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Mortefi

Guía de build de Mortefi en Wuthering Waves

Elemento: Fusión type Fusión
Tipo de Arma: Pistolas type Pistolas
Nacimiento: 6 de noviembre
Lugar de Nacimiento: Nueva Federación
Afiliación: Jinzhou
Roles de Combate: Eficiencia de Concierto tagDaño de Liberación de resonancia tagAtaque coordinado tagAmplificación de Ataque cargado tag

Mortefi, un experto habilidoso en el Estudio Aplicado de Tacetita y miembro del Departamento de Seguridad de la Academia, posee la habilidad única de transformar su frustración acumulada en llamas ardientes.

Desde una ira ardiente que lo consume todo, el dragón rojo descenderá.

Materiales de Ascensión de Mortefi

Moneda Caparazón
170000
Núcleo de cuchicheo básico
4
Núcleo de cuchicheo medio
12
Núcleo de cuchicheo avanzado
12
Núcleo de cuchicheo premium
4
Núcleo Tácito de Ira
46
Coriolus
60

Materiales de Mejora de Talento de Mortefi

Moneda Caparazón
Núcleo de cuchicheo básico
Núcleo de cuchicheo medio
Núcleo de cuchicheo avanzado
Núcleo de cuchicheo premium
Campana del monumento
Flogisto impuro
Flogisto extraído
Flogisto refinado
Flogisto impecable

Mejores Conjuntos de Eco para Mortefi

Himno empíreo
5pc
Himno empíreo

Empyrean Anthem provides the set holder a significant increase in Coordinated Attack damage, and increases the active Resonator's ATK when doing critical hits. This works well with Mortefi as it increases his off-field damage while offering decent buffs to the DPS. Note that Mortefi's S4 Resonance Chain is a must-have with this set to fully utilize the buffs provided through the extended duration of his Resonance Liberation.

Nubes iluminadas
5pc
Nubes iluminadas

Moonlit Clouds generally increases Mortefi's Energy Regen capabilities as well as increases the ATK of the next character that switches in after Mortefi's Outro Skill. Considering Mortefi's main kit revolves around his Liberation, you'd want this to have as little downtime as possible.

Nubes iluminadas
2pc
Nubes iluminadas
Grieta fundida
2pc
Grieta fundida

The 2-pc bonuses of the Moonlit Clouds and Molten Rift sets can also be utilized together as Mortefi benefits from both. His damage scales off Fusion DMG and his Liberation can be casted more often thanks to the Energy Regen.

Mejor Eco Primario de Mortefi

Hécate

Hécate

Provides significant increase in Coordinated Attack damage which works extremely well with Mortefi's Ultimate. Deals Havoc damage around Mortefi, dealing extra damage while not taking up time in casting.

Garza Impermanencia

Garza Impermanencia

Restores Mortefi's Resonance Energy so he can cast his Ultimate more. Increases the next character's DMG dealt, good for a semi-support role for Mortefi.

Pesadilla: Jinete Infernal

Pesadilla: Jinete Infernal

A good Fusion damage dealer when using Mortefi as a DPS. Replace with a support-centric Echo in the later parts of the game. Use regular Inferno Rider while you have no access to Rinascita.

Jinete Infernal

Jinete Infernal

A good Molten Rift option if you're not in Rinascita yet, and have not accessed the Nightmare version.

Mejores Estadísticas para los Ecos de Mortefi

Costo 4: CRIT Rate
Costo 3: Fusion DMG, Energy Regen
Costo 1: ATK%

Mejores Subestadísticas para los Ecos de Mortefi

1
CRIT Rate
2
CRIT DMG
3
Energy Regen
4
Res. Liberation DMG Bonus
5
ATK%
6
Flat ATK

Mejores Armas para Mortefi

Mejores Consejos y Trucos para Mortefi

Mortefi's coordinated attack damage comes mostly from his <b>Resonance Liberation</b>, so level that one up first. Afterward, focus on his <b>Forte Circuit</b> for an additional source of damage while following it up with his Resonance Skill or Normal Attack.
Aim for around <b>65% - 70% CRIT Rate</b> to reliably trigger Empryean Anthem effects.

Mejores Equipos para Mortefi

Aero Heavy Attack Team

Empyrean Anthem is only recommended on Mortefi if you have him at S4. If not, Moonlit Clouds is ideal on him. This team composition focuses on buffing Jiyan's overall damage in battle using Mortefi's buffs. Mortefi can increase Jiyan's Heavy Attack DMG through his Outro Skill, while Shorekeeper keeps up the team's health and provides buffs through her Resonance Liberation and Outro Skill.

Shorekeeper starts the battle and charges both her Resonance Liberation and Concerto Energy until the other Resonator's icons glow., Cast Shorekeeper's Resonance Liberation and switch to Mortefi once his portrait lights up. Shorekeeper's Outro Skill will increase his All-Type DMG Deepen buff and provide passive defensive bonuses., Keep attacking the enemy with Mortefi until his Resonance Liberation is up. Activate Mortefi's Resonance Liberation as soon as you can and then switch to Jiyan to increase the latter's Heavy Attack DMG., Use Jiyan's Resonance Liberation to enter Qingloong Mode. This mode will consider all of his Basic Attacks and Dodge Counters into Heavy Attacks, which will maximize the buff placed on him by Mortefi., Continue to DPS with Jiyan until Concerto Energy is fully charged, then swap back to Shorekeeper to detonate her Stellarealm with her Enhanced Intro Skill., Repeat the steps until the enemy is felled.

Electro Heavy Attack Team

Empyrean Anthem is only recommended on Mortefi if you have him at S4. If not, Moonlit Clouds is ideal on him. Mortefi is an excellent sub-DPS for Augusta, making up her best available team with Shorekeeper. Mortefi excels at buffing Heavy Attack DMG, which Augusta primarily scales off of. Furthermore, he deals quite good off-field damage with his Coordinated attacks. For supports, Shorekeeper is the most optimal due to her high DMG buffing and healing capabilities, but you can use other alternatives like Verina or even Baizhi if you don't have any of the 5-star units.

Start with Shorekeeper and go through her internal rotations to build up both her Concerto and Resonance Energy. Then, activate Stellarealm once available and switch out to Mortefi with her Outro., Have Mortefi attack enemies and build up Energy via his Resonance Skill resets. Then, cast his Liberation to provide Augusta with Coordinated Attacks., Activate Mortefi's Echo Skill to get its buffs before switching to Augusta when her Intro is available., As Augusta, perform her Prowess-enhanced Heavy Attacks and then follow it up with her Echo Skill to deal Electro DMG., Cast her Resonance Skill and Liberation, followed by more Heavy Attacks to fill her Ascendancy stacks. Then, perform her 3-attack Resonance Skill combo to get 1 Majesty stack., Once she has 2 Majesty stacks, activate her second Resonance Liberation and enter Sworn Allegiance., During Sworn Allegiance, time is stopped for 7 seconds. Within this period, attack 9 times with Sunborne slashes and cast Everbright Protector afterwards., Once available, switch to Shorekeeper via her Intro Skill to detonate Stellarealm., Repeat until all enemies are defeated.

Mono Fusion Heavy Attack Team

Empyrean Anthem is only recommended on Mortefi if you have him at S4. If not, Moonlit Clouds is ideal on him. Galbrena works with Mortefi and Lupa to make up a unique Mono Fusion team revolving around funneling Fusion DMG and Heavy Attack DMG buffs to Galbrena. Fusion DMG increases overall damage regardless of DMG type scaling, so Galbrena benefits from this greatly. The main downside to this team is that there are no dedicated support units to give sustain, such as healing and shielding. This is a damage-oriented team that requires precision with dodging and counter attacks.

Initiate combat with Lupa and cast two instances of her Resonance Skill. Then, perform Liberation to activate Pack Hunt and Glory., Use Foebreaker to deal damage and build up Wolflame stacks with her mid-air attacks. Then, convert it to Wolfaith once full with her Mid-air and Heavy Attacks. Lastly, cast Echo Skill to give Galbrena Afterflame stacks then perform Resonance Skill before switching to Mortefi., Have Mortefi attack enemies and generate Energy via his Resonance Skill resets. Then, cast his Liberation to give Galbrena coordinated attacks. Before switching out via his Outro, make sure to cast his Echo Skill first for Afterflame stacks., As Galbrena enters the field, quickly activate her Echo Skill and follow-up with 6 Basic Attacks. Then, cast Resonance Skill once her Forte is full to enter Demon Hypostasis., In Demon Hypostasis, cast Liberation to deal damage and increase her other skills' DMG multipliers. Then, follow this up with 7 Basic Attacks to consume her Forte energy for extra damage., Once her Forte is depleted and her Outro is available, switch back to Lupa., Repeat until there are no enemies left in the field.

Coordinated Attack Team

Empyrean Anthem is only recommended on Mortefi if you have him at S4. If not, Moonlit Clouds is ideal on him. This team composition will revolve around Mortefi providing Coordinated Attacks through his Resonance Liberation to support Jinhsi's Incandescence stack. Verina also provides extra Coordinated Attacks apart from her added healing and team-wide buffs.

Use Verina first and use her usual Support Combo, ending with her Resonance Liberation. Afterwards, swap to Mortefi., Immediately cast Jinhsi's Overflowing Radiance and follow it up with another Resonance Skill attack. Afterward, complete her Basic Attack combo up to Stage 4, then cast Illuminous Epiphany to enable Unison, which allows her to be swapped off-field without consuming Concerto Energy., Switch to Mortefi and perform his optimal combos while charging up his Resonance Liberation. Cast it once available to enable his off-field Coordinated Attacks, then switch back to Jinhsi., Once Jinhsi is back on the field, the main goal would be to stack her Incandesence and increase the damage of her Resonance Skill: Illuminous Epiphany with the help of Mortefi's and Verina's Coordinated Attacks to maximize its damage output. Be sure to cast her Resonance Liberation when available., Switch to Verina again to and repeat the steps until the enemy is felled.

Habilidades de Mortefi

Espectáculo improvisado

Espectáculo improvisado

Ataque básico
Mortefi usa sus pistolas duales y fuego para realizar hasta 4 Ataques continuos que infligen Daño Fusión.

Ataque cargado
Mortefi entra en el estado de apuntado para un disparo más poderoso.
El disparo inflige Daño Fusión.

Ataque aéreo
Consume continuamente resistencia y realiza múltiples disparos continuos al objetivo en el aire, infligiendo Daño Fusión.

Contraataque evasivo
Pulsa Ataque básico después de una Esquiva exitosa para atacar al objetivo, infligiendo Daño Fusión.

Variación apasionada

Variación apasionada

Lanza un relámpago parpadeante de llamas hacia adelante, causando Daño Fusión.

Final violento

Final violento

Inflige Daño Fusión, y aplica Rapsodia ardiente a todos los personajes del equipo.

Rapsodia ardiente
Cuando el personaje en el campo de batalla realiza un Ataque básico y acierta al objetivo, Mortefi realiza un ataque coordinado, disparando 1 de Marcato.
Cuando el personaje en el campo de batalla realiza un ataque cargado y acierta al objetivo, Mortefi realiza un ataque coordinado, disparando 2 de Marcato.
Mortefi puede lanzar un ataque coordinado cada 0.35 s.

Marcato
Inflige Daño Fusión.

Control armónico

Control armónico

Después de lanzar la Habilidad de resonancia Variación apasionada, el daño de la Habilidad de resonancia Fuga de furia se incrementa en 25% durante 8 s.

Vibrato rítmico

Vibrato rítmico

Durante la Liberación de resonancia Rapsodia ardiente, cada vez que la Liberación de resonancia Marcato golpea, incrementa el daño de la siguiente Liberación de resonancia Marcato en un 1.5%. Se puede activar una vez cada 0.35 s, con un límite de 50 acumulaciones.
Al finalizar la Liberación de resonancia Rapsodia ardiente, se reinician las acumulaciones de efecto

Discordancia

Discordancia

Ataca al objetivo, infligiendo Daño Fusión.

Fuga de furia

Fuga de furia

Habilidad de resonancia: Fuga de Furia
Cuando la "Molestia" de Mortefi alcanza 100, su Habilidad de resonancia es reemplazada por Fuga de Furia.
Al lanzar Fuga de Furia, Mortefi consume toda la "Molestia" para desatar un relámpago de fuego de alta velocidad, causando Daño Fusión, considerado como daño de la Habilidad de resonancia.

Molestia
Mortefi puede acumular hasta 100 de Molestia.
Cuando el Ataque Normal Espectáculo improvisado alcanza el objetivo, la "Molestia" es restaurada.
Cuando la Habilidad Intro Discordancia alcanza el objetivo, la "Molestia" es restaurada.
Cuando la Habilidad de resonancia Variación Apasionada alcanza el objetivo, la "Molestia" es restaurada.
Dentro de 5 s después de lanzar Variación Apasionada, el Ataque básico Espectáculo improvisado que alcanza el objetivo restaura adicionalmente la "Molestia".

Transposición de ira

Transposición de ira

El personaje entrante tiene su daño cargado amplificado en un 38% durante 14 s o hasta que se cambie.

Ruptura de Tonalidad: Pistolas

Ruptura de Tonalidad: Pistolas

Cuando el Nivel de Desentono del objetivo está lleno, se puede lanzar Ruptura de Tonalidad contra él.

Cadena de Resonancia de Mortefi

Estudio solitario

Estudio solitario

Durante la Liberación de resonancia Rapsodia ardiente, Mortefi lanza ataques coordinados cuando el personaje en el campo realiza sus Habilidades de resonancia, disparando 2 golpes de la Liberación de resonancia Marcato, infligiendo Daño Fusión.

Himno hipócrita

Himno hipócrita

Tras usar la Habilidad de Eco, Mortefi restaura una energía de resonancia adicional de 10. Esto puede ser activado una vez cada 20 s.

Recitativo llameante

Recitativo llameante

Durante la Liberación de resonancia Rapsodia ardiente, el Daño CRIT de la Liberación de resonancia Marcato aumenta un 30%.

Vals catártico

Vals catártico

La duración de la Liberación de resonancia Rapsodia ardiente aumenta 7 s.

Cuarteto funerario

Cuarteto funerario

Cuando la habilidad de Resonancia Variación apasionada o la habilidad de Resonancia Fuga de furia golpea a un objetivo, realizan los ataques coordinados y se dispararán 4 golpes de Marcato de la Liberación de Resonancia, causando Daño Fusión. El daño de Marcato de la Liberación de Resonancia disparado de esta manera se reduce en un 50%.

Instrumental Apopléjico

Instrumental Apopléjico

Cuando se lanza la Liberación de resonancia Final violento, el ATQ de todos los personajes del equipo se incrementa en un 20% durante 20 s.

skill_inputs

Al golpear con Ataque normal, Habilidad de resonancia o Habilidad Intro, se restaura el Indicador del Forte.

Cuando el Indicador del Forte está lleno, puedes lanzar la Habilidad de resonancia mejorada.

Fuga de furia: Cuando el Indicador del Forte alcanza 100, pulsa E.

skins

Comida Especial de Mortefi

Paloma Ahumada

Paloma Ahumada

starstarstarstarstar

Aumenta la DEF de todos los personajes del equipo en un 55% durante 30 min. (En modo co-op, este efecto solo se aplica a tus personajes)