Trigger Build Guide
Rarity:
Rank
Element: Electric
House: New Eridu Defense Force
Type: Stun
Trigger Best Builds
Trigger Stun Build
Focuses on stunning enemies with high Impact and Daze via Basic Attacks and Aftershocks. Aim for at least 90% CRIT Rate to get the full Daze increase from Trigger's Additional Ability. Best W-Engine: Spectral Gaze; several alternatives are viable.
Drive Disc Build
Drive Main Stats
Drive Substats
Trigger Best Teams and Bangboo
Trigger F2P Team
F2P-friendly trio using Trigger to replace Anby in the Cunning Hares setup.
Use Trigger and Nicole to apply Stun and debuffs while Billy handles on-field damage.
Trigger Aftershock Team
Aftershock-focused team leveraging Trigger's off-field Daze with a Soldier on-field.
Trigger provides off-field Aftershocks/Daze while the Soldier does most of the field work.
Trigger Generalist Team
Generalist team where Trigger supports any on-field attacker.
Trigger's off-field Daze and Stun DMG multiplier help many Attack agents perform better.
Trigger Skill Priority
Trigger's talents priority should focus on her Core Skill, Basic Attack, and Special Attack for optimal Daze. Her Chain Attack is also important for overall damage and Daze.
| Skill | Priority | Explanation |
|---|---|---|
| Upgrade Trigger's Core Skill first to increase the Stun DMG multiplier increase. | ||
| Prioritize Trigger's Basic Attack as it contributes most to her Daze capability. | ||
| Trigger's Special Attack is necessary to upgrade since it's an important part of her rotations. | ||
| Upgrade Trigger's Chain Attack along with her Special Attack for overall damage and Daze. | ||
| You can save Trigger's Assist for last since it contributes the least amount of Daze. | ||
| You can skip upgrading Trigger's Dodge since she ideally won't be on the field for long. |
Trigger Skills
Basic Attack
Cold-Bore Shot
Press
to activate:
Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.
Basic Attack
Silenced Shot
Hold
to activate:
Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG.
While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s.
While continually firing, you can drag the to adjust her position to the left/right/back.
Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter.
After releasing
, Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance.
Character is invulnerable during the charged counter and Finishing Move.
When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge.
When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad. A Quick Assist can only be triggered through this method once every 25s.
Basic Attack
Harmonizing Shot
When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate: While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG. Upon activating this skill, consume 3 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot is an Aftershock attack. The squad can trigger Basic Attack: Harmonizing Shot once every 3s.
Basic Attack
Harmonizing Shot - Tartarus
When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate: While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG. Upon activating this skill, consume 5 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack. The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad. During Basic Attack: Harmonizing Shot, Basic Attack: Harmonizing Shot - Tartarus will immediately activate instead if triggered.
Special Attack
Spectral Flash
Press
to activate:
Lunge forward with a slash, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
EX Special Attack
Flash Burial
With enough Energy, press
to activate:
Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.
When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.
Dodge
Phantom Concealment
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack
Vengeful Specter
Press
during a dodge to activate:
Rapidly lift the gun and fire, dealing Physical DMG.
Dodge Counter
Condemned Soul
Press
during a Perfect Dodge to activate:
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
Chain Attack
Stygian Guide
When a Chain Attack is triggered, select the character to activate: Unleashes continuous powerful shots forward, dealing massive Electric DMG. Character is invulnerable while using this skill.
Ultimate
Underworld Requiem
When Decibel Rating is at Maximum, press
to activate:
Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.
When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.
Quick Assist
Cold-Bore Cover Fire
When the active character is launched, press
to activate:
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
Defensive Assist
Delaying Demise
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up
Piercing Thunder
Press
after a Defensive Assist to activate:
Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG.
Character is invulnerable while using this skill.
Trigger Talents
A
Sharpened Senses
B
"Ether Vision"
C
"Homecoming"
D
Concealment
E
Locked In
F
Beyond the River of the Dead



skins
Trigger: Gaze Into the Light
In the Hollows, her aim never wavers. She's a teammate one can rely on to cover their back without question. But once she returns to Sixth Street, that constant watchfulness softens, lingering for a moment before disappearing the instant it's sensed.











