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Trigger

Trigger Build Guide

Rarity: S Rank

Element: Electric

House: New Eridu Defense Force

Type: Stun

Trigger Best Builds

Trigger Stun Build

Trigger Stun Build: Focuses on stunning enemies with high Impact and Daze via Basic Attacks and Aftershocks. Prioritize Impact and Electric damage, and aim for at least 90% CRIT Rate to get the full Daze increase from her Additional Ability.

Drive Main Stats

6
Impact
5
Electric DMG Bonus
4
CRIT Rate

Drive Substats

CRIT Rate
CRIT DMG
ATK

Trigger Best Teams and Bangboo

Trigger F2P Team

Free-to-play Trigger team. Use Trigger with Nicole to stun and debuff enemies while Billy handles on-field damage. Replace Anby in the Cunning Hares trio with Trigger for F2P play.

Trigger Aftershock Team

Aftershock-focused team. Trigger applies off-field Aftershocks to help inflict Daze while Soldier 0 - Anby acts as the main on-field attacker; Astra Yao provides off-field support.

Trigger Generalist Team

Generalist Trigger team. Trigger's off-field Daze and stun DMG multiplier boost are useful in many compositions. Pair with Astra Yao as support and Harumasa as the on-field attacker, or swap the attacker for any suitable Attack agent.

Trigger Skill Priority

To maximize Trigger's Daze capability, prioritize upgrading her Core Skill, Basic Attack, and Special Attack. The Chain Attack is also important for overall damage and Daze.
SkillPriorityExplanation
core_skillcore skill
Upgrading Trigger's Core Skill first increases the Stun DMG multiplier, which is crucial for her Daze capability.
basic_attackbasic attack
Most of Trigger's Daze comes from her Basic Attack, making it a top priority for upgrade.
special_attackspecial attack
Trigger's Special Attack is necessary for her rotations and should be upgraded along with her Basic Attack.
chain_attackchain attack
Trigger's Chain Attack deals significant Daze and should be upgraded after her Core Skill, Basic Attack, and Special Attack.
assistassist
Trigger's Assist can be saved for last as it contributes the least to her Daze capability.
dodgedodge
Trigger's Dodge can be skipped for upgrade since she won't be on the field for long, and her dodge is mainly for evasion.

Trigger Skills

Cold-Bore Shot

Basic Attack

Cold-Bore Shot

Press to activate: Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.

Silenced Shot

Basic Attack

Silenced Shot

Hold to activate: Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG. While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s. While continually firing, you can drag the to adjust her position to the left/right/back. Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter. After releasing , Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance. Character is invulnerable during the charged counter and Finishing Move. When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge. When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad. A Quick Assist can only be triggered through this method once every 25s.

Harmonizing Shot

Basic Attack

Harmonizing Shot

When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate: While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG. Upon activating this skill, consume 3 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot is an Aftershock attack. The squad can trigger Basic Attack: Harmonizing Shot once every 3s.

Harmonizing Shot - Tartarus

Basic Attack

Harmonizing Shot - Tartarus

When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate: While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG. Upon activating this skill, consume 5 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack. The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad. During Basic Attack: Harmonizing Shot, Basic Attack: Harmonizing Shot - Tartarus will immediately activate instead if triggered.

Spectral Flash

Special Attack

Spectral Flash

Press to activate: Lunge forward with a slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

Flash Burial

EX Special Attack

Flash Burial

With enough Energy, press to activate: Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG. Character is invulnerable while using this skill. When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Phantom Concealment

Dodge

Phantom Concealment

Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

Vengeful Specter

Dash Attack

Vengeful Specter

Press during a dodge to activate: Rapidly lift the gun and fire, dealing Physical DMG.

Condemned Soul

Dodge Counter

Condemned Soul

Press during a Perfect Dodge to activate: Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Stygian Guide

Chain Attack

Stygian Guide

When a Chain Attack is triggered, select the character to activate: Unleashes continuous powerful shots forward, dealing massive Electric DMG. Character is invulnerable while using this skill.

Underworld Requiem

Ultimate

Underworld Requiem

When Decibel Rating is at Maximum, press to activate: Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Cold-Bore Cover Fire

Quick Assist

Cold-Bore Cover Fire

When the active character is launched, press to activate: Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Delaying Demise

Defensive Assist

Delaying Demise

When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Piercing Thunder

Assist Follow-Up

Piercing Thunder

Press after a Defensive Assist to activate: Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG. Character is invulnerable while using this skill.

Trigger Talents

Sharpened Senses

A

Sharpened Senses

The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.

"Ether Vision"

B

"Ether Vision"

Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze. Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.

"Homecoming"

C

"Homecoming"

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

Concealment

D

Concealment

When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level.

Locked In

E

Locked In

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

Beyond the River of the Dead

F

Beyond the River of the Dead

Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. Armor Break Round DMG is additionally increased by 50%. This effect can trigger once every 0.2s.

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