Guía de build de Mortefi en Wuthering Waves
Mortefi, un experto habilidoso en el Estudio Aplicado de Tacetita y miembro del Departamento de Seguridad de la
Desde una ira ardiente que lo consume todo, el dragón rojo descenderá.
Mejores Conjuntos de Eco para Mortefi
Empyrean Anthem provides the set holder a significant increase in Coordinated Attack damage, and increases the active Resonator's ATK when doing critical hits. This works well with Mortefi as it increases his off-field damage while offering decent buffs to the DPS. Note that Mortefi's S4 Resonance Chain is a must-have with this set to fully utilize the buffs provided through the extended duration of his Resonance Liberation.
Moonlit Clouds generally increases Mortefi's Energy Regen capabilities as well as increases the ATK of the next character that switches in after Mortefi's Outro Skill. Considering Mortefi's main kit revolves around his Liberation, you'd want this to have as little downtime as possible.
The 2-pc bonuses of the Moonlit Clouds and Molten Rift sets can also be utilized together as Mortefi benefits from both. His damage scales off Fusion DMG and his Liberation can be casted more often thanks to the Energy Regen.
Mejor Eco Primario de Mortefi
Hécate
Provides significant increase in Coordinated Attack damage which works extremely well with Mortefi's Ultimate. Deals Havoc damage around Mortefi, dealing extra damage while not taking up time in casting.
Garza Impermanencia
Restores Mortefi's Resonance Energy so he can cast his Ultimate more. Increases the next character's DMG dealt, good for a semi-support role for Mortefi.
Pesadilla: Jinete Infernal
A good Fusion damage dealer when using Mortefi as a DPS. Replace with a support-centric Echo in the later parts of the game. Use regular Inferno Rider while you have no access to Rinascita.
Jinete Infernal
A good Molten Rift option if you're not in Rinascita yet, and have not accessed the Nightmare version.
Mejores Estadísticas para los Ecos de Mortefi
Mejores Subestadísticas para los Ecos de Mortefi
Mejores Armas para Mortefi
Mejores Consejos y Trucos para Mortefi
Mejores Equipos para Mortefi
Aero Heavy Attack Team
Shorekeeper starts the battle and charges both her Resonance Liberation and Concerto Energy until the other Resonator's icons glow., Cast Shorekeeper's Resonance Liberation and switch to Mortefi once his portrait lights up. Shorekeeper's Outro Skill will increase his All-Type DMG Deepen buff and provide passive defensive bonuses., Keep attacking the enemy with Mortefi until his Resonance Liberation is up. Activate Mortefi's Resonance Liberation as soon as you can and then switch to Jiyan to increase the latter's Heavy Attack DMG., Use Jiyan's Resonance Liberation to enter Qingloong Mode. This mode will consider all of his Basic Attacks and Dodge Counters into Heavy Attacks, which will maximize the buff placed on him by Mortefi., Continue to DPS with Jiyan until Concerto Energy is fully charged, then swap back to Shorekeeper to detonate her Stellarealm with her Enhanced Intro Skill., Repeat the steps until the enemy is felled.
Electro Heavy Attack Team
Start with Shorekeeper and go through her internal rotations to build up both her Concerto and Resonance Energy. Then, activate Stellarealm once available and switch out to Mortefi with her Outro., Have Mortefi attack enemies and build up Energy via his Resonance Skill resets. Then, cast his Liberation to provide Augusta with Coordinated Attacks., Activate Mortefi's Echo Skill to get its buffs before switching to Augusta when her Intro is available., As Augusta, perform her Prowess-enhanced Heavy Attacks and then follow it up with her Echo Skill to deal Electro DMG., Cast her Resonance Skill and Liberation, followed by more Heavy Attacks to fill her Ascendancy stacks. Then, perform her 3-attack Resonance Skill combo to get 1 Majesty stack., Once she has 2 Majesty stacks, activate her second Resonance Liberation and enter Sworn Allegiance., During Sworn Allegiance, time is stopped for 7 seconds. Within this period, attack 9 times with Sunborne slashes and cast Everbright Protector afterwards., Once available, switch to Shorekeeper via her Intro Skill to detonate Stellarealm., Repeat until all enemies are defeated.
Mono Fusion Heavy Attack Team
Initiate combat with Lupa and cast two instances of her Resonance Skill. Then, perform Liberation to activate Pack Hunt and Glory., Use Foebreaker to deal damage and build up Wolflame stacks with her mid-air attacks. Then, convert it to Wolfaith once full with her Mid-air and Heavy Attacks. Lastly, cast Echo Skill to give Galbrena Afterflame stacks then perform Resonance Skill before switching to Mortefi., Have Mortefi attack enemies and generate Energy via his Resonance Skill resets. Then, cast his Liberation to give Galbrena coordinated attacks. Before switching out via his Outro, make sure to cast his Echo Skill first for Afterflame stacks., As Galbrena enters the field, quickly activate her Echo Skill and follow-up with 6 Basic Attacks. Then, cast Resonance Skill once her Forte is full to enter Demon Hypostasis., In Demon Hypostasis, cast Liberation to deal damage and increase her other skills' DMG multipliers. Then, follow this up with 7 Basic Attacks to consume her Forte energy for extra damage., Once her Forte is depleted and her Outro is available, switch back to Lupa., Repeat until there are no enemies left in the field.
Coordinated Attack Team
Use Verina first and use her usual Support Combo, ending with her Resonance Liberation. Afterwards, swap to Mortefi., Immediately cast Jinhsi's Overflowing Radiance and follow it up with another Resonance Skill attack. Afterward, complete her Basic Attack combo up to Stage 4, then cast Illuminous Epiphany to enable Unison, which allows her to be swapped off-field without consuming Concerto Energy., Switch to Mortefi and perform his optimal combos while charging up his Resonance Liberation. Cast it once available to enable his off-field Coordinated Attacks, then switch back to Jinhsi., Once Jinhsi is back on the field, the main goal would be to stack her Incandesence and increase the damage of her Resonance Skill: Illuminous Epiphany with the help of Mortefi's and Verina's Coordinated Attacks to maximize its damage output. Be sure to cast her Resonance Liberation when available., Switch to Verina again to and repeat the steps until the enemy is felled.
Habilidades de Mortefi
Espectáculo improvisado
Mortefi usa sus pistolas duales y fuego para realizar hasta 4 Ataques continuos que infligen Daño Fusión.
Mortefi entra en el estado de apuntado para un disparo más poderoso.
El disparo inflige Daño Fusión.
Consume continuamente resistencia y realiza múltiples disparos continuos al objetivo en el aire, infligiendo Daño Fusión.
Pulsa Ataque básico después de una Esquiva exitosa para atacar al objetivo, infligiendo Daño Fusión.
Variación apasionada
Lanza un relámpago parpadeante de llamas hacia adelante, causando Daño Fusión.
Final violento
Inflige Daño Fusión, y aplica Rapsodia ardiente a todos los personajes del equipo.
Cuando el personaje en el campo de batalla realiza un Ataque básico y acierta al objetivo, Mortefi realiza un ataque coordinado, disparando 1 de Marcato.
Cuando el personaje en el campo de batalla realiza un ataque cargado y acierta al objetivo, Mortefi realiza un ataque coordinado, disparando 2 de Marcato.
Mortefi puede lanzar un ataque coordinado cada 0.35 s.
Inflige Daño Fusión.
Control armónico
Después de lanzar la Habilidad de resonancia Variación apasionada, el daño de la Habilidad de resonancia Fuga de furia se incrementa en 25% durante 8 s.
Vibrato rítmico
Durante la Liberación de resonancia
Al finalizar la Liberación de resonancia
Discordancia
Ataca al objetivo, infligiendo Daño Fusión.
Fuga de furia
Cuando la "Molestia" de Mortefi alcanza 100, su Habilidad de resonancia es reemplazada por Fuga de Furia.
Al lanzar Fuga de Furia, Mortefi consume toda la "Molestia" para desatar un relámpago de fuego de alta velocidad, causando Daño Fusión, considerado como daño de la Habilidad de resonancia.
Mortefi puede acumular hasta 100 de Molestia.
Cuando el Ataque Normal Espectáculo improvisado alcanza el objetivo, la "Molestia" es restaurada.
Cuando la Habilidad Intro Discordancia alcanza el objetivo, la "Molestia" es restaurada.
Cuando la Habilidad de resonancia Variación Apasionada alcanza el objetivo, la "Molestia" es restaurada.
Dentro de 5 s después de lanzar Variación Apasionada, el Ataque básico Espectáculo improvisado que alcanza el objetivo restaura adicionalmente la "Molestia".
Transposición de ira
El personaje entrante tiene su daño cargado amplificado en un 38% durante 14 s o hasta que se cambie.
Ruptura de Tonalidad: Pistolas
Cuando el Nivel de Desentono del objetivo está lleno, se puede lanzar
Cadena de Resonancia de Mortefi
Estudio solitario
Durante la Liberación de resonancia
Himno hipócrita
Tras usar la Habilidad de Eco, Mortefi restaura una energía de resonancia adicional de 10. Esto puede ser activado una vez cada 20 s.
Recitativo llameante
Durante la Liberación de resonancia
Vals catártico
La duración de la Liberación de resonancia
Cuarteto funerario
Cuando la habilidad de Resonancia Variación apasionada o la habilidad de Resonancia Fuga de furia golpea a un objetivo, realizan los ataques coordinados y se dispararán 4 golpes de Marcato de la Liberación de Resonancia, causando Daño Fusión. El daño de Marcato de la Liberación de Resonancia disparado de esta manera se reduce en un 50%.
Instrumental Apopléjico
Cuando se lanza la Liberación de resonancia Final violento, el ATQ de todos los personajes del equipo se incrementa en un 20% durante 20 s.
skill_inputs
Al golpear con Ataque normal, Habilidad de resonancia o Habilidad Intro, se restaura el Indicador del Forte.
Cuando el Indicador del Forte está lleno, puedes lanzar la Habilidad de resonancia mejorada.
skins
Comida Especial de Mortefi
Paloma Ahumada





Aumenta la DEF de todos los personajes del equipo en un 55% durante 30 min. (En modo co-op, este efecto solo se aplica a tus personajes)