Rarity: Rank
Element: 电属性
House: 白祇重工
Type: 强攻
This build maximizes Anton's damage output during Burst Mode and the damage of his Shock triggers. Since he will be hitting Shocked enemies, he can easily gain and utilize the big ATK buff the Disc set provides to do immense damage during Burst Mode. Make sure Anton also has enough CRIT Rate since his attacks need to crit during Burst Mode.
Anton is the Attack character of the team and acts as the main DPS. Anby can Shock enemies while also inflicting Daze while Nicole can reduce the enemies' DEF. Anton can then activate Burst Mode and start dealing damage.
In a Shock team, Anton acts as the main DPS by being able to do additional Shock triggers during his Burst Mode. Grace can easily stack Electric Anomaly and inflict Shock on enemies while Rina can buff him and extend Shock duration.
Skill | Priority | Explanation |
---|---|---|
basic attack | Anton's Basic Attacks are his consistent source of damage during Burst Mode, so max this Skill out first. | |
special attack | Anton's Burst Mode is tied to his EX Special Attack and his Special Attack during it deals a good amount of damage, so max this out along with his Basic Attack. | |
core skill | Anton's Core Passive increases the DMG of his Special Attack when he uses it. Though leveling this up does not increase the damage of his Shock triggers, it can increase Anton's CRIT Rate permanently so upgrade this whenever you can. | |
chain attack | Anton's Chain Attack and Ultimate deal good damage, but are not used as frequently as his Basic Attack and Special Attack so it has a lower priority. | |
dodge | Anton's Dodge Skills allow him to do some damage in and out of his Burst Mode, but it's less of a priority than his Basic Attack and Special Attack so leave it for last. | |
assist | Anton's Assist Skills deal some damage, but it's less of a priority than his Basic Attack and Special Attack. |
点按 发动: 向前方进行至多四段的混合攻击,造成物理伤害; 第四段攻击为[打桩攻击]。
[爆发状态]下,点按 发动: 向前方进行至多三段的混合攻击,造成大量电属性伤害; 在第二段[电钻攻击]和第三段[打桩攻击]期间,连点或长按 可以延长招式的持续时间。
点按 发动: 对前方直线区域内敌人发动[打桩攻击],造成电属性伤害; 招式发动期间抗打断等级提升。
能量足够时,若点按 发动: 对前方直线区域内敌人发动多段[打桩攻击],造成大量电属性伤害; 招式发动期间拥有无敌效果; 招式发动后,安东将进入[爆发状态];在[爆发状态]下,安东会使用更加强力的招式,造成大量电属性伤害,并随招式命中目标,逐渐消耗能量,持续至能量耗尽。
[爆发状态]下,点按 发动: 对前方敌人发动[打桩攻击],造成电属性伤害; 招式发动期间抗打断等级提升。
点按 发动: 快速的冲刺闪避; 招式发动期间拥有无敌效果。
闪避时,点按 发动: 向前方进行撞击,造成物理伤害。
触发[极限闪避]后,点按 发动: 对前方敌人发动连续重拳,造成物理伤害; 招式发动期间拥有无敌效果。
[爆发状态]下,触发[极限闪避]后,点按 发动: 对前方敌人使用[电钻攻击],造成大量电属性伤害; 招式发动期间拥有无敌效果。
触发[连携技]时,选择对应角色发动: 对前方地面进行大范围[打桩攻击],对区域内的敌人造成大量电属性伤害; 招式发动期间拥有无敌效果。
喧响等级达到[极]时,点按 发动: 对前方地面进行大范围[打桩攻击],对区域内的敌人造成大量电属性伤害; 招式发动期间拥有无敌效果。
前场角色被击飞时,点按 发动: 对前方敌人发动连续重拳,造成物理伤害; 招式发动期间拥有无敌效果。
前场角色被击飞时,点按 发动: 对前方敌人发动[电钻攻击],造成大量电属性伤害; 招式发动期间拥有无敌效果。
前场角色即将被攻击时,点按 发动: 招架敌人的攻击,累积大量失衡值; 具有较为优秀的招架性能,承受高强度攻击时[支援点数]的消耗量降低; 招式发动期间拥有无敌效果。
发动[招架支援]后,点按 发动: 对前方敌人发动[电钻攻击]并以[打桩攻击]收尾,造成电属性伤害; 招式发动期间拥有无敌效果。
[电钻攻击]命中敌人时,能够额外回复能量;同一招式内,该效果最多为安东回复5点能量。
发动[强化特殊技]进入[爆发状态]时,获得等同于安东7.5%生命值上限的护盾;在[爆发状态]下进入接战状态或换入前场时,将刷新护盾效果,15秒内最多触发一次;退出[爆发状态]时,该护盾效果结束。
[普通攻击]、[闪避]、[支援技]、[特殊技]、[连携技] 技能等级+2
发动[连携技]或[终结技]时,全队暴击率提升10%,持续12秒。
[普通攻击]、[闪避]、[支援技]、[特殊技]、[连携技] 技能等级+2
[打桩攻击]造成暴击时,[普通攻击:热血上工操(爆发状态)]和[闪避反击:过载钻击(爆发状态)]造成的伤害提升4%,最多叠加6层,持续30秒,重复触发时刷新持续时间。