate Burst Mode and start dealing damage.
In a Shock team, Anton acts as the main DPS by being able to do additional Shock triggers during his Burst Mode. Grace can easily stack Electric Anomaly and inflict Shock on enemies while Rina can buff him and extend Shock duration.
Skill | Priority | Explanation |
---|---|---|
basic attack | Anton's Basic Attacks are his consistent source of damage during Burst Mode, so max this Skill out first. | |
special attack | Anton's Burst Mode is tied to his EX Special Attack and his Special Attack during it deals a good amount of damage, so max this out along with his Basic Attack. | |
core skill | Anton's Core Passive increases the DMG of his Special Attack when he uses it. Though leveling this up does not increase the damage of his Shock triggers, it can increase Anton's CRIT Rate permanently so upgrade this whenever you can. | |
chain attack | Anton's Chain Attack and Ultimate deal good damage, but are not used as frequently as his Basic Attack and Special Attack so it has a lower priority. | |
dodge | Anton's Dodge Skills allow him to do some damage in and out of his Burst Mode, but it's less of a priority than his Basic Attack and Special Attack so leave it for last. | |
assist | Anton's Assist Skills deal some damage, but it's less of a priority than his Basic Attack and Special Attack. |
點按 發動: 向前方進行至多四段的混合攻擊,造成物理傷害。 第四段攻擊為[打樁攻擊]。
[爆發狀態]下,點按 發動: 向前方進行至多三段的混合攻擊,造成大量電屬性傷害。 在第二段[電鑽攻擊]和第三段[打樁攻擊]期間,連點或長按 可以延長招式的持續時間。
點按 發動: 對前方直線區域內敵人發動[打樁攻擊],造成電屬性傷害。 招式發動期間抗打斷等級提升。
能量足夠時,若點按 發動: 對前方直線區域內敵人發動多段[打樁攻擊],造成大量電屬性傷害。 招式發動期間擁有無敵效果。 招式發動後,安東將進入[爆發狀態]。在[爆發狀態]下,安東會使用更加強力的招式,造成大量電屬性傷害,並隨招式命中目標,逐漸消耗能量,持續至能量耗盡。
[爆發狀態]下,點按 發動: 對前方敵人發動[打樁攻擊],造成電屬性傷害。 招式發動期間抗打斷等級提升。
點按 發動: 快速地衝刺閃避。 招式發動期間擁有無敵效果。
閃避時,點按 發動: 向前方進行撞擊,造成物理傷害。
觸發[極限閃避]後,點按 發動: 對前方敵人發動連續重拳,造成物理傷害。 招式發動期間擁有無敵效果。
[爆發狀態]下,觸發[極限閃避]後,點按 發動: 對前方敵人使用[電鑽攻擊],造成大量電屬性傷害。 招式發動期間擁有無敵效果。
觸發[連攜技]時,選擇對應角色發動: 對前方地面進行大範圍[打樁攻擊],對區域內的敵人造成大量電屬性傷害。 招式發動期間擁有無敵效果。
喧響等級達到[極]時,點按 發動: 對前方地面進行大範圍[打樁攻擊],對區域內的敵人造成大量電屬性傷害。 招式發動期間擁有無敵效果。
前場角色被擊飛時,點按 發動: 對前方敵人揮出連續重拳,造成物理傷害。 招式發動期間擁有無敵效果。
前場角色被擊飛時,點按 發動: 對前方敵人發動[電鑽攻擊],造成大量電屬性傷害。 招式發動期間擁有無敵效果。
前場角色即將被攻擊時,點按 發動: 招架敵人的攻擊,累積大量失衡值。 具有較為優秀的招架效能,承受高強度攻擊時[支援點數]的消耗量降低。 招式發動期間擁有無敵效果。
發動[招架支援]後,點按 發動: 對前方敵人發動[電鑽攻擊]並以[打樁攻擊]收尾,造成電屬性傷害。 招式發動期間擁有無敵效果。
[電鑽攻擊]命中敵人時,能夠額外回復能量。同一招式內,該效果最多為安東回復5點能量。
發動[強化特殊技]進入[爆發狀態]時:獲得等同於安東7.5%生命值上限的護盾。在[爆發狀態]下,進入接戰狀態或換入前場時:重置護盾效果,15秒內最多觸發一次。退出[爆發狀態]時:該護盾效果結束。
[普通攻擊]、[閃避]、[支援技]、[特殊技]、[連攜技]技能等級+2
發動[連攜技]或[終結技]時,全隊暴擊率提升10%,持續12秒。
[普通攻擊]、[閃避]、[支援技]、[特殊技]、[連攜技]技能等級+2
[打樁攻擊]造成暴擊時,[普通攻擊:熱血開工操(爆發狀態)]和[閃避反擊:超載鑽擊(爆發狀態)]造成的傷害提升4%,最多疊加6層,持續30秒,重複觸發時重置持續時間。