Rarity: Rank
Element: Electric
House: Criminal Investigation Special Response Team
Type: Defense
This build allows Seth to increase the DMG dealt by other allies after he uses a Chain Attack. Seth needs Energy Regen to frequently use his EX Special Attack and ATK stats to boost his shield.
Seth can have his Additional Ability activated by Anby since the latter is an Electric unit. For your DPS, you can use Billy to activate his and Anby's Core Skill.
Seth works well with Anomaly units since his shields can provide an Anomaly Proficiency buff, which increases the Attribute Anomaly DMG. Do note that he needs to be slotted after your Main Anomaly since the Quick Assist from Seth will tag in the previous character.
Skill | Priority | Explanation |
---|---|---|
core skill | Seth's Core Skill will increase his shield and Anomaly Proficiency buff, so max this out as soon as you can. Upgrading his Core Skill will also increase his Base Energy Regen and Base ATK. | |
assist | Seth's Assist can be upgraded since his Defensive Assist can deal a decent amount of Daze. Upgrading his Assist will also increase his Resolve gain and provide additional benefits. | |
special attack | Upgrading Seth's Special Attack simply increases the DMG and daze. His EX Special Attack: Thunder Shield Rush - High Voltage will also deal massive Electric DMG and provide additional benefits. | |
chain attack | You can also upgrade Seth's Chain Attack since it does deal a decent amount of damage to the enemy. His Ultimate - Justice Prevails will also deal massive Electric DMG and provide additional benefits. | |
basic attack | Seth doesn't need to do damage with his Basic Attack, so this can be ignored. However, if Seth has his M6 unlocked, you can consider upgrading this to deal a massive amount of DMG. | |
dodge | Seth doesn't use his Dash Attack or Dodge Counter that often, so you can skip out on upgrading his Dodge. |
Press to activate: Unleashes up to 4 attacks in front, dealing Physical DMG and Electric DMG.
When Resolve is above or equal to 75%, hold to activate. Consume 75% Resolve to launch consecutive attacks in front, followed by a Finishing Move, dealing Electric DMG. When the Finishing Move hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. Anti-Interrupt level is increased while using this skill.
Press to activate: Launch two shield attacks forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
With enough Energy, press to activate: Unleash a series of slashes in front, dealing massive Electric DMG. Hold to charge the move, and Seth will dash forward, unleashing a series of powerful slashes, dealing massive Electric DMG. Activating the move accumulates 75% Resolve. Anti-Interrupt level is increased while charging this skill, and damage taken is reduced by 40%. Seth is invulnerable during the consecutive slashes.
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press during a Dodge to activate: Charge forward with a shield attack, dealing Physical DMG. Damage received during the move is decreased by 40%.
Press during a Perfect Dodge to activate: Unleash a quick downward slash on enemies in front, dealing Electric DMG. After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate: Launch a series of slashes in front, dealing massive Electric DMG. Activating the move accumulates 75% Resolve. After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press to activate: Launch a series of upward attacks in front, followed by a Finishing Move, dealing massive Electric DMG. Activating the move accumulates 75% Resolve, and grants 3 additional Assist Points. After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.
When the on-field character is launched, press to activate: Unleash a quick downward slash on enemies in front, dealing Electric DMG. After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Upon activation, gain 25% Resolve. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.
Press after a Defensive Assist to activate: Launch a forward thrust attack, followed by two horizontal slashes, dealing Electric DMG. When the skill hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. After activating the move, hold to transition to EX Special Attack: Thunder Shield Rush - High Voltage and charge faster. Character is invulnerable while using this skill.
The shield value provided by Shield of Firm Resolve and its maximum limit is increased by 30%. When Shield of Firm Resolve ends, the Anomaly Proficiency increase provided by Core Passive: Protector lasts an additional 10s.
Upon entering battle, Seth immediately gains 75% Resolve. Hitting an enemy with Basic Attack: Lightning Strike - Electrified increases the move's accumulated Electric Anomaly Buildup by 35%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
The Daze caused by Defensive Assist: Thundershield is increased by 25%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Seth lands a Finishing Move on an enemy with Basic Attack: Lightning Strike - Electrified, it deals additional damage equal to 500% of his ATK. The attack is guaranteed to trigger a critical hit, and CRIT DMG is increased by 60%.